"*fpsSolid: true \n" \
#define BRIGHT_COLORS
-# define reshape_grav 0
# define grav_handle_event 0
# include "xlockmore.h" /* in xscreensaver distribution */
#else /* STANDALONE */
draw_planet(mi, &gp->planets[ball]);
}
+ENTRYPOINT void
+reshape_grav(ModeInfo * mi, int width, int height)
+{
+ gravstruct *gp = &gravs[MI_SCREEN(mi)];
+ gp->width = width;
+ gp->height = height;
+ XClearWindow (MI_DISPLAY (mi), MI_WINDOW(mi));
+}
+
ENTRYPOINT void
release_grav(ModeInfo * mi)
{