#define DEFAULTS "*delay: 10000 \n" \
"*showFPS: False \n" \
"*wireframe: False \n" \
- "*atomFont: -*-helvetica-medium-r-normal-*-240-*\n" \
+ "*atomFont: -*-helvetica-medium-r-normal-*-180-*\n" \
+ "*atomFont2: -*-helvetica-bold-r-normal-*-80-*\n" \
"*titleFont: -*-helvetica-medium-r-normal-*-180-*\n" \
"*noLabelThreshold: 30 \n" \
"*wireframeThreshold: 150 \n" \
#define DEF_MOLECULE "(default)"
#define DEF_VERBOSE "False"
-#define SPHERE_SLICES 24 /* how densely to render spheres */
-#define SPHERE_STACKS 12
+#define SPHERE_SLICES 48 /* how densely to render spheres */
+#define SPHERE_STACKS 24
#define SMOOTH_TUBE /* whether to have smooth or faceted tubes */
# define TUBE_FACES 8
#endif
-#define SPHERE_SLICES_2 7
-#define SPHERE_STACKS_2 4
-#define TUBE_FACES_2 3
+#define SPHERE_SLICES_2 14
+#define SPHERE_STACKS_2 8
+#define TUBE_FACES_2 6
# ifdef __GNUC__
and their approximate size in angstroms.
*/
static const atom_data all_atom_data[] = {
- { "H", 1.17, 0.40, "#FFFFFF", "#B3B3B3", { 0, }},
+ { "H", 1.17, 0.40, "#FFFFFF", "#000000", { 0, }},
{ "C", 1.75, 0.58, "#999999", "#FFFFFF", { 0, }},
{ "CA", 1.80, 0.60, "#0000FF", "#ADD8E6", { 0, }},
- { "N", 1.55, 0.52, "#A2B5CD", "#836FFF", { 0, }},
+ { "N", 1.55, 0.52, "#A2B5CD", "#EE99FF", { 0, }},
{ "O", 1.40, 0.47, "#FF0000", "#FFB6C1", { 0, }},
{ "P", 1.28, 0.43, "#9370DB", "#DB7093", { 0, }},
{ "S", 1.80, 0.60, "#8B8B00", "#FFFF00", { 0, }},
GLuint molecule_dlist;
GLuint shell_dlist;
- XFontStruct *xfont1, *xfont2;
- GLuint font1_dlist, font2_dlist;
+ XFontStruct *xfont1, *xfont2, *xfont3;
+ GLuint font1_dlist, font2_dlist, font3_dlist;
int polygon_count;
time_t draw_time;
{
molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
load_font (mi->dpy, "atomFont", &mc->xfont1, &mc->font1_dlist);
- load_font (mi->dpy, "titleFont", &mc->xfont2, &mc->font2_dlist);
+ load_font (mi->dpy, "atomFont2", &mc->xfont2, &mc->font2_dlist);
+ load_font (mi->dpy, "titleFont", &mc->xfont3, &mc->font3_dlist);
}
gl_color[3] = alpha;
+ /* If we're not drawing atoms, and the color is black, use white instead.
+ This is a kludge so that H can have black text over its white ball,
+ but the text still shows up if balls are off.
+ */
+ if (font_p && !do_atoms &&
+ gl_color[0] == 0 && gl_color[1] == 0 && gl_color[2] == 0)
+ {
+ gl_color[0] = gl_color[1] = gl_color[2] = 1;
+ }
+
if (font_p)
glColor4f (gl_color[0], gl_color[1], gl_color[2], gl_color[3]);
else
{
molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
const char *s = "Constructing molecules...";
- print_gl_string (mi->dpy, mc->xfont2, mc->font2_dlist,
+ print_gl_string (mi->dpy, mc->xfont3, mc->font3_dlist,
mi->xgwa.width, mi->xgwa.height,
10, mi->xgwa.height - 10,
s, False);
molecule_configuration *mc = &mcs[MI_SCREEN(mi)];
int wire = MI_IS_WIREFRAME(mi);
molecule *m = &mc->molecules[mc->which];
+ XFontStruct *xfont = (mc->scale_down ? mc->xfont2 : mc->xfont1);
+ GLuint font_dlist = (mc->scale_down ? mc->font2_dlist : mc->font1_dlist);
int i, j;
if (!do_labels)
/* Before drawing the string, shift the origin to center
the text over the origin of the sphere. */
glBitmap (0, 0, 0, 0,
- -string_width (mc->xfont1, a->label, 0) / 2,
- -mc->xfont1->descent,
+ -string_width (xfont, a->label, 0) / 2,
+ -xfont->descent,
NULL);
for (j = 0; j < strlen(a->label); j++)
- glCallList (mc->font1_dlist + (int)(a->label[j]));
+ glCallList (font_dlist + (int)(a->label[j]));
glPopMatrix();
}
if (do_titles && m->label && *m->label)
{
set_atom_color (mi, 0, True, 1);
- print_gl_string (mi->dpy, mc->xfont2, mc->font2_dlist,
+ print_gl_string (mi->dpy, mc->xfont3, mc->font3_dlist,
mi->xgwa.width, mi->xgwa.height,
10, mi->xgwa.height - 10,
m->label, False);