* BOTTOM => X, Z
*/
-#ifdef VMS
-/*-
- * due to a Bug/feature in VMS X11/Intrinsic.h has to be placed before xlock.
- * otherwise caddr_t is not defined correctly
- */
-#include <X11/Intrinsic.h>
-#endif
-
#ifdef STANDALONE
# define MODE_rubik
-# define PROGCLASS "Rubik"
-# define HACK_INIT init_rubik
-# define HACK_DRAW draw_rubik
-# define HACK_RESHAPE reshape
-# define rubik_opts xlockmore_opts
# define DEFAULTS "*delay: 40000 \n" \
"*count: -30 \n" \
"*showFPS: False \n" \
"*cycles: 5 \n" \
"*size: -6 \n"
+# define refresh_rubik 0
+# define rubik_handle_event 0
# include "xlockmore.h" /* from the xscreensaver distribution */
#else /* !STANDALONE */
# include "xlock.h" /* from the xlockmore distribution */
static XrmOptionDescRec opts[] =
{
- {(char *) "-sizex", (char *) ".rubik.sizex", XrmoptionSepArg, (caddr_t) NULL},
- {(char *) "-sizey", (char *) ".rubik.sizey", XrmoptionSepArg, (caddr_t) NULL},
- {(char *) "-sizez", (char *) ".rubik.sizez", XrmoptionSepArg, (caddr_t) NULL},
- {(char *) "-hideshuffling", (char *) ".rubik.hideshuffling", XrmoptionNoArg, (caddr_t) "on"},
- {(char *) "+hideshuffling", (char *) ".rubik.hideshuffling", XrmoptionNoArg, (caddr_t) "off"}
+ {"-sizex", ".rubik.sizex", XrmoptionSepArg, 0},
+ {"-sizey", ".rubik.sizey", XrmoptionSepArg, 0},
+ {"-sizez", ".rubik.sizez", XrmoptionSepArg, 0},
+ {"-hideshuffling", ".rubik.hideshuffling", XrmoptionNoArg, "on"},
+ {"+hideshuffling", ".rubik.hideshuffling", XrmoptionNoArg, "off"}
};
static argtype vars[] =
static OptionStruct desc[] =
{
- {(char *) "-sizex num", (char *) "number of cubies along x axis (overrides size)"},
- {(char *) "-sizey num", (char *) "number of cubies along y axis (overrides size)"},
- {(char *) "-sizez num", (char *) "number of cubies along z axis (overrides size)"},
- {(char *) "-/+hideshuffling", (char *) "turn on/off hidden shuffle phase"}
+ {"-sizex num", "number of cubies along x axis (overrides size)"},
+ {"-sizey num", "number of cubies along y axis (overrides size)"},
+ {"-sizez num", "number of cubies along z axis (overrides size)"},
+ {"-/+hideshuffling", "turn on/off hidden shuffle phase"}
};
-ModeSpecOpt rubik_opts =
+ENTRYPOINT ModeSpecOpt rubik_opts =
{sizeof opts / sizeof opts[0], opts, sizeof vars / sizeof vars[0], vars, desc};
#ifdef USE_MODULES
* Pick a face and a direction on face the next face and orientation
* is then known.
*/
-static RubikLoc slideNextRow[MAXFACES][MAXORIENT] =
+static const RubikLoc slideNextRow[MAXFACES][MAXORIENT] =
{
{
{5, TOP},
* other 2 will be opposites) and translate it into slice movements).
