/* atlantis --- Shows moving 3D sea animals */
#if !defined( lint ) && !defined( SABER )
-static const char sccsid[] = "@(#)shark.c 1.1 98/05/13 xlockmore";
+static const char sccsid[] = "@(#)shark.c 1.2 98/06/16 xlockmore";
#endif
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
+
#ifndef STANDALONE
#include "xlock.h"
#endif
#ifdef USE_GL
#ifdef STANDALONE
+#include <math.h>
#include <GL/glx.h>
#endif
-#include <math.h>
#include "atlantis.h"
/* *INDENT-OFF* */
#if 0
static float iP070[3] = {0.00, 1266.91, 6629.60};
/* *INDENT-ON* */
+
+
static void
-Fish001(void)
+Fish001(GLenum cap)
{
- glBegin(GL_POLYGON);
- glNormal3fv(N005);
- glVertex3fv(P005);
- glNormal3fv(N059);
- glVertex3fv(P059);
- glNormal3fv(N060);
- glVertex3fv(P060);
- glNormal3fv(N006);
- glVertex3fv(P006);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N015);
- glVertex3fv(P015);
- glNormal3fv(N005);
- glVertex3fv(P005);
- glNormal3fv(N006);
- glVertex3fv(P006);
- glNormal3fv(N016);
- glVertex3fv(P016);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N006);
- glVertex3fv(P006);
- glNormal3fv(N060);
- glVertex3fv(P060);
- glNormal3fv(N008);
- glVertex3fv(P008);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N016);
- glVertex3fv(P016);
- glNormal3fv(N006);
- glVertex3fv(P006);
- glNormal3fv(N008);
- glVertex3fv(P008);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N016);
- glVertex3fv(P016);
- glNormal3fv(N008);
- glVertex3fv(P008);
- glNormal3fv(N017);
- glVertex3fv(P017);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N017);
- glVertex3fv(P017);
- glNormal3fv(N008);
- glVertex3fv(P008);
- glNormal3fv(N018);
- glVertex3fv(P018);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N008);
- glVertex3fv(P008);
- glNormal3fv(N009);
- glVertex3fv(P009);
- glNormal3fv(N018);
- glVertex3fv(P018);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N008);
- glVertex3fv(P008);
- glNormal3fv(N060);
- glVertex3fv(P060);
- glNormal3fv(N009);
- glVertex3fv(P009);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N007);
- glVertex3fv(P007);
- glNormal3fv(N010);
- glVertex3fv(P010);
- glNormal3fv(N009);
- glVertex3fv(P009);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N009);
- glVertex3fv(P009);
- glNormal3fv(N019);
- glVertex3fv(P019);
- glNormal3fv(N018);
- glVertex3fv(P018);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N009);
- glVertex3fv(P009);
- glNormal3fv(N010);
- glVertex3fv(P010);
- glNormal3fv(N019);
- glVertex3fv(P019);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N010);
- glVertex3fv(P010);
- glNormal3fv(N020);
- glVertex3fv(P020);
- glNormal3fv(N019);
- glVertex3fv(P019);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N010);
- glVertex3fv(P010);
- glNormal3fv(N011);
- glVertex3fv(P011);
- glNormal3fv(N021);
- glVertex3fv(P021);
- glNormal3fv(N020);
- glVertex3fv(P020);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N004);
- glVertex3fv(P004);
- glNormal3fv(N011);
- glVertex3fv(P011);
- glNormal3fv(N010);
- glVertex3fv(P010);
- glNormal3fv(N007);
- glVertex3fv(P007);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N004);
- glVertex3fv(P004);
- glNormal3fv(N012);
- glVertex3fv(P012);
- glNormal3fv(N011);
- glVertex3fv(P011);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N012);
- glVertex3fv(P012);
- glNormal3fv(N022);
- glVertex3fv(P022);
- glNormal3fv(N011);
- glVertex3fv(P011);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N011);
- glVertex3fv(P011);
- glNormal3fv(N022);
- glVertex3fv(P022);
- glNormal3fv(N021);
- glVertex3fv(P021);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N059);
- glVertex3fv(P059);
- glNormal3fv(N005);
- glVertex3fv(P005);
- glNormal3fv(N015);
- glVertex3fv(P015);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N015);
- glVertex3fv(P015);
- glNormal3fv(N014);
- glVertex3fv(P014);
- glNormal3fv(N003);
- glVertex3fv(P003);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N015);
- glVertex3fv(P015);
- glNormal3fv(N003);
- glVertex3fv(P003);
