"*imageBackground: Blue \n" \
"*suppressRotationAnimation: True\n" \
-# define refresh_planet 0
+# define release_planet 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
#ifdef USE_MODULES
ModStruct planet_description =
-{"planet", "init_planet", "draw_planet", "release_planet",
- "draw_planet", "init_planet", NULL, &planet_opts,
+{"planet", "init_planet", "draw_planet", NULL,
+ "draw_planet", "init_planet", "free_planet", &planet_opts,
1000, 1, 2, 1, 4, 1.0, "",
"Animates texture mapped sphere (planet)", 0, NULL};
#endif
-# ifdef __GNUC__
- __extension__ /* don't warn about "string length is greater than the length
- ISO C89 compilers are required to support" when including
- the following XPM file... */
-# endif
-#include "../images/earth.xpm"
-#include "../images/earth_night.xpm"
+#include "images/gen/earth_png.h"
+#include "images/gen/earth_night_png.h"
-#include "xpm-ximage.h"
+#include "ximage-loader.h"
#include "rotator.h"
#include "gltrackball.h"
/* Set up and enable texturing on our object */
static void
-setup_xpm_texture (ModeInfo *mi, char **xpm_data)
+setup_xpm_texture (ModeInfo *mi, const unsigned char *data, unsigned long size)
{
- XImage *image = xpm_to_ximage (MI_DISPLAY (mi), MI_VISUAL (mi),
- MI_COLORMAP (mi), xpm_data);
+ XImage *image = image_data_to_ximage (MI_DISPLAY (mi), MI_VISUAL (mi),
+ data, size);
char buf[1024];
clear_gl_error();
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
*/
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
image->width, image->height, 0,
- GL_RGBA,
- /* GL_UNSIGNED_BYTE, */
- GL_UNSIGNED_INT_8_8_8_8_REV,
- image->data);
+ GL_RGBA, GL_UNSIGNED_BYTE, image->data);
sprintf (buf, "builtin texture (%dx%d)", image->width, image->height);
check_gl_error(buf);
}
Visual *visual = mi->xgwa.visual;
char buf[1024];
- Colormap cmap = mi->xgwa.colormap;
- XImage *image = xpm_file_to_ximage (dpy, visual, cmap, filename);
+ XImage *image = file_to_ximage (dpy, visual, filename);
if (!image) return False;
clear_gl_error();
glPixelStorei(GL_UNPACK_ROW_LENGTH, image->width);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
image->width, image->height, 0,
- GL_RGBA,
- /* GL_UNSIGNED_BYTE, */
- GL_UNSIGNED_INT_8_8_8_8_REV,
- image->data);
+ GL_RGBA, GL_UNSIGNED_BYTE, image->data);
sprintf (buf, "texture: %.100s (%dx%d)",
filename, image->width, image->height);
check_gl_error(buf);
!strcmp(which_image, "BUILTIN"))
{
BUILTIN1:
- setup_xpm_texture (mi, earth_xpm);
+ setup_xpm_texture (mi, earth_png, sizeof(earth_png));
}
else
{
!strcmp(which_image2, "BUILTIN"))
{
BUILTIN2:
- setup_xpm_texture (mi, earth_night_xpm);
+ setup_xpm_texture (mi, earth_night_png, sizeof(earth_night_png));
}
else
{
int max_size = 3;
GLfloat inc = 0.5;
int steps = max_size / inc;
+ GLfloat scale = 1;
+
+ if (MI_WIDTH(mi) > 2560) { /* Retina displays */
+ scale *= 2;
+ nstars /= 2;
+ }
gp->starlist = glGenLists(1);
glNewList(gp->starlist, GL_COMPILE);
for (j = 1; j <= steps; j++)
{
- glPointSize(inc * j);
+ glPointSize(inc * j * scale);
glBegin (GL_POINTS);
for (i = 0; i < nstars / steps; i++)
{
ENTRYPOINT void
reshape_planet (ModeInfo *mi, int width, int height)
{
+ planetstruct *gp = &planets[MI_SCREEN(mi)];
GLfloat h = (GLfloat) height / (GLfloat) width;
+ glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));
+
glViewport(0, 0, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 100.0);
+ glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0.0, 0.0, -40);
int screen = MI_SCREEN(mi);
Bool wire = MI_IS_WIREFRAME(mi);
- if (planets == NULL) {
- if ((planets = (planetstruct *) calloc(MI_NUM_SCREENS(mi),
- sizeof (planetstruct))) == NULL)
- return;
- }
+ MI_INIT (mi, planets);
gp = &planets[screen];
+ gp->window = MI_WINDOW(mi);
+
if ((gp->glx_context = init_GL(mi)) != NULL) {
reshape_planet(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
}
ENTRYPOINT void
-release_planet (ModeInfo * mi)
+free_planet (ModeInfo * mi)
{
- if (planets != NULL) {
- int screen;
-
- for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
- planetstruct *gp = &planets[screen];
-
- if (gp->glx_context) {
- /* Display lists MUST be freed while their glXContext is current. */
- /* but this gets a BadMatch error. -jwz */
- /*glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));*/
-
- if (glIsList(gp->platelist))
- glDeleteLists(gp->platelist, 1);
- if (glIsList(gp->starlist))
- glDeleteLists(gp->starlist, 1);
- }
- }
- (void) free((void *) planets);
- planets = NULL;
+ planetstruct *gp = &planets[MI_SCREEN(mi)];
+
+ if (gp->glx_context) {
+ glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));
+
+ if (glIsList(gp->platelist))
+ glDeleteLists(gp->platelist, 1);
+ if (glIsList(gp->starlist))
+ glDeleteLists(gp->starlist, 1);
}
- FreeAllGL(mi);
}