#define SCALE 10000 /* fixed-point math, for sub-pixel motion */
#define DEF_COUNT 12 /* When planes and count are 0, how many blobs. */
-
#define RAND(n) ((long) ((random() & 0x7fffffff) % ((long) (n))))
#define RANDSIGN() ((random() & 1) ? 1 : -1)
b->spline = make_spline (b->npoints);
b->r = (long *) malloc (sizeof(*b->r) * b->npoints);
for (i = 0; i < b->npoints; i++)
- b->r[i] = ((random() % mid) + (mid/2)) * RANDSIGN();
+ b->r[i] = (long) ((random() % mid) + (mid/2)) * RANDSIGN();
return b;
}