* CW = DEEP Depth CCW == SHALLOW Depth with reference to faces 0, 1, and 2
*/
-static RubikLoc rotateSlice[MAXFACES][MAXORIENT / 2] =
+static const RubikLoc rotateSlice[MAXFACES][MAXORIENT / 2] =
{
{
{1, CCW},
* Rotate face clockwise by a number of orients, then the top of the
* face then points to this face
*/
-static int rowToRotate[MAXFACES][MAXORIENT] =
+static const int rowToRotate[MAXFACES][MAXORIENT] =
{
{3, 2, 1, 5},
{2, 4, 5, 0},
/*
* This translates a clockwise move to something more manageable
*/
-static RubikRowNext rotateToRow[MAXFACES] = /*CW to min face */
+static const RubikRowNext rotateToRow[MAXFACES] = /*CW to min face */
{
{1, LEFT, TOP},
{0, BOTTOM, RIGHT},
GLXContext *glx_context;
} rubikstruct;
-static float front_shininess[] =
-{60.0};
-static float front_specular[] =
-{0.7, 0.7, 0.7, 1.0};
-static float ambient[] =
-{0.0, 0.0, 0.0, 1.0};
-static float diffuse[] =
-{1.0, 1.0, 1.0, 1.0};
-static float position0[] =
-{1.0, 1.0, 1.0, 0.0};
-static float position1[] =
-{-1.0, -1.0, 1.0, 0.0};
-static float lmodel_ambient[] =
-{0.5, 0.5, 0.5, 1.0};
-static float lmodel_twoside[] =
-{GL_TRUE};
-
-static float MaterialRed[] =
-{0.5, 0.0, 0.0, 1.0};
-static float MaterialGreen[] =
-{0.0, 0.5, 0.0, 1.0};
-static float MaterialBlue[] =
-{0.0, 0.0, 0.5, 1.0};
-static float MaterialYellow[] =
-{0.7, 0.7, 0.0, 1.0};
-static float MaterialOrange[] =
-{0.9, 0.45, 0.36, 1.0};
+static const float front_shininess[] = {60.0};
+static const float front_specular[] = {0.7, 0.7, 0.7, 1.0};
+static const float ambient[] = {0.0, 0.0, 0.0, 1.0};
+static const float diffuse[] = {1.0, 1.0, 1.0, 1.0};
+static const float position0[] = {1.0, 1.0, 1.0, 0.0};
+static const float position1[] = {-1.0, -1.0, 1.0, 0.0};
+static const float lmodel_ambient[] = {0.5, 0.5, 0.5, 1.0};
+static const float lmodel_twoside[] = {GL_TRUE};
+
+static const float MaterialRed[] = {0.5, 0.0, 0.0, 1.0};
+static const float MaterialGreen[] = {0.0, 0.5, 0.0, 1.0};
+static const float MaterialBlue[] = {0.0, 0.0, 0.5, 1.0};
+static const float MaterialYellow[] = {0.7, 0.7, 0.0, 1.0};
+static const float MaterialOrange[] = {0.9, 0.45, 0.36, 1.0};
#if 0
-static float MaterialMagenta[] =
-{0.7, 0.0, 0.7, 1.0};
-static float MaterialCyan[] =
-{0.0, 0.7, 0.7, 1.0};
+static float MaterialMagenta[] = {0.7, 0.0, 0.7, 1.0};
+static float MaterialCyan[] = {0.0, 0.7, 0.7, 1.0};
#endif
-static float MaterialWhite[] =
-{0.8, 0.8, 0.8, 1.0};
-static float MaterialGray[] =
-{0.2, 0.2, 0.2, 1.0};
-static float MaterialGray3[] =
-{0.3, 0.3, 0.3, 1.0};
-static float MaterialGray4[] =
-{0.4, 0.4, 0.4, 1.0};
-static float MaterialGray5[] =
-{0.5, 0.5, 0.5, 1.0};
-static float MaterialGray6[] =
-{0.6, 0.6, 0.6, 1.0};
-static float MaterialGray7[] =
-{0.7, 0.7, 0.7, 1.0};
+static const float MaterialWhite[] = {0.8, 0.8, 0.8, 1.0};
+static const float MaterialGray[] = {0.2, 0.2, 0.2, 1.0};
+static const float MaterialGray3[] = {0.3, 0.3, 0.3, 1.0};
+static const float MaterialGray4[] = {0.4, 0.4, 0.4, 1.0};
+static const float MaterialGray5[] = {0.5, 0.5, 0.5, 1.0};
+static const float MaterialGray6[] = {0.6, 0.6, 0.6, 1.0};
+static const float MaterialGray7[] = {0.7, 0.7, 0.7, 1.0};
static rubikstruct *rubik = (rubikstruct *) NULL;
}
static Bool
-draw_stickerless_cubit(rubikstruct *rp)
+draw_stickerless_cubit(rubikstruct *rp, unsigned long *polysP)
{
glBegin(GL_QUADS);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray);
glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN);
glVertex3f(CUBEROUND, CUBEROUND, CUBELEN);
glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN);
+ (*polysP)++;
glNormal3f(0.00, 0.00, -1.00);
glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN);
glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN);
glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN);
glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN);
+ (*polysP)++;
glNormal3f(-1.00, 0.00, 0.00);
glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND);
glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND);
glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND);
glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND);
+ (*polysP)++;
glNormal3f(1.00, 0.00, 0.00);
glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND);
glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND);
glVertex3f(CUBELEN, CUBEROUND, CUBEROUND);
glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND);
+ (*polysP)++;
glNormal3f(0.00, -1.00, 0.00);
glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND);
glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND);
glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND);
glVertex3f(-CUBEROUND, -CUBELEN, -CUBEROUND);
+ (*polysP)++;
glNormal3f(0.00, 1.00, 0.00);
glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND);
glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND);
glVertex3f(CUBEROUND, CUBELEN, CUBEROUND);
glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND);
+ (*polysP)++;
/* Edges of cubit */
glNormal3f(-1.00, -1.00, 0.00);
glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND);
glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND);
glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND);
+ (*polysP)++;
glNormal3f(1.00, 1.00, 0.00);
glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND);
glVertex3f(CUBEROUND, CUBELEN, CUBEROUND);
glVertex3f(CUBELEN, CUBEROUND, CUBEROUND);
glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND);
+ (*polysP)++;
glNormal3f(-1.00, 1.00, 0.00);
glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND);
glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND);
glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND);
glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND);
+ (*polysP)++;
glNormal3f(1.00, -1.00, 0.00);
glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND);
glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND);
glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND);
glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND);
+ (*polysP)++;
glNormal3f(0.00, -1.00, -1.00);
glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN);
glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN);
glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND);
glVertex3f(-CUBEROUND, -CUBELEN, -CUBEROUND);
+ (*polysP)++;
glNormal3f(0.00, 1.00, 1.00);
glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN);
glVertex3f(CUBEROUND, CUBEROUND, CUBELEN);
glVertex3f(CUBEROUND, CUBELEN, CUBEROUND);
glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND);
+ (*polysP)++;
glNormal3f(0.00, -1.00, 1.00);
glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND);
glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND);
glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN);
glVertex3f(-CUBEROUND, -CUBEROUND, CUBELEN);
+ (*polysP)++;
glNormal3f(0.00, 1.00, -1.00);
glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND);
glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND);
glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN);
glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN);
+ (*polysP)++;
glNormal3f(-1.00, 0.00, -1.00);
glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND);
glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND);
glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN);
glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN);
+ (*polysP)++;
glNormal3f(1.00, 0.00, 1.00);
glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND);
glVertex3f(CUBELEN, CUBEROUND, CUBEROUND);
glVertex3f(CUBEROUND, CUBEROUND, CUBELEN);
glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN);
+ (*polysP)++;
glNormal3f(1.00, 0.00, -1.00);
glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN);
glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN);
glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND);
glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND);
+ (*polysP)++;
glNormal3f(-1.00, 0.00, 1.00);
glVertex3f(-CUBEROUND, -CUBEROUND, CUBELEN);
glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN);
glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND);
glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND);
+ (*polysP)++;
glEnd();
glBegin(GL_TRIANGLES);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, MaterialGray);
glVertex3f(CUBEROUND, CUBEROUND, CUBELEN);
glVertex3f(CUBELEN, CUBEROUND, CUBEROUND);
glVertex3f(CUBEROUND, CUBELEN, CUBEROUND);
+ (*polysP)++;
glNormal3f(-1.00, -1.00, -1.00);
glVertex3f(-CUBEROUND, -CUBELEN, -CUBEROUND);