- glNormal3fv(N059);
- glVertex3fv(P059);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N014);
- glVertex3fv(P014);
- glNormal3fv(N013);
- glVertex3fv(P013);
- glNormal3fv(N003);
- glVertex3fv(P003);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N003);
- glVertex3fv(P003);
- glNormal3fv(N012);
- glVertex3fv(P012);
- glNormal3fv(N059);
- glVertex3fv(P059);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N013);
- glVertex3fv(P013);
- glNormal3fv(N012);
- glVertex3fv(P012);
- glNormal3fv(N003);
- glVertex3fv(P003);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N013);
- glVertex3fv(P013);
- glNormal3fv(N022);
- glVertex3fv(P022);
- glNormal3fv(N012);
- glVertex3fv(P012);
- glEnd();
- glBegin(GL_POLYGON);
- glVertex3fv(P071);
- glVertex3fv(P072);
- glVertex3fv(P073);
- glVertex3fv(P074);
- glVertex3fv(P075);
- glVertex3fv(P076);
- glEnd();
- glBegin(GL_POLYGON);
- glVertex3fv(P077);
- glVertex3fv(P078);
- glVertex3fv(P079);
- glVertex3fv(P080);
- glVertex3fv(P081);
- glVertex3fv(P082);
- glEnd();
+ glBegin(cap);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N006);
+ glVertex3fv(P006);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N008);
+ glVertex3fv(P008);
+ glNormal3fv(N060);
+ glVertex3fv(P060);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N007);
+ glVertex3fv(P007);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N009);
+ glVertex3fv(P009);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N004);
+ glVertex3fv(P004);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N010);
+ glVertex3fv(P010);
+ glNormal3fv(N007);
+ glVertex3fv(P007);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N004);
+ glVertex3fv(P004);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N011);
+ glVertex3fv(P011);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glNormal3fv(N005);
+ glVertex3fv(P005);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N059);
+ glVertex3fv(P059);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glNormal3fv(N003);
+ glVertex3fv(P003);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N012);
+ glVertex3fv(P012);
+ glEnd();
+ glBegin(cap);
+ glVertex3fv(P071);
+ glVertex3fv(P072);
+ glVertex3fv(P073);
+ glVertex3fv(P074);
+ glVertex3fv(P075);
+ glVertex3fv(P076);
+ glEnd();
+ glBegin(cap);
+ glVertex3fv(P077);
+ glVertex3fv(P078);
+ glVertex3fv(P079);
+ glVertex3fv(P080);
+ glVertex3fv(P081);
+ glVertex3fv(P082);
+ glEnd();
}
static void
-Fish002(void)
+Fish002(GLenum cap)
{
- glBegin(GL_POLYGON);
- glNormal3fv(N013);
- glVertex3fv(P013);
- glNormal3fv(N014);
- glVertex3fv(P014);
- glNormal3fv(N024);
- glVertex3fv(P024);
- glNormal3fv(N023);
- glVertex3fv(P023);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N014);
- glVertex3fv(P014);
- glNormal3fv(N015);
- glVertex3fv(P015);
- glNormal3fv(N025);
- glVertex3fv(P025);
- glNormal3fv(N024);
- glVertex3fv(P024);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N016);
- glVertex3fv(P016);
- glNormal3fv(N017);
- glVertex3fv(P017);
- glNormal3fv(N027);
- glVertex3fv(P027);
- glNormal3fv(N026);
- glVertex3fv(P026);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N017);
- glVertex3fv(P017);
- glNormal3fv(N018);
- glVertex3fv(P018);
- glNormal3fv(N028);
- glVertex3fv(P028);
- glNormal3fv(N027);
- glVertex3fv(P027);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N020);
- glVertex3fv(P020);
- glNormal3fv(N021);
- glVertex3fv(P021);
- glNormal3fv(N031);
- glVertex3fv(P031);
- glNormal3fv(N030);
- glVertex3fv(P030);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N013);
- glVertex3fv(P013);
- glNormal3fv(N023);
- glVertex3fv(P023);
- glNormal3fv(N022);
- glVertex3fv(P022);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N022);
- glVertex3fv(P022);
- glNormal3fv(N023);
- glVertex3fv(P023);
- glNormal3fv(N032);
- glVertex3fv(P032);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N022);
- glVertex3fv(P022);
- glNormal3fv(N032);
- glVertex3fv(P032);
- glNormal3fv(N031);
