-/* gltrackball, Copyright (c) 2002 Jamie Zawinski <jwz@jwz.org>
+/* gltrackball, Copyright (c) 2002, 2005 Jamie Zawinski <jwz@jwz.org>
* GL-flavored wrapper for trackball.c
*
* Permission to use, copy, modify, distribute, and sell this software and its
build_rotmatrix (m, ts->q);
glMultMatrixf (&m[0][0]);
}
+
+
+# define Button4 4 /* X11/Xlib.h */
+# define Button5 5
+
+/* Call this when a mouse-wheel click is detected.
+ Clicks act like horizontal or vertical drags.
+ Percent is the length of the drag as a percentage of the screen size.
+ Button is 'Button4' or 'Button5'.
+ */
+void
+gltrackball_mousewheel (trackball_state *ts,
+ int button, int percent, int horizontal_p)
+{
+ int up_p;
+ double move;
+ switch (button) {
+ case Button4: up_p = 1; break;
+ case Button5: up_p = 0; break;
+ default: abort(); break;
+ }
+
+ if (horizontal_p) up_p = !up_p;
+
+ move = (up_p
+ ? 1.0 - (percent / 100.0)
+ : 1.0 + (percent / 100.0));
+
+ gltrackball_start (ts, 50, 50, 100, 100);
+ if (horizontal_p)
+ gltrackball_track (ts, 50*move, 50, 100, 100);
+ else
+ gltrackball_track (ts, 50, 50*move, 100, 100);
+}