#ifdef STANDALONE
# define MODE_moebius
-# define refresh_moebius 0
+# define free_moebius 0
# define release_moebius 0
# define DEFAULTS "*delay: 20000 \n" \
"*showFPS: False \n" \
reshape_moebius (ModeInfo * mi, int width, int height)
{
moebiusstruct *mp = &moebius[MI_SCREEN(mi)];
+ int y = 0;
- glViewport(0, 0, mp->WindW = (GLint) width, mp->WindH = (GLint) height);
+ if (width > height * 5) { /* tiny window: show middle */
+ height = width;
+ y = -height/2;
+ }
+
+ glViewport(0, y, mp->WindW = (GLint) width, mp->WindH = (GLint) height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 15.0);
{
moebiusstruct *mp;
- MI_INIT (mi, moebius, NULL);
+ MI_INIT (mi, moebius);
mp = &moebius[MI_SCREEN(mi)];
mp->step = NRAND(90);
mp->ant_position = NRAND(90);