v[2] *= s;
}
+/*
static inline coord dot(vector v1, vector v2)
{
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
}
+*/
static inline void cross(vector v1, vector v2, vector v)
{
{
jigglystruct *js = &jss[MI_SCREEN(mi)];
- if(event->xany.type == ButtonPress &&
- event->xbutton.button == Button1) {
- js->button_down = 1;
- gltrackball_start(js->trackball, event->xbutton.x, event->xbutton.y,
- MI_WIDTH(mi), MI_HEIGHT(mi));
- return True;
- }
- else if(event->xany.type == ButtonRelease &&
- event->xbutton.button == Button1) {
- js->button_down = 0;
- return True;
- }
- else if (event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 ||
- event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 ||
- event->xbutton.button == Button7))
- {
- gltrackball_mousewheel (js->trackball, event->xbutton.button, 10,
- !!event->xbutton.state);
- return True;
- }
- else if(event->xany.type == MotionNotify && js->button_down) {
- gltrackball_track(js->trackball, event->xmotion.x, event->xmotion.y,
- MI_WIDTH(mi), MI_HEIGHT(mi));
- return True;
- }
+ if (gltrackball_event_handler (event, js->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &js->button_down))
+ return True;
+
return False;
}
}
}
- /* Do it twice because we don't track the device's orientation. */
- glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate(js->trackball);
- glRotatef(-current_device_rotation(), 0, 0, 1);
if(js->color_style == COLOR_STYLE_CYCLE) {
int i;
else {
MI_CLEARWINDOW(mi);
}
- js->trackball = gltrackball_init();
+ js->trackball = gltrackball_init(True);
/* _DEBUG("distance : %f\nhold : %f\nspherify : %f\ndamping : %f\ndfact : %f\n",
js->stable_distance, js->hold_strength, js->spherify_strength,
js->damping_velocity, js->damping_factor);