- glVertex3fv(P031);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N022);
- glVertex3fv(P022);
- glNormal3fv(N031);
- glVertex3fv(P031);
- glNormal3fv(N021);
- glVertex3fv(P021);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N018);
- glVertex3fv(P018);
- glNormal3fv(N019);
- glVertex3fv(P019);
- glNormal3fv(N029);
- glVertex3fv(P029);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N018);
- glVertex3fv(P018);
- glNormal3fv(N029);
- glVertex3fv(P029);
- glNormal3fv(N028);
- glVertex3fv(P028);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N019);
- glVertex3fv(P019);
- glNormal3fv(N020);
- glVertex3fv(P020);
- glNormal3fv(N030);
- glVertex3fv(P030);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N019);
- glVertex3fv(P019);
- glNormal3fv(N030);
- glVertex3fv(P030);
- glNormal3fv(N029);
- glVertex3fv(P029);
- glEnd();
+ glBegin(cap);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N014);
+ glVertex3fv(P014);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N017);
+ glVertex3fv(P017);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N013);
+ glVertex3fv(P013);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N021);
+ glVertex3fv(P021);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N018);
+ glVertex3fv(P018);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N020);
+ glVertex3fv(P020);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
}
static void
-Fish003(void)
+Fish003(GLenum cap)
{
- glBegin(GL_POLYGON);
- glNormal3fv(N032);
- glVertex3fv(P032);
- glNormal3fv(N023);
- glVertex3fv(P023);
- glNormal3fv(N033);
- glVertex3fv(P033);
- glNormal3fv(N042);
- glVertex3fv(P042);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N031);
- glVertex3fv(P031);
- glNormal3fv(N032);
- glVertex3fv(P032);
- glNormal3fv(N042);
- glVertex3fv(P042);
- glNormal3fv(N041);
- glVertex3fv(P041);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N023);
- glVertex3fv(P023);
- glNormal3fv(N024);
- glVertex3fv(P024);
- glNormal3fv(N034);
- glVertex3fv(P034);
- glNormal3fv(N033);
- glVertex3fv(P033);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N024);
- glVertex3fv(P024);
- glNormal3fv(N025);
- glVertex3fv(P025);
- glNormal3fv(N035);
- glVertex3fv(P035);
- glNormal3fv(N034);
- glVertex3fv(P034);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N030);
- glVertex3fv(P030);
- glNormal3fv(N031);
- glVertex3fv(P031);
- glNormal3fv(N041);
- glVertex3fv(P041);
- glNormal3fv(N040);
- glVertex3fv(P040);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N025);
- glVertex3fv(P025);
- glNormal3fv(N026);
- glVertex3fv(P026);
- glNormal3fv(N036);
- glVertex3fv(P036);
- glNormal3fv(N035);
- glVertex3fv(P035);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N026);
- glVertex3fv(P026);
- glNormal3fv(N027);
- glVertex3fv(P027);
- glNormal3fv(N037);
- glVertex3fv(P037);
- glNormal3fv(N036);
- glVertex3fv(P036);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N027);
- glVertex3fv(P027);
- glNormal3fv(N028);
- glVertex3fv(P028);
- glNormal3fv(N038);
- glVertex3fv(P038);
- glNormal3fv(N037);
- glVertex3fv(P037);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N028);
- glVertex3fv(P028);
- glNormal3fv(N029);
- glVertex3fv(P029);
- glNormal3fv(N039);
- glVertex3fv(P039);
- glNormal3fv(N038);
- glVertex3fv(P038);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N029);
- glVertex3fv(P029);
- glNormal3fv(N030);
- glVertex3fv(P030);
- glNormal3fv(N040);
- glVertex3fv(P040);
- glNormal3fv(N039);
- glVertex3fv(P039);
- glEnd();
+ glBegin(cap);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N023);
+ glVertex3fv(P023);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N024);
+ glVertex3fv(P024);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N031);
+ glVertex3fv(P031);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N027);
+ glVertex3fv(P027);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N028);
+ glVertex3fv(P028);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N030);
+ glVertex3fv(P030);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glEnd();
