static const GLfloat material_ambient[] = {0.7, 0.7, 0.7, 1.0};
static const GLfloat material_diffuse[] = {0.7, 0.7, 0.7, 1.0};
static const GLfloat material_specular[] = {0.2, 0.2, 0.2, 1.0};
-static const GLfloat zpos = -18.0;
/*************************************************************************/
glLoadIdentity();
get_position(cp->rot, &x, &y, &z, !cp->button_down);
glTranslatef((x-0.5)*6, (y-0.5)*6, -20);
+
gltrackball_rotate(cp->trackball);
+
get_rotation(cp->rot, &x, &y, &z, !cp->button_down);
glRotatef(x*360, 1, 0, 0);
glRotatef(y*360, 0, 1, 0);
int status;
#endif
cp->wire = MI_IS_WIREFRAME(mi);
+
+# ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */
+ cp->wire = 0;
+# endif
+
if(MI_IS_MONO(mi))
tex = False;
if(cp->wire) {
}
glClearDepth(1.0);
- glClearColor(0.0, 0.0, 0.0, 1.0);
glDrawBuffer(GL_BACK);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
glShadeModel(GL_FLAT);
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material_diffuse);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, material_specular);
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess);
- if(!tex) return;
+ if (!tex) return;
glEnable(GL_TEXTURE_2D);
#ifdef MIPMAP
clear_gl_error();
cp->rot = make_rotator(spin?spinspeed:0, spin?spinspeed:0, spin?spinspeed:0,
0.1, wander?wspeed:0, True);
- cp->trackball = gltrackball_init();
+ cp->trackball = gltrackball_init(True);
if(rndstart) randomize(cp);
}
rubikblocks_handle_event (ModeInfo *mi, XEvent *event)
{
rubikblocks_conf *cp = &rubikblocks[MI_SCREEN(mi)];
- if(event->xany.type == ButtonPress && event->xbutton.button == Button1)
- {
- cp->button_down = True;
- gltrackball_start(cp->trackball, event->xbutton.x, event->xbutton.y,
- MI_WIDTH(mi), MI_HEIGHT(mi));
- return True;
- }
- else if(event->xany.type == ButtonRelease && event->xbutton.button == Button1)
- {
- cp->button_down = False;
- return True;
- }
- else if(event->xany.type == ButtonPress &&
- (event->xbutton.button == Button4 || event->xbutton.button == Button5 ||
- event->xbutton.button == Button6 || event->xbutton.button == Button7))
- {
- gltrackball_mousewheel(cp->trackball,
- event->xbutton.button, 5, !!event->xbutton.state);
- return True;
- }
- else if(event->xany.type == MotionNotify && cp->button_down)
- {
- gltrackball_track(cp->trackball, event->xmotion.x, event->xmotion.y,
- MI_WIDTH (mi), MI_HEIGHT (mi));
+
+ if (gltrackball_event_handler (event, cp->trackball,
+ MI_WIDTH (mi), MI_HEIGHT (mi),
+ &cp->button_down))
return True;
- }
+
return False;
}