{
/* give a non-opaque alpha to the color */
unsigned long pixel = gcv.foreground;
- unsigned long amask = BlackPixelOfScreen (0);
+ unsigned long amask = BlackPixel (dpy,0);
unsigned long a = (random() & amask);
pixel = (pixel & (~amask)) | a;
gcv.foreground = pixel;
"*fpsSolid: true",
"*delay: 10000",
"*grey: false",
+#ifdef USE_IPHONE
+ "*ignoreRotation: True",
+#endif
0
};