static float position0[] = {-0.5, 1.2, 0.5, 0.0};
static float ambient0[] = {0.4, 0.6, 0.4, 1.0};
static float spec[] = {0.7, 0.7, 0.7, 1.0};
- static float shine[] = {70.0};
glLightfv(GL_LIGHT0, GL_POSITION, position0);
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0);
glLightfv(GL_LIGHT0, GL_SPECULAR, spec);
- glLightfv(GL_LIGHT0, GL_SHININESS, shine);
glLightfv(GL_LIGHT0, GL_DIFFUSE, gp->light_colour);
glShadeModel(GL_SMOOTH);