glVertex3f(-CUBELEN, -CUBEROUND, -CUBEROUND);
glVertex3f(-CUBEROUND, -CUBEROUND, -CUBELEN);
+ (*polysP)++;
glNormal3f(-1.00, 1.00, 1.00);
glVertex3f(-CUBEROUND, CUBEROUND, CUBELEN);
glVertex3f(-CUBEROUND, CUBELEN, CUBEROUND);
+ (*polysP)++;
glVertex3f(-CUBELEN, CUBEROUND, CUBEROUND);
glNormal3f(1.00, -1.00, -1.00);
glVertex3f(CUBELEN, -CUBEROUND, -CUBEROUND);
glVertex3f(CUBEROUND, -CUBELEN, -CUBEROUND);
glVertex3f(CUBEROUND, -CUBEROUND, -CUBELEN);
+ (*polysP)++;
glNormal3f(1.00, -1.00, 1.00);
glVertex3f(CUBEROUND, -CUBEROUND, CUBELEN);
glVertex3f(CUBEROUND, -CUBELEN, CUBEROUND);
glVertex3f(CUBELEN, -CUBEROUND, CUBEROUND);
+ (*polysP)++;
glNormal3f(-1.00, 1.00, -1.00);
glVertex3f(-CUBELEN, CUBEROUND, -CUBEROUND);
glVertex3f(-CUBEROUND, CUBELEN, -CUBEROUND);
glVertex3f(-CUBEROUND, CUBEROUND, -CUBELEN);
+ (*polysP)++;
glNormal3f(-1.00, -1.00, 1.00);
glVertex3f(-CUBEROUND, -CUBEROUND, CUBELEN);
glVertex3f(-CUBELEN, -CUBEROUND, CUBEROUND);
glVertex3f(-CUBEROUND, -CUBELEN, CUBEROUND);
+ (*polysP)++;
glNormal3f(1.00, 1.00, -1.00);
glVertex3f(CUBELEN, CUBEROUND, -CUBEROUND);
glVertex3f(CUBEROUND, CUBEROUND, -CUBELEN);
glVertex3f(CUBEROUND, CUBELEN, -CUBEROUND);
+ (*polysP)++;
glEnd();
return True;
}
static Bool
draw_cubit(ModeInfo * mi,
- int back, int front, int left, int right, int bottom, int top)
+ int back, int front, int left, int right, int bottom, int top,
+ unsigned long *polysP)
{
rubikstruct *rp = &rubik[MI_SCREEN(mi)];
int mono = MI_IS_MONO(mi);
- if (!draw_stickerless_cubit(rp))
+ if (!draw_stickerless_cubit(rp, polysP))
return False;
if (back != NO_FACE) {
glBegin(GL_POLYGON);
glVertex3f(-STICKERSHORT, -STICKERLONG, -STICKERDEPTH);
glVertex3f(-STICKERLONG, -STICKERSHORT, -STICKERDEPTH);
glVertex3f(-STICKERLONG, STICKERSHORT, -STICKERDEPTH);
+ (*polysP)++;
glEnd();
}
if (front != NO_FACE) {
glVertex3f(-STICKERSHORT, STICKERLONG, STICKERDEPTH);
glVertex3f(-STICKERLONG, STICKERSHORT, STICKERDEPTH);
glVertex3f(-STICKERLONG, -STICKERSHORT, STICKERDEPTH);
+ (*polysP)++;
glEnd();
}
if (left != NO_FACE) {
glVertex3f(-STICKERDEPTH, -STICKERSHORT, -STICKERLONG);
glVertex3f(-STICKERDEPTH, -STICKERLONG, -STICKERSHORT);
glVertex3f(-STICKERDEPTH, -STICKERLONG, STICKERSHORT);
+ (*polysP)++;
glEnd();
}
if (right != NO_FACE) {
glVertex3f(STICKERDEPTH, -STICKERSHORT, STICKERLONG);
glVertex3f(STICKERDEPTH, -STICKERLONG, STICKERSHORT);
glVertex3f(STICKERDEPTH, -STICKERLONG, -STICKERSHORT);
+ (*polysP)++;
glEnd();
}
if (bottom != NO_FACE) {
glVertex3f(-STICKERLONG, -STICKERDEPTH, -STICKERSHORT);
glVertex3f(-STICKERSHORT, -STICKERDEPTH, -STICKERLONG);
glVertex3f(STICKERSHORT, -STICKERDEPTH, -STICKERLONG);
+ (*polysP)++;
glEnd();
}
if (top != NO_FACE) {
glVertex3f(STICKERLONG, STICKERDEPTH, -STICKERSHORT);
glVertex3f(STICKERSHORT, STICKERDEPTH, -STICKERLONG);
glVertex3f(-STICKERSHORT, STICKERDEPTH, -STICKERLONG);
+ (*polysP)++;
glEnd();
}
return True;
#define MIDX(a) (((GLfloat)(2*a-MAXSIZEX+1))/2.0)
#define MIDY(a) (((GLfloat)(2*a-MAXSIZEY+1))/2.0)
#define MIDZ(a) (((GLfloat)(2*a-MAXSIZEZ+1))/2.0)
-#define DRAW_CUBIT(mi,b,f,l,r,bm,t) if (!draw_cubit(mi,b,f,l,r,bm,t)) return False
+#define DRAW_CUBIT(mi,b,f,l,r,bm,t) if (!draw_cubit(mi,b,f,l,r,bm,t,&mi->polygon_count)) return False
rubikstruct *rp = &rubik[MI_SCREEN(mi)];
RubikSlice slice;
GLfloat rotatestep;
return True;
}
-void
-reshape(ModeInfo * mi, int width, int height)
+ENTRYPOINT void
+reshape_rubik(ModeInfo * mi, int width, int height)
{
rubikstruct *rp = &rubik[MI_SCREEN(mi)];
}
}
-void
+ENTRYPOINT void
release_rubik(ModeInfo * mi)
{
if (rubik != NULL) {
FreeAllGL(mi);
}
-void
+ENTRYPOINT void
init_rubik(ModeInfo * mi)
{
rubikstruct *rp;
if ((rp->glx_context = init_GL(mi)) != NULL) {
- reshape(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
+ reshape_rubik(mi, MI_WIDTH(mi), MI_HEIGHT(mi));
glDrawBuffer(GL_BACK);
if (!pinit(mi)) {
free_rubik(rp);
}
}
-void
+ENTRYPOINT void
draw_rubik(ModeInfo * mi)
{
Bool bounced = False;
if (!rp->glx_context)
return;
+ mi->polygon_count = 0;
glXMakeCurrent(display, window, *(rp->glx_context));
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
rp->step += 0.05;
}
-void
+#ifndef STANDALONE
+ENTRYPOINT void
change_rubik(ModeInfo * mi)
{
rubikstruct *rp;
return;
}
}
+#endif /* !STANDALONE */
#endif
+
+XSCREENSAVER_MODULE ("Rubik", rubik)