int wire = MI_IS_WIREFRAME(mi);
int faces = resolution * 1.5;
Bool smooth = do_smooth;
- Bool have_texture = False;
const lamp_geometry *top_slice = bp->model;
const char *current_texture = 0;
break;
}
- have_texture = False;
if (!wire && texture && texture != current_texture)
{
current_texture = texture;
- have_texture = load_texture (mi, current_texture);
+ load_texture (mi, current_texture);
}
/* Color the discs darker than the tube walls. */
}
- have_texture = !wire && load_texture (mi, table_tex);
+ if (!wire) load_texture (mi, table_tex);
glMaterialfv (GL_FRONT, GL_AMBIENT_AND_DIFFUSE, table_color);
bp->bottle_poly_count += draw_table (top_slice->elevation, wire);
fprintf(stderr, "%s: out of memory\n", progname);
exit(1);
}
-
- bp = &bps[MI_SCREEN(mi)];
}
bp = &bps[MI_SCREEN(mi)];