}
static void
-Fish004(void)
+Fish004(GLenum cap)
{
- glBegin(GL_POLYGON);
- glNormal3fv(N040);
- glVertex3fv(P040);
- glNormal3fv(N041);
- glVertex3fv(P041);
- glNormal3fv(N051);
- glVertex3fv(P051);
- glNormal3fv(N050);
- glVertex3fv(P050);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N041);
- glVertex3fv(P041);
- glNormal3fv(N042);
- glVertex3fv(P042);
- glNormal3fv(N052);
- glVertex3fv(P052);
- glNormal3fv(N051);
- glVertex3fv(P051);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N042);
- glVertex3fv(P042);
- glNormal3fv(N033);
- glVertex3fv(P033);
- glNormal3fv(N043);
- glVertex3fv(P043);
- glNormal3fv(N052);
- glVertex3fv(P052);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N033);
- glVertex3fv(P033);
- glNormal3fv(N034);
- glVertex3fv(P034);
- glNormal3fv(N044);
- glVertex3fv(P044);
- glNormal3fv(N043);
- glVertex3fv(P043);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N034);
- glVertex3fv(P034);
- glNormal3fv(N035);
- glVertex3fv(P035);
- glNormal3fv(N045);
- glVertex3fv(P045);
- glNormal3fv(N044);
- glVertex3fv(P044);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N035);
- glVertex3fv(P035);
- glNormal3fv(N036);
- glVertex3fv(P036);
- glNormal3fv(N046);
- glVertex3fv(P046);
- glNormal3fv(N045);
- glVertex3fv(P045);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N036);
- glVertex3fv(P036);
- glNormal3fv(N037);
- glVertex3fv(P037);
- glNormal3fv(N047);
- glVertex3fv(P047);
- glNormal3fv(N046);
- glVertex3fv(P046);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N037);
- glVertex3fv(P037);
- glNormal3fv(N038);
- glVertex3fv(P038);
- glNormal3fv(N048);
- glVertex3fv(P048);
- glNormal3fv(N047);
- glVertex3fv(P047);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N038);
- glVertex3fv(P038);
- glNormal3fv(N039);
- glVertex3fv(P039);
- glNormal3fv(N049);
- glVertex3fv(P049);
- glNormal3fv(N048);
- glVertex3fv(P048);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N039);
- glVertex3fv(P039);
- glNormal3fv(N040);
- glVertex3fv(P040);
- glNormal3fv(N050);
- glVertex3fv(P050);
- glNormal3fv(N049);
- glVertex3fv(P049);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N070);
- glVertex3fv(P070);
- glNormal3fv(N061);
- glVertex3fv(P061);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N061);
- glVertex3fv(P061);
- glNormal3fv(N046);
- glVertex3fv(P046);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N045);
- glVertex3fv(P045);
- glNormal3fv(N046);
- glVertex3fv(P046);
- glNormal3fv(N061);
- glVertex3fv(P061);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N061);
- glVertex3fv(P061);
- glNormal3fv(N070);
- glVertex3fv(P070);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N045);
- glVertex3fv(P045);
- glNormal3fv(N061);
- glVertex3fv(P061);
- glEnd();
+ glBegin(cap);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N041);
+ glVertex3fv(P041);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N042);
+ glVertex3fv(P042);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N033);
+ glVertex3fv(P033);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N034);
+ glVertex3fv(P034);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N035);
+ glVertex3fv(P035);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N036);
+ glVertex3fv(P036);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N037);
+ glVertex3fv(P037);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N038);
+ glVertex3fv(P038);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N039);
+ glVertex3fv(P039);
+ glNormal3fv(N040);
+ glVertex3fv(P040);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glNormal3fv(N070);
+ glVertex3fv(P070);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glNormal3fv(N061);
+ glVertex3fv(P061);
+ glEnd();
}
static void
-Fish005(void)
+Fish005(GLenum cap)
{
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N044);
- glVertex3fv(P044);
- glNormal3fv(N045);
- glVertex3fv(P045);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N043);
