[\-wire]
[\-delay \fInumber\fP]
[\-quads \fInumber\fP]
-[\-bitmap \fIfile\fP]
+[\-image \fIfile\fP]
[\-light]
[\-fog]
[\-texture]
.B \-delay \fInumber\fP
Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).
.TP 8
-.B \-bitmap \fIfile\fP
+.B \-image \fIfile\fP
The texture map to use.
.TP 8
.B \-quads \fInumber\fP
.B \-do_depth | \-no-do_depth
Whether to enable depth buffer.
.TP 8
-.B \-fps | \-no-fps
-Whether to show a frames-per-second display at the bottom of the screen.
+.B \-fps
+Display the current frame rate, CPU load, and polygon count.
.SH ENVIRONMENT
.PP
.TP 8