return False;
}
/* initialise positions */
- for(i=0;i<fs->num_trees;i++)
- do {
- fs->treepos[i].x =vrnd()*TREEOUTR*2.0-TREEOUTR;
- fs->treepos[i].y =0.0;
- fs->treepos[i].z =vrnd()*TREEOUTR*2.0-TREEOUTR;
- dist=sqrt(fs->treepos[i].x *fs->treepos[i].x +fs->treepos[i].z *fs->treepos[i].z );
- } while((dist<TREEINR) || (dist>TREEOUTR));
+ for(i=0;i<fs->num_trees;i++) {
+ do {
+ fs->treepos[i].x =vrnd()*TREEOUTR*2.0-TREEOUTR;
+ fs->treepos[i].y =0.0;
+ fs->treepos[i].z =vrnd()*TREEOUTR*2.0-TREEOUTR;
+ dist = sqrt(fs->treepos[i].x * fs->treepos[i].x +
+ fs->treepos[i].z * fs->treepos[i].z);
+ } while((dist<TREEINR) || (dist>TREEOUTR));
+ }
return True;
}
else
fs->num_trees = 0;
- fs->trackball = gltrackball_init ();
+ fs->trackball = gltrackball_init (False);
/* xlock GL stuff */
if ((fs->glx_context = init_GL(mi)) != NULL) {
{
firestruct *fs = &fire[MI_SCREEN(mi)];
- if (event->xany.type == ButtonPress &&
- event->xbutton.button == Button1)
- {
- fs->button_down_p = True;
- event->xbutton.x = MI_WIDTH(mi) - event->xbutton.x; /* kludge! */
- event->xbutton.y = MI_HEIGHT(mi) - event->xbutton.y;
- gltrackball_start (fs->trackball,
- event->xbutton.x, event->xbutton.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
- else if (event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1)
- {
- fs->button_down_p = False;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (fs->trackball, event->xbutton.button, 5,
- !!event->xbutton.state);
- return True;
- }
- else if (event->xany.type == MotionNotify &&
- fs->button_down_p)
- {
- event->xmotion.x = MI_WIDTH(mi) - event->xmotion.x; /* kludge! */
- event->xmotion.y = MI_HEIGHT(mi) - event->xmotion.y;
- gltrackball_track (fs->trackball,
- event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
- return True;
- }
+ if (gltrackball_event_handler (event, fs->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &fs->button_down_p))
+ return True;
return False;
}