"*count: 20 \n" \
"*suppressRotationAnimation: True\n" \
-# define refresh_hexstrut 0
# define release_hexstrut 0
#undef countof
#define countof(x) (sizeof((x))/sizeof((*x)))
reshape_hexstrut (ModeInfo *mi, int width, int height)
{
GLfloat h = (GLfloat) height / (GLfloat) width;
+ int y = 0;
- glViewport (0, 0, (GLint) width, (GLint) height);
+ if (width > height * 3) { /* tiny window: show middle */
+ height = width * 9/16;
+ y = -height/2;
+ h = height / (GLfloat) width;
+ }
+
+ glViewport (0, y, (GLint) width, (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
}
-static void free_hexstrut (ModeInfo *mi);
-
ENTRYPOINT void
init_hexstrut (ModeInfo *mi)
{
hexstrut_configuration *bp;
- MI_INIT (mi, bps, free_hexstrut);
+ MI_INIT (mi, bps);
bp = &bps[MI_SCREEN(mi)];
}
-static void
+ENTRYPOINT void
free_hexstrut (ModeInfo *mi)
{
hexstrut_configuration *bp = &bps[MI_SCREEN(mi)];