glColor3f(0, 0, 0);
}
glBegin(GL_QUAD_STRIP);
+#ifndef USE_IPHONE
+ /* Letterbox the background image */
glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(8, 4.1, -4);
glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(8, -4.1, -4);
glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-8, 4.1, -4);
glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-8, -4.1, -4);
+#else
+ /* Fill the iPhone screen. Letterboxing looks dumb there. */
+ glNormal3f(0, 0, 1); glTexCoord2f(0,0); glVertex3f(4, 5.2, -4);
+ glNormal3f(0, 0, 1); glTexCoord2f(0,1); glVertex3f(4, -5.2, -4);
+ glNormal3f(0, 0, 1); glTexCoord2f(1,0); glVertex3f(-4, 5.2, -4);
+ glNormal3f(0, 0, 1); glTexCoord2f(1,1); glVertex3f(-4, -5.2, -4);
+#endif
glEnd();
mi->polygon_count++;
+ /* Do it twice because we don't track the device's orientation. */
+ glRotatef( current_device_rotation(), 0, 0, 1);
gltrackball_rotate (sb->trackball);
+ glRotatef(-current_device_rotation(), 0, 0, 1);
/* rotate the balls */
glRotatef(sb->rotm[0], 1.0f, 0.0f, 0.0f);