- glVertex3fv(P043);
- glNormal3fv(N044);
- glVertex3fv(P044);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N052);
- glVertex3fv(P052);
- glNormal3fv(N043);
- glVertex3fv(P043);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N051);
- glVertex3fv(P051);
- glNormal3fv(N052);
- glVertex3fv(P052);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N046);
- glVertex3fv(P046);
- glNormal3fv(N047);
- glVertex3fv(P047);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N047);
- glVertex3fv(P047);
- glNormal3fv(N048);
- glVertex3fv(P048);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N048);
- glVertex3fv(P048);
- glNormal3fv(N049);
- glVertex3fv(P049);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N049);
- glVertex3fv(P049);
- glNormal3fv(N050);
- glVertex3fv(P050);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N050);
- glVertex3fv(P050);
- glNormal3fv(N051);
- glVertex3fv(P051);
- glNormal3fv(N069);
- glVertex3fv(P069);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N051);
- glVertex3fv(P051);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glNormal3fv(N069);
- glVertex3fv(P069);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N050);
- glVertex3fv(P050);
- glNormal3fv(N069);
- glVertex3fv(P069);
- glNormal3fv(N002);
- glVertex3fv(P002);
- glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glNormal3fv(N045);
+ glVertex3fv(P045);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glNormal3fv(N044);
+ glVertex3fv(P044);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glNormal3fv(N043);
+ glVertex3fv(P043);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N052);
+ glVertex3fv(P052);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N046);
+ glVertex3fv(P046);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N047);
+ glVertex3fv(P047);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N048);
+ glVertex3fv(P048);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N049);
+ glVertex3fv(P049);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N051);
+ glVertex3fv(P051);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N050);
+ glVertex3fv(P050);
+ glNormal3fv(N069);
+ glVertex3fv(P069);
+ glNormal3fv(N002);
+ glVertex3fv(P002);
+ glEnd();
}
static void
-Fish006(void)
+Fish006(GLenum cap)
{
- glBegin(GL_POLYGON);
- glNormal3fv(N066);
- glVertex3fv(P066);
- glNormal3fv(N016);
- glVertex3fv(P016);
- glNormal3fv(N026);
- glVertex3fv(P026);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N015);
- glVertex3fv(P015);
- glNormal3fv(N066);
- glVertex3fv(P066);
- glNormal3fv(N025);
- glVertex3fv(P025);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N025);
- glVertex3fv(P025);
- glNormal3fv(N066);
- glVertex3fv(P066);
- glNormal3fv(N026);
- glVertex3fv(P026);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N066);
- glVertex3fv(P066);
- glNormal3fv(N058);
- glVertex3fv(P058);
- glNormal3fv(N016);
- glVertex3fv(P016);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N015);
- glVertex3fv(P015);
- glNormal3fv(N058);
- glVertex3fv(P058);
- glNormal3fv(N066);
- glVertex3fv(P066);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N058);
- glVertex3fv(P058);
- glNormal3fv(N015);
- glVertex3fv(P015);
- glNormal3fv(N016);
- glVertex3fv(P016);
- glEnd();
+ glBegin(cap);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N025);
+ glVertex3fv(P025);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N026);
+ glVertex3fv(P026);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N066);
+ glVertex3fv(P066);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N058);
+ glVertex3fv(P058);
+ glNormal3fv(N015);
+ glVertex3fv(P015);
+ glNormal3fv(N016);
+ glVertex3fv(P016);
+ glEnd();
}
static void
-Fish007(void)
+Fish007(GLenum cap)
{
- glBegin(GL_POLYGON);
- glNormal3fv(N062);
- glVertex3fv(P062);
- glNormal3fv(N022);
- glVertex3fv(P022);
- glNormal3fv(N032);
- glVertex3fv(P032);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N062);
- glVertex3fv(P062);
- glNormal3fv(N032);
