implied warranty.
*/
-#include "config.h"
+#include <math.h>
+
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
#include <stdio.h>
#include <stdlib.h>
-#include <math.h>
-#include <GL/gl.h>
-#include "yarandom.h"
-#include "stonerview-osc.h"
-#include "stonerview-move.h"
+#ifdef HAVE_COCOA
+# include <OpenGL/gl.h>
+#else
+# include <GL/gl.h>
+#endif
-/* The list of polygons. This is filled in by move_increment(), and rendered
- by perform_render(). */
-elem_t elist[NUM_ELS];
+#include "yarandom.h"
+#include "stonerview.h"
-/* The polygons are controlled by four parameters. Each is represented by
- an osc_t object, which is just something that returns a stream of numbers.
- (Originally the name stood for "oscillator", but it does ever so much more
- now... see osc.c.)
- Imagine a cylinder with a vertical axis (along the Z axis), stretching from
- Z=1 to Z=-1, and a radius of 1.
-*/
-static osc_t *theta = NULL; /* Angle around the axis. This is expressed in
- hundredths of a degree, so it's actually 0 to 36000. */
-static osc_t *rad = NULL; /* Distance from the axis. This goes up to 1000,
- but we actually allow negative distances -- that just goes to the opposite
- side of the circle -- so the range is really -1000 to 1000. */
-static osc_t *alti = NULL; /* Height (Z position). This goes from -1000 to
- 1000. */
-static osc_t *color = NULL; /* Consider this to be an angle of a circle going
- around the color wheel. It's in tenths of a degree (consistency is all I
- ask) so it ranges from 0 to 3600. */
-/* static GLint prevtime = 0; / * for timing */
-int init_move()
+void
+init_move(stonerview_state *st)
{
- /*theta = new_osc_linear(
+ /*st->theta = new_osc_linear(
new_osc_wrap(0, 36000, 25),
new_osc_constant(2000));*/
- theta = new_osc_linear(
- new_osc_velowrap(0, 36000, new_osc_multiplex(
- new_osc_randphaser(300, 600),
- new_osc_constant(25),
- new_osc_constant(75),
- new_osc_constant(50),
- new_osc_constant(100))
+ st->theta = new_osc_linear(st,
+ new_osc_velowrap(st, 0, 36000, new_osc_multiplex(st,
+ new_osc_randphaser(st, 300, 600),
+ new_osc_constant(st, 25),
+ new_osc_constant(st, 75),
+ new_osc_constant(st, 50),
+ new_osc_constant(st, 100))
),
- new_osc_multiplex(
- new_osc_buffer(new_osc_randphaser(300, 600)),
- new_osc_buffer(new_osc_wrap(0, 36000, 10)),
- new_osc_buffer(new_osc_wrap(0, 36000, -8)),
- new_osc_wrap(0, 36000, 4),
- new_osc_buffer(new_osc_bounce(-2000, 2000, 20))
+ new_osc_multiplex(st,
+ new_osc_buffer(st, new_osc_randphaser(st, 300, 600)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 36000, 10)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 36000, -8)),
+ new_osc_wrap(st, 0, 36000, 4),
+ new_osc_buffer(st, new_osc_bounce(st, -2000, 2000, 20))
)
);
- rad = new_osc_buffer(new_osc_multiplex(
- new_osc_randphaser(250, 500),
- new_osc_bounce(-1000, 1000, 10),
- new_osc_bounce( 200, 1000, -15),
- new_osc_bounce( 400, 1000, 10),
- new_osc_bounce(-1000, 1000, -20)));
- /*rad = new_osc_constant(1000);*/
+ st->rad = new_osc_buffer(st, new_osc_multiplex(st,
+ new_osc_randphaser(st, 250, 500),
+ new_osc_bounce(st, -1000, 1000, 10),
+ new_osc_bounce(st, 200, 1000, -15),
+ new_osc_bounce(st, 400, 1000, 10),
+ new_osc_bounce(st, -1000, 1000, -20)));
+ /*st->rad = new_osc_constant(st, 1000);*/
