bp->button_down_p = False;
return True;
}
+ else if (event->xany.type == ButtonPress && /* wheel up or right */
+ (event->xbutton.button == Button4 ||
+ event->xbutton.button == Button7))
+ {
+ UP:
+ if (bp->contrast <= 0) return False;
+ bp->contrast--;
+ return True;
+ }
+ else if (event->xany.type == ButtonPress && /* wheel down or left */
+ (event->xbutton.button == Button5 ||
+ event->xbutton.button == Button6))
+ {
+ DOWN:
+ if (bp->contrast >= 100) return False;
+ bp->contrast++;
+ return True;
+ }
else if (event->xany.type == MotionNotify &&
bp->button_down_p)
{
bp->mousey = event->xmotion.y;
return True;
}
+ else
+ {
+ if (event->xany.type == KeyPress)
+ {
+ KeySym keysym;
+ char c = 0;
+ XLookupString (&event->xkey, &c, 1, &keysym, 0);
+ if (c == '<' || c == ',' || c == '-' || c == '_' ||
+ keysym == XK_Left || keysym == XK_Up || keysym == XK_Prior)
+ goto UP;
+ else if (c == '>' || c == '.' || c == '=' || c == '+' ||
+ keysym == XK_Right || keysym == XK_Down ||
+ keysym == XK_Next)
+ goto DOWN;
+ }
+
+ return screenhack_event_helper (MI_DISPLAY(mi), MI_WINDOW(mi), event);
+ }
return False;
}
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable (GL_LIGHTING);
+ if (!wire)
+ {
+ glEnable (GL_TEXTURE_1D);
+ glEnable (GL_TEXTURE_2D); /* jwzgles needs this too, bleh. */
+ }
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glColor4f (1, 1, 1, (wire ? 0.5 : 1.0 / bp->count));
if (!wire)
- {
- glEnable (GL_TEXTURE_1D);
- glBindTexture (GL_TEXTURE_1D, p->texid);
- }
+ glBindTexture (GL_TEXTURE_1D, p->texid);
glBegin (wire ? GL_LINE_LOOP : GL_QUADS);
glNormal3f (0, 0, 1);