-/* texfonts, Copyright (c) 2005-2007 Jamie Zawinski <jwz@jwz.org>
+/* texfonts, Copyright (c) 2005-2013 Jamie Zawinski <jwz@jwz.org>
* Loads X11 fonts into textures for use with OpenGL.
*
* Permission to use, copy, modify, distribute, and sell this software and its
#include <ctype.h>
#ifdef HAVE_COCOA
-# include <OpenGL/glu.h>
+# ifdef USE_IPHONE
+# include "jwzgles.h"
+# else
+# include <OpenGL/glu.h>
+# endif
#else
# include <GL/glx.h>
# include <GL/glu.h>
#endif
+#ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+#endif /* HAVE_JWZGLES */
+
#include "resources.h"
#include "texfont.h"
int h2 = to_pow2 (oh);
int x, y;
XImage *image = XGetImage (dpy, p, 0, 0, ow, oh, ~0L, ZPixmap);
- unsigned char *data = (unsigned char *) calloc (w2, (h2 + 1));
+ unsigned char *data = (unsigned char *) calloc (w2 * 2, (h2 + 1));
unsigned char *out = data;
+
+ /* OpenGLES doesn't support GL_INTENSITY, so instead of using a
+ texture with 1 byte per pixel, the intensity value, we have
+ to use 2 bytes per pixel: solid white, and an alpha value.
+ */
+# ifdef HAVE_JWZGLES
+# undef GL_INTENSITY
+# endif
+
+# ifdef GL_INTENSITY
GLuint iformat = GL_INTENSITY;
- GLuint format = GL_LUMINANCE;
- GLuint type = GL_UNSIGNED_BYTE;
+ GLuint format = GL_LUMINANCE;
+# else
+ GLuint iformat = GL_LUMINANCE_ALPHA;
+ GLuint format = GL_LUMINANCE_ALPHA;
+# endif
+ GLuint type = GL_UNSIGNED_BYTE;
+
+# ifdef HAVE_JWZGLES
+ /* This would work, but it's wasteful for no benefit. */
+ mipmap_p = False;
+# endif
for (y = 0; y < h2; y++)
for (x = 0; x < w2; x++) {
/* instead of averaging all three channels, let's just use red,
and assume it was already grayscale. */
unsigned long r = pixel & visual->red_mask;
+ /* This goofy trick is to make any of RGBA/ABGR/ARGB work. */
pixel = ((r >> 24) | (r >> 16) | (r >> 8) | r) & 0xFF;
+# ifndef GL_INTENSITY
+ *out++ = 0xFF; /* 2 bytes per pixel */
+# endif
*out++ = pixel;
}
XDestroyImage (image);
texture_font_data *data = 0;
char *font = get_string_resource (dpy, res, "Font");
- const char *def1 = "-*-times-bold-r-normal-*-240-*";
- const char *def2 = "-*-times-bold-r-normal-*-180-*";
+ const char *def1 = "-*-helvetica-medium-r-normal-*-240-*";
+ const char *def2 = "-*-helvetica-medium-r-normal-*-180-*";
const char *def3 = "fixed";
XFontStruct *f;
int which;
+ GLint old_texture = 0;
- check_gl_error ("stale texture font");
+ glGetIntegerv (GL_TEXTURE_BINDING_2D, &old_texture);
+
+ if (!strcmp (res, "fpsFont"))
+ def1 = "-*-courier-bold-r-normal-*-180-*"; /* Kludge. Sue me. */
XGetWindowAttributes (dpy, root, &xgwa);
/* See comment in print_texture_string for bit layout explanation.
*/
- int lbearing = (f->per_char
+ int lbearing = (f->per_char && ii >= f->min_char_or_byte2
? f->per_char[ii - f->min_char_or_byte2].lbearing
: f->min_bounds.lbearing);
- int ascent = (f->per_char
+ int ascent = (f->per_char && ii >= f->min_char_or_byte2
? f->per_char[ii - f->min_char_or_byte2].ascent
: f->max_bounds.ascent);
- int width = (f->per_char
+ int width = (f->per_char && ii >= f->min_char_or_byte2
? f->per_char[ii - f->min_char_or_byte2].width
: f->max_bounds.width);
data->tex_width = w;
data->tex_height = h;
-#if 0 /* debugging: splat the bitmap onto the desktop root window */
- {
- Window win = RootWindow (dpy, 0);
- GC gc2 = XCreateGC (dpy, win, 0, &gcv);
- XSetForeground (dpy, gc2, BlackPixel (dpy, 0));
- XSetBackground (dpy, gc2, WhitePixel (dpy, 0));
- XCopyArea (dpy, p, win, gc2, 0, 0, w, h, 0, 0);
- XFreeGC (dpy, gc2);
- XSync(dpy, False);
- usleep (100000);
- }
-#endif
-
#if 0 /* debugging: write the bitmap to a pgm file */
{
char file[255];
XImage *image;
int x, y;
- FILE *f;
+ FILE *ff;
sprintf (file, "/tmp/%02d.pgm", which);
image = XGetImage (dpy, p, 0, 0, w, h, ~0L, ZPixmap);
- f = fopen (file, "w");
- fprintf (f, "P5\n%d %d\n255\n", w, h);
+ ff = fopen (file, "w");
+ fprintf (ff, "P5\n%d %d\n255\n", w, h);
for (y = 0; y < h; y++)
for (x = 0; x < w; x++) {
unsigned long pix = XGetPixel (image, x, y);