- glVertex3fv(P032);
- glNormal3fv(N064);
- glVertex3fv(P064);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N022);
- glVertex3fv(P022);
- glNormal3fv(N062);
- glVertex3fv(P062);
- glNormal3fv(N032);
- glVertex3fv(P032);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N062);
- glVertex3fv(P062);
- glNormal3fv(N064);
- glVertex3fv(P064);
- glNormal3fv(N032);
- glVertex3fv(P032);
- glEnd();
+ glBegin(cap);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N022);
+ glVertex3fv(P022);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N062);
+ glVertex3fv(P062);
+ glNormal3fv(N064);
+ glVertex3fv(P064);
+ glNormal3fv(N032);
+ glVertex3fv(P032);
+ glEnd();
}
static void
-Fish008(void)
+Fish008(GLenum cap)
{
- glBegin(GL_POLYGON);
- glNormal3fv(N063);
- glVertex3fv(P063);
- glNormal3fv(N019);
- glVertex3fv(P019);
- glNormal3fv(N029);
- glVertex3fv(P029);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N019);
- glVertex3fv(P019);
- glNormal3fv(N063);
- glVertex3fv(P063);
- glNormal3fv(N029);
- glVertex3fv(P029);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N063);
- glVertex3fv(P063);
- glNormal3fv(N029);
- glVertex3fv(P029);
- glNormal3fv(N065);
- glVertex3fv(P065);
- glEnd();
- glBegin(GL_POLYGON);
- glNormal3fv(N063);
- glVertex3fv(P063);
- glNormal3fv(N065);
- glVertex3fv(P065);
- glNormal3fv(N029);
- glVertex3fv(P029);
- glEnd();
+ glBegin(cap);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N019);
+ glVertex3fv(P019);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glEnd();
+ glBegin(cap);
+ glNormal3fv(N063);
+ glVertex3fv(P063);
+ glNormal3fv(N065);
+ glVertex3fv(P065);
+ glNormal3fv(N029);
+ glVertex3fv(P029);
+ glEnd();
}
static void
-Fish009(void)
+Fish009(GLenum cap)
{
- glBegin(GL_POLYGON);
- glVertex3fv(P059);
- glVertex3fv(P012);
- glVertex3fv(P009);
- glVertex3fv(P060);
- glEnd();
- glBegin(GL_POLYGON);
- glVertex3fv(P012);
- glVertex3fv(P004);
- glVertex3fv(P007);
- glVertex3fv(P009);
- glEnd();
+ glBegin(cap);
+ glVertex3fv(P059);
+ glVertex3fv(P012);
+ glVertex3fv(P009);
+ glVertex3fv(P060);
+ glEnd();
+ glBegin(cap);
+ glVertex3fv(P012);
+ glVertex3fv(P004);
+ glVertex3fv(P007);
+ glVertex3fv(P009);
+ glEnd();
}
static void
-Fish_1(void)
+Fish_1(GLenum cap)
{
- Fish004();
- Fish005();
- Fish003();
- Fish007();
- Fish006();
- Fish002();
- Fish008();
- Fish009();
- Fish001();
+ Fish004(cap);
+ Fish005(cap);
+ Fish003(cap);
+ Fish007(cap);
+ Fish006(cap);
+ Fish002(cap);
+ Fish008(cap);
+ Fish009(cap);
+ Fish001(cap);
}
static void
-Fish_2(void)
+Fish_2(GLenum cap)
{
- Fish005();
- Fish004();
- Fish003();
- Fish008();
- Fish006();
- Fish002();
- Fish007();
- Fish009();
- Fish001();
+ Fish005(cap);
+ Fish004(cap);
+ Fish003(cap);
+ Fish008(cap);
+ Fish006(cap);
+ Fish002(cap);
+ Fish007(cap);
+ Fish009(cap);
+ Fish001(cap);
}
static void
-Fish_3(void)
+Fish_3(GLenum cap)
{
- Fish005();
- Fish004();
- Fish007();
- Fish003();
- Fish002();
- Fish008();
- Fish009();
- Fish001();
- Fish006();
+ Fish005(cap);
+ Fish004(cap);
+ Fish007(cap);
+ Fish003(cap);
+ Fish002(cap);
+ Fish008(cap);
+ Fish009(cap);
+ Fish001(cap);
+ Fish006(cap);
}
static void
-Fish_4(void)
+Fish_4(GLenum cap)
{
- Fish005();
- Fish004();
- Fish008();
- Fish003();
- Fish002();
- Fish007();
- Fish009();
- Fish001();
- Fish006();
+ Fish005(cap);
+ Fish004(cap);
+ Fish008(cap);
+ Fish003(cap);
+ Fish002(cap);
+ Fish007(cap);
+ Fish009(cap);
+ Fish001(cap);
+ Fish006(cap);
}
static void
-Fish_5(void)
+Fish_5(GLenum cap)
{
- Fish009();
- Fish006();
- Fish007();
- Fish001();
- Fish002();
- Fish003();
- Fish008();
- Fish004();
- Fish005();
+ Fish009(cap);
+ Fish006(cap);
+ Fish007(cap);
+ Fish001(cap);
+ Fish002(cap);
+ Fish003(cap);
+ Fish008(cap);
+ Fish004(cap);
+ Fish005(cap);
}
static void
-Fish_6(void)
+Fish_6(GLenum cap)
{
- Fish009();
- Fish006();
- Fish008();
- Fish001();
- Fish002();
- Fish007();
- Fish003();
- Fish004();
- Fish005();
+ Fish009(cap);
+ Fish006(cap);
+ Fish008(cap);
+ Fish001(cap);
+ Fish002(cap);
