quads[i].ty = 0.;
quads[i].tz = -10;
- quads[i].drx = drand48() * 5.;
- quads[i].dry = drand48() * 5.;
+ quads[i].drx = frand(5.0);
+ quads[i].dry = frand(5.0);
quads[i].drz = 0;
}
}
}
}
-GLvoid drawScene(GLvoid)
+GLvoid drawScene(void)
{
checkError(__LINE__, __FILE__);