#endif /* HAVE_GLBINDTEXTURE */
glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, interior_color);
- i = countof(points) - 3;
+ i = countof(points) - 9;
do_normal(points[i+0][0], points[i+0][1], 0,
points[i+4][0], points[i+4][1], 0,
points[i+8][0], points[i+8][1], 0);
0.0, 0.0, 0.5, -0.5, 0.5,
0.0, 0.0, 0.5, 0.5, -0.5,
0.0, 0.0, -0.5, -0.5, -0.5);
- glEnd();
}
glEndList();
}
+# ifdef HAVE_MESA_GL
+
+# include <signal.h>
+
+static RETSIGTYPE
+lament_signal_kludge (int sig)
+{
+ signal (sig, SIG_DFL);
+ fprintf (stderr,
+ "\n"
+ "%s: dying with signal %d (%s).\n"
+ "\n"
+ "\tThis is almost certainly a bug in the MesaGL library,\n"
+ "\tespecially if the stack trace in the core file mentions\n"
+ "\t`lambda_textured_triangle' or `render_quad'.\n"
+ "\n"
+ "\tI encourage you to report this to the Mesa maintainers\n"
+ "\tat <http://www.mesa3d.org/>. I reported this bug more\n"
+ "\tthan a year ago, and it is trivially reproducible.\n"
+ "\tI do not know a workaround.\n"
+ "\n",
+ progname,
+ sig,
+ (sig == SIGILL ? "SIGILL" :
+ sig == SIGFPE ? "SIGFPE" :
+ sig == SIGBUS ? "SIGBUS" :
+ sig == SIGSEGV ? "SIGSEGV" : "???"));
+ fflush (stderr);
+ kill (getpid (), sig);
+}
+
+static void
+handle_signals (void)
+{
+ signal (SIGILL, lament_signal_kludge);
+ signal (SIGFPE, lament_signal_kludge);
+ signal (SIGBUS, lament_signal_kludge);
+ signal (SIGSEGV, lament_signal_kludge);
+}
+# endif /* HAVE_MESA_GL */
+
+
void
init_lament(ModeInfo *mi)
{
reshape(MI_WIDTH(mi), MI_HEIGHT(mi));
gl_init(mi);
}
+
+# ifdef HAVE_MESA_GL
+ handle_signals ();
+# endif /* HAVE_MESA_GL */
}