+ Fish007(cap);
+ Fish003(cap);
+ Fish004(cap);
+ Fish005(cap);
}
static void
-Fish_7(void)
+Fish_7(GLenum cap)
{
- Fish009();
- Fish001();
- Fish007();
- Fish005();
- Fish002();
- Fish008();
- Fish003();
- Fish004();
- Fish006();
+ Fish009(cap);
+ Fish001(cap);
+ Fish007(cap);
+ Fish005(cap);
+ Fish002(cap);
+ Fish008(cap);
+ Fish003(cap);
+ Fish004(cap);
+ Fish006(cap);
}
static void
-Fish_8(void)
+Fish_8(GLenum cap)
{
- Fish009();
- Fish008();
- Fish001();
- Fish002();
- Fish007();
- Fish003();
- Fish005();
- Fish004();
- Fish006();
+ Fish009(cap);
+ Fish008(cap);
+ Fish001(cap);
+ Fish002(cap);
+ Fish007(cap);
+ Fish003(cap);
+ Fish005(cap);
+ Fish004(cap);
+ Fish006(cap);
}
void
-DrawShark(fishRec * fish)
+DrawShark(fishRec * fish, int wire)
{
- float mat[4][4];
- int n;
- float seg1, seg2, seg3, seg4, segup;
- float thrash, chomp;
+ float mat[4][4];
+ int n;
+ float seg1, seg2, seg3, seg4, segup;
+ float thrash, chomp;
+ GLenum cap;
- fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360;
+ fish->htail = (int) (fish->htail - (int) (5.0 * fish->v)) % 360;
- thrash = 50.0 * fish->v;
+ thrash = 50.0 * fish->v;
- seg1 = 0.6 * thrash * sin(fish->htail * RRAD);
- seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD);
- seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD);
- seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD);
+ seg1 = 0.6 * thrash * sin(fish->htail * RRAD);
+ seg2 = 1.8 * thrash * sin((fish->htail + 45.0) * RRAD);
+ seg3 = 3.0 * thrash * sin((fish->htail + 90.0) * RRAD);
+ seg4 = 4.0 * thrash * sin((fish->htail + 110.0) * RRAD);
- chomp = 0.0;
- if (fish->v > 2.0) {
- chomp = -(fish->v - 2.0) * 200.0;
- }
- P004[1] = iP004[1] + chomp;
- P007[1] = iP007[1] + chomp;
- P010[1] = iP010[1] + chomp;
- P011[1] = iP011[1] + chomp;
+ chomp = 0.0;
+ if (fish->v > 2.0) {
+ chomp = -(fish->v - 2.0) * 200.0;
+ }
+ P004[1] = iP004[1] + chomp;
+ P007[1] = iP007[1] + chomp;
+ P010[1] = iP010[1] + chomp;
+ P011[1] = iP011[1] + chomp;
- P023[0] = iP023[0] + seg1;
- P024[0] = iP024[0] + seg1;
- P025[0] = iP025[0] + seg1;
- P026[0] = iP026[0] + seg1;
- P027[0] = iP027[0] + seg1;
- P028[0] = iP028[0] + seg1;
- P029[0] = iP029[0] + seg1;
- P030[0] = iP030[0] + seg1;
- P031[0] = iP031[0] + seg1;
- P032[0] = iP032[0] + seg1;
- P033[0] = iP033[0] + seg2;
- P034[0] = iP034[0] + seg2;
- P035[0] = iP035[0] + seg2;
- P036[0] = iP036[0] + seg2;
- P037[0] = iP037[0] + seg2;
- P038[0] = iP038[0] + seg2;
- P039[0] = iP039[0] + seg2;
- P040[0] = iP040[0] + seg2;
- P041[0] = iP041[0] + seg2;
- P042[0] = iP042[0] + seg2;
- P043[0] = iP043[0] + seg3;
- P044[0] = iP044[0] + seg3;
- P045[0] = iP045[0] + seg3;
- P046[0] = iP046[0] + seg3;
- P047[0] = iP047[0] + seg3;
- P048[0] = iP048[0] + seg3;
- P049[0] = iP049[0] + seg3;
- P050[0] = iP050[0] + seg3;
- P051[0] = iP051[0] + seg3;
- P052[0] = iP052[0] + seg3;
- P002[0] = iP002[0] + seg4;
- P061[0] = iP061[0] + seg4;
- P069[0] = iP069[0] + seg4;
- P070[0] = iP070[0] + seg4;
+ P023[0] = iP023[0] + seg1;
+ P024[0] = iP024[0] + seg1;
+ P025[0] = iP025[0] + seg1;
+ P026[0] = iP026[0] + seg1;
+ P027[0] = iP027[0] + seg1;
+ P028[0] = iP028[0] + seg1;
+ P029[0] = iP029[0] + seg1;
+ P030[0] = iP030[0] + seg1;
+ P031[0] = iP031[0] + seg1;
+ P032[0] = iP032[0] + seg1;
+ P033[0] = iP033[0] + seg2;
+ P034[0] = iP034[0] + seg2;
+ P035[0] = iP035[0] + seg2;
+ P036[0] = iP036[0] + seg2;
+ P037[0] = iP037[0] + seg2;
+ P038[0] = iP038[0] + seg2;
+ P039[0] = iP039[0] + seg2;
+ P040[0] = iP040[0] + seg2;
+ P041[0] = iP041[0] + seg2;
+ P042[0] = iP042[0] + seg2;
+ P043[0] = iP043[0] + seg3;
+ P044[0] = iP044[0] + seg3;
+ P045[0] = iP045[0] + seg3;
+ P046[0] = iP046[0] + seg3;
+ P047[0] = iP047[0] + seg3;
+ P048[0] = iP048[0] + seg3;
+ P049[0] = iP049[0] + seg3;
+ P050[0] = iP050[0] + seg3;
+ P051[0] = iP051[0] + seg3;
+ P052[0] = iP052[0] + seg3;
+ P002[0] = iP002[0] + seg4;
+ P061[0] = iP061[0] + seg4;
+ P069[0] = iP069[0] + seg4;
+ P070[0] = iP070[0] + seg4;
- fish->vtail += ((fish->dtheta - fish->vtail) * 0.1);
