{
tangram_configuration *tp = &tps[MI_SCREEN(mi)];
+# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */
+ {
+ GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi);
+ int o = (int) current_device_rotation();
+ if (o != 0 && o != 180 && o != -180)
+ glScalef (h, 1/h, 1);
+ }
+# endif
+
draw_tangram_shape(tp->tsm1);
draw_tangram_shape(tp->tsm2);
}
}
-static void set_perspective(void)
-{
- glPushMatrix();
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- gluPerspective(60, -1, 0.1, 50);
- gluLookAt(0, 5, -5, 0, 0, 0, 0, -1, 0);
- glMatrixMode(GL_MODELVIEW);
- glPopMatrix();
-
-}
-
ENTRYPOINT void reshape_tangram(ModeInfo * mi, int w, int h)
{
glViewport(0, 0, w, h);
- set_perspective();
- glLoadIdentity();
}
static void set_camera(tangram_configuration *tp)