unsigned long r = (pix & xgwa.visual->red_mask);
r = ((r >> 24) | (r >> 16) | (r >> 8) | r);
- fprintf (f, "%c", (char) r);
+ fprintf (ff, "%c", (char) r);
}
- fclose (f);
+ fclose (ff);
XDestroyImage (image);
- fprintf (stderr, "%s: wrote %s\n", progname, file);
+ fprintf (stderr, "%s: wrote %s (%d x %d)\n", progname, file,
+ f->max_bounds.rbearing - f->min_bounds.lbearing,
+ f->max_bounds.ascent + f->max_bounds.descent);
}
-#endif
+#endif /* 0 */
bitmap_to_texture (dpy, p, xgwa.visual,
&data->tex_width, &data->tex_height);
XFreePixmap (dpy, p);
}
+ /* Reset to the caller's default */
+ glBindTexture (GL_TEXTURE_2D, old_texture);
+
return data;
}
*/
int
texture_string_width (texture_font_data *data, const char *c,
- int *line_height_ret)
+ int *height_ret)
{
- int w = 0;
+ int x = 0;
+ int max_w = 0;
XFontStruct *f = data->font;
+ int h = f->ascent + f->descent;
while (*c)
{
int cc = *((unsigned char *) c);
- w += (f->per_char
- ? f->per_char[cc-f->min_char_or_byte2].width
- : f->max_bounds.width);
+ if (*c == '\n')
+ {
+ if (x > max_w) max_w = x;
+ x = 0;
+ h += f->ascent + f->descent;
+ }
+ else
+ x += (f->per_char && cc >= f->min_char_or_byte2
+ ? f->per_char[cc-f->min_char_or_byte2].width
+ : f->min_bounds.rbearing);
c++;
}
- if (line_height_ret)
- *line_height_ret = f->ascent + f->descent;
- return w;
+ if (x > max_w) max_w = x;
+ if (height_ret) *height_ret = h;
+
+ return max_w;
}
-/* Draws the string in the scene at the origin.
- Newlines and tab stops are honored.
+/* Draws the string in the scene at the current point.
+ Newlines, tab stops and subscripts are honored.
*/
void
print_texture_string (texture_font_data *data, const char *string)
int tabs = cw * 7;
int x, y;
unsigned int i;
+ GLint old_texture = 0;
+ GLfloat omatrix[16];
+ int ofront;
+
+ glGetIntegerv (GL_TEXTURE_BINDING_2D, &old_texture);
+ glGetIntegerv (GL_FRONT_FACE, &ofront);
+ glGetFloatv (GL_TEXTURE_MATRIX, omatrix);
clear_gl_error ();
glPushMatrix();
glNormal3f (0, 0, 1);
+ glFrontFace (GL_CW);
+
+ glMatrixMode (GL_TEXTURE);
+ glLoadIdentity ();
+ glMatrixMode (GL_MODELVIEW);
x = 0;
y = 0;
}
else if (c == '\t')
{
- x = ((x + tabs) / tabs) * tabs; /* tab to tab stop */
+ if (tabs)
+ x = ((x + tabs) / tabs) * tabs; /* tab to tab stop */
}
# ifdef DO_SUBSCRIPTS
else if (c == '[' && (isdigit (string[i+1])))
We want to make a quad from point A to point C.
We want to position that quad so that point B lies at x,y.
*/
- int lbearing = (f->per_char
+ int lbearing = (f->per_char && c >= f->min_char_or_byte2
? f->per_char[c - f->min_char_or_byte2].lbearing
: f->min_bounds.lbearing);
- int rbearing = (f->per_char
+ int rbearing = (f->per_char && c >= f->min_char_or_byte2
? f->per_char[c - f->min_char_or_byte2].rbearing
: f->max_bounds.rbearing);
- int ascent = (f->per_char
+ int ascent = (f->per_char && c >= f->min_char_or_byte2
? f->per_char[c - f->min_char_or_byte2].ascent
: f->max_bounds.ascent);
- int descent = (f->per_char
+ int descent = (f->per_char && c >= f->min_char_or_byte2
? f->per_char[c - f->min_char_or_byte2].descent
: f->max_bounds.descent);
- int cwidth = (f->per_char
+ int cwidth = (f->per_char && c >= f->min_char_or_byte2
? f->per_char[c - f->min_char_or_byte2].width
: f->max_bounds.width);
- char cc = c % (256 / data->ntextures);
+ unsigned char cc = c % (256 / data->ntextures);
int gs = (16 / data->grid_mag); /* grid size */
int bx = ax - lbearing; /* point B */
int by = ay + ascent;
- int cx = bx + rbearing; /* point C */
- int cy = by + descent;
+ int cx = bx + rbearing + 1; /* point C */
+ int cy = by + descent + 1;
GLfloat tax = (GLfloat) ax / data->tex_width; /* tex coords of A */
GLfloat tay = (GLfloat) ay / data->tex_height;
}
glPopMatrix();
+ /* Reset to the caller's default */
+ glBindTexture (GL_TEXTURE_2D, old_texture);
+ glFrontFace (ofront);
+
+ glMatrixMode (GL_TEXTURE);
+ glMultMatrixf (omatrix);
+ glMatrixMode (GL_MODELVIEW);
+
check_gl_error ("texture font print");
}