+ fish->vtail += ((fish->dtheta - fish->vtail) * 0.1);
- if (fish->vtail > 0.5) {
- fish->vtail = 0.5;
- } else if (fish->vtail < -0.5) {
- fish->vtail = -0.5;
- }
- segup = thrash * fish->vtail;
+ if (fish->vtail > 0.5) {
+ fish->vtail = 0.5;
+ } else if (fish->vtail < -0.5) {
+ fish->vtail = -0.5;
+ }
+ segup = thrash * fish->vtail;
- P023[1] = iP023[1] + segup;
- P024[1] = iP024[1] + segup;
- P025[1] = iP025[1] + segup;
- P026[1] = iP026[1] + segup;
- P027[1] = iP027[1] + segup;
- P028[1] = iP028[1] + segup;
- P029[1] = iP029[1] + segup;
- P030[1] = iP030[1] + segup;
- P031[1] = iP031[1] + segup;
- P032[1] = iP032[1] + segup;
- P033[1] = iP033[1] + segup * 5.0;
- P034[1] = iP034[1] + segup * 5.0;
- P035[1] = iP035[1] + segup * 5.0;
- P036[1] = iP036[1] + segup * 5.0;
- P037[1] = iP037[1] + segup * 5.0;
- P038[1] = iP038[1] + segup * 5.0;
- P039[1] = iP039[1] + segup * 5.0;
- P040[1] = iP040[1] + segup * 5.0;
- P041[1] = iP041[1] + segup * 5.0;
- P042[1] = iP042[1] + segup * 5.0;
- P043[1] = iP043[1] + segup * 12.0;
- P044[1] = iP044[1] + segup * 12.0;
- P045[1] = iP045[1] + segup * 12.0;
- P046[1] = iP046[1] + segup * 12.0;
- P047[1] = iP047[1] + segup * 12.0;
- P048[1] = iP048[1] + segup * 12.0;
- P049[1] = iP049[1] + segup * 12.0;
- P050[1] = iP050[1] + segup * 12.0;
- P051[1] = iP051[1] + segup * 12.0;
- P052[1] = iP052[1] + segup * 12.0;
- P002[1] = iP002[1] + segup * 17.0;
- P061[1] = iP061[1] + segup * 17.0;
- P069[1] = iP069[1] + segup * 17.0;
- P070[1] = iP070[1] + segup * 17.0;
+ P023[1] = iP023[1] + segup;
+ P024[1] = iP024[1] + segup;
+ P025[1] = iP025[1] + segup;
+ P026[1] = iP026[1] + segup;
+ P027[1] = iP027[1] + segup;
+ P028[1] = iP028[1] + segup;
+ P029[1] = iP029[1] + segup;
+ P030[1] = iP030[1] + segup;
+ P031[1] = iP031[1] + segup;
+ P032[1] = iP032[1] + segup;
+ P033[1] = iP033[1] + segup * 5.0;
+ P034[1] = iP034[1] + segup * 5.0;
+ P035[1] = iP035[1] + segup * 5.0;
+ P036[1] = iP036[1] + segup * 5.0;
+ P037[1] = iP037[1] + segup * 5.0;
+ P038[1] = iP038[1] + segup * 5.0;
+ P039[1] = iP039[1] + segup * 5.0;
+ P040[1] = iP040[1] + segup * 5.0;
+ P041[1] = iP041[1] + segup * 5.0;
+ P042[1] = iP042[1] + segup * 5.0;
+ P043[1] = iP043[1] + segup * 12.0;
+ P044[1] = iP044[1] + segup * 12.0;
+ P045[1] = iP045[1] + segup * 12.0;
+ P046[1] = iP046[1] + segup * 12.0;
+ P047[1] = iP047[1] + segup * 12.0;
+ P048[1] = iP048[1] + segup * 12.0;
+ P049[1] = iP049[1] + segup * 12.0;
+ P050[1] = iP050[1] + segup * 12.0;
+ P051[1] = iP051[1] + segup * 12.0;
+ P052[1] = iP052[1] + segup * 12.0;
+ P002[1] = iP002[1] + segup * 17.0;
+ P061[1] = iP061[1] + segup * 17.0;
+ P069[1] = iP069[1] + segup * 17.0;
+ P070[1] = iP070[1] + segup * 17.0;
- glPushMatrix();
+ glPushMatrix();
- glTranslatef(0.0, 0.0, -3000.0);
+ glTranslatef(0.0, 0.0, -3000.0);
- glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]);
- n = 0;
- if (mat[0][2] >= 0.0) {
- n += 1;
- }
- if (mat[1][2] >= 0.0) {
- n += 2;
- }
- if (mat[2][2] >= 0.0) {
- n += 4;
- }
- glScalef(2.0, 1.0, 1.0);
+ glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]);
+ n = 0;
+ if (mat[0][2] >= 0.0) {
+ n += 1;
+ }
+ if (mat[1][2] >= 0.0) {
+ n += 2;
+ }
+ if (mat[2][2] >= 0.0) {
+ n += 4;
+ }
+ glScalef(2.0, 1.0, 1.0);
- glEnable(GL_CULL_FACE);
- switch (n) {
- case 0:
- Fish_1();
- break;
- case 1:
- Fish_2();
- break;
- case 2:
- Fish_3();
- break;
- case 3:
- Fish_4();
- break;
- case 4:
- Fish_5();
- break;
- case 5:
- Fish_6();
- break;
- case 6:
- Fish_7();
- break;
- case 7:
- Fish_8();
- break;
- }
- glDisable(GL_CULL_FACE);
+ glEnable(GL_CULL_FACE);
+ cap = wire ? GL_LINE_LOOP : GL_POLYGON;
+ switch (n) {
+ case 0:
+ Fish_1(cap);
+ break;
+ case 1:
+ Fish_2(cap);
+ break;
+ case 2:
+ Fish_3(cap);
+ break;
+ case 3:
+ Fish_4(cap);
+ break;
+ case 4:
+ Fish_5(cap);
+ break;
+ case 5:
+ Fish_6(cap);
+ break;
+ case 6:
+ Fish_7(cap);
+ break;
+ case 7:
+ Fish_8(cap);
+ break;
+ }
+ glDisable(GL_CULL_FACE);
- glPopMatrix();
+ glPopMatrix();
}
#endif