"*wireframe: False \n" \
"*suppressRotationAnimation: True\n" \
-# define refresh_gears 0
+# define free_gears 0
# define release_gears 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
reshape_gears (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
- glViewport (0, 0, (GLint) width, (GLint) height);
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
int wire = MI_IS_WIREFRAME(mi);
int i;
- if (!bps) {
- bps = (gears_configuration *)
- calloc (MI_NUM_SCREENS(mi), sizeof (gears_configuration));
- if (!bps) {
- fprintf(stderr, "%s: out of memory\n", progname);
- exit(1);
- }
- }
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];