[\-display \fIhost:display.screen\fP] [\-window] [\-root] [\-install]
[\-visual \fIvisual\fP]
[\-delay \fIusecs\fP]
-[\-density \fIpercentage\fP]
-[\-top | \-bottom | \-both]
-[\-small | \-large]
-[\-trace]
-[\-phone \fInumber\fP]
+[\-speed \fIratio\fP]
+[\-density \fIpct\fP]
+[\-no\-fog]
+[\-no\-waves]
+[\-no\-rotate]
+[\-binary]
+[\-hexadecimal]
+[\-dna]
+[\-clock]
+[\-timefmt \fIfmt\fP]
+[\-wireframe]
+[\-fps]
.SH DESCRIPTION
The \fIglmatrix\fP program draws dropping characters similar to what
is seen in the title sequence of the Wachowski brothers' film,
"The Matrix".
Also see
-.BR xmatrix (1)
+.BR xmatrix (MANSUFFIX)
for a 2D rendering of the similar effect that appeared on the
computer monitors actually \fIin\fP the movie.
.SH OPTIONS
By default, waves of color roll down the columns of glyphs. This
argument disables that.
.TP 8
+.B \-no-rotate\fP
+By default, the scene slowly tilts and rotates. This
+argument disables that.
+.TP 8
.B \-binary\fP
Instead of displaying Matrix glyphs, only display ones and zeros.
.TP 8
Instead of displaying Matrix glyphs, display genetic code
(guanine, adenine, thymine, and cytosine.)
.TP 8
+.B \-clock\fP
+Hide a clock displaying the current time somewhere in the glyphs.
+.TP 8
+.B \-timefmt\fP \fIstrftime-string\fP
+How to format the clock when \fI\-clock\fP is specified.
+Default "\ %l%M%p\ ".
+.TP 8
+.B \-speed \fIratio\fP
+Less than 1 for slower, greater than 1 for faster. Default 1.
+.TP 8
+.B \-wireframe
+Just draw boxes instead of textured characters.
+.TP 8
.B \-fps
-Display a running tally of how many frames per second are being rendered.
-In conjunction with \fB\-delay 0\fP, this can be a useful benchmark of
-your GL performance.
+Display the current frame rate, CPU load, and polygon count.
.SH ENVIRONMENT
.PP
.TP 8
to get the name of a resource file that overrides the global resources
stored in the RESOURCE_MANAGER property.
.SH SEE ALSO
-.BR xmatrix (1),
+.BR xmatrix (MANSUFFIX),
.BR X (1),
.BR xscreensaver (1)
.SH COPYRIGHT