- alti = new_osc_linear(
- new_osc_constant(-1000),
- new_osc_constant(2000 / NUM_ELS));
+ st->alti = new_osc_linear(st,
+ new_osc_constant(st, -1000),
+ new_osc_constant(st, 2000 / st->num_els));
- /*alti = new_osc_multiplex(
- new_osc_buffer(new_osc_randphaser(60, 270)),
- new_osc_buffer(new_osc_bounce(-1000, 1000, 48)),
+ /*st->alti = new_osc_multiplex(
+ new_osc_buffer(st, new_osc_randphaser(60, 270)),
+ new_osc_buffer(st, new_osc_bounce(-1000, 1000, 48)),
new_osc_linear(
new_osc_constant(-1000),
- new_osc_constant(2000 / NUM_ELS)),
- new_osc_buffer(new_osc_bounce(-1000, 1000, 27)),
+ new_osc_constant(2000 / st->num_els)),
+ new_osc_buffer(st, new_osc_bounce(-1000, 1000, 27)),
new_osc_linear(
new_osc_constant(-1000),
- new_osc_constant(2000 / NUM_ELS))
+ new_osc_constant(2000 / st->num_els))
);*/
- /*color = new_osc_buffer(new_osc_randphaser(5, 35));*/
+ /*st->color = new_osc_buffer(st, new_osc_randphaser(5, 35));*/
- /*color = new_osc_buffer(new_osc_multiplex(
+ /*st->color = new_osc_buffer(st, new_osc_multiplex(
new_osc_randphaser(25, 70),
new_osc_wrap(0, 3600, 20),
new_osc_wrap(0, 3600, 30),
new_osc_wrap(0, 3600, -20),
new_osc_wrap(0, 3600, 10)));*/
- color = new_osc_multiplex(
- new_osc_buffer(new_osc_randphaser(150, 300)),
- new_osc_buffer(new_osc_wrap(0, 3600, 13)),
- new_osc_buffer(new_osc_wrap(0, 3600, 32)),
- new_osc_buffer(new_osc_wrap(0, 3600, 17)),
- new_osc_buffer(new_osc_wrap(0, 3600, 7)));
-
- move_increment();
+ st->color = new_osc_multiplex(st,
+ new_osc_buffer(st, new_osc_randphaser(st, 150, 300)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 3600, 13)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 3600, 32)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 3600, 17)),
+ new_osc_buffer(st, new_osc_wrap(st, 0, 3600, 7)));
- return 1;
+ move_increment(st);
}
-void final_move()
+void final_move(stonerview_state *st)
{
}
/* Set up the list of polygon data for rendering. */
-void move_increment()
+void move_increment(stonerview_state *st)
{
int ix, val;
/* GLfloat fval; */
-/* GLfloat recipels = (1.0 / (GLfloat)NUM_ELS); */
+/* GLfloat recipels = (1.0 / (GLfloat)st->num_els); */
GLfloat pt[2];
GLfloat ptrad, pttheta;
- for (ix=0; ix<NUM_ELS; ix++) {
- elem_t *el = &elist[ix];
+ for (ix=0; ix<st->num_els; ix++) {
+ elem_t *el = &st->elist[ix];
/* Grab r and theta... */
- val = osc_get(theta, ix);
+ val = osc_get(st, st->theta, ix);
pttheta = val * (0.01 * M_PI / 180.0);
- ptrad = (GLfloat)osc_get(rad, ix) * 0.001;
+ ptrad = (GLfloat)osc_get(st, st->rad, ix) * 0.001;
/* And convert them to x,y coordinates. */
pt[0] = ptrad * cos(pttheta);
pt[1] = ptrad * sin(pttheta);
/* Set x,y,z. */
el->pos[0] = pt[0];
el->pos[1] = pt[1];
- el->pos[2] = (GLfloat)osc_get(alti, ix) * 0.001;
+ el->pos[2] = (GLfloat)osc_get(st, st->alti, ix) * 0.001;
/* Set which way the square is rotated. This is fixed for now, although
it would be trivial to make the squares spin as they revolve. */
/* Grab the color, and convert it to RGB values. Technically, we're
converting an HSV value to RGB, where S and V are always 1. */
- val = osc_get(color, ix);
+ val = osc_get(st, st->color, ix);
if (val < 1200) {
el->col[0] = ((GLfloat)val / 1200.0);
el->col[1] = 0;
el->col[3] = 1.0;
}
- osc_increment();
+ osc_increment(st);
}