hopalong - draw real plane fractals
.SH SYNOPSIS
.B hopalong
-[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-count \fIinteger\fP] [\-ncolors \fIinteger\fP] [\-timeout \fIseconds\fP] [\-delay \fImicroseconds\fP]
+[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install] [\-visual \fIvisual\fP] [\-count \fIinteger\fP] [\-ncolors \fIinteger\fP] [\-timeout \fIseconds\fP] [\-delay \fImicroseconds\fP]
.SH DESCRIPTION
The \fIhopalong\fP program generates real plane fractals as described in
the September 1986 issue of Scientific American.
.B \-mono
If on a color display, pretend we're on a monochrome display.
.TP 8
-.B \-count integer
+.B \-install
+Install a private colormap for the window.
+.TP 8
+.B \-visual \fIvisual\fP
+Specify which visual to use. Legal values are the name of a visual class,
+or the id number (decimal or hex) of a specific visual.
+.TP 8
+.B \-count \fIinteger\fP
How many pixels should be drawn before a color change. Default 1000.
.TP 8
-.B \-ncolors integer
+.B \-ncolors \fIinteger\fP
How many colors should be used (if possible). Default 100.
The colors used cycle through the hue, making N stops around
the color wheel.
.TP 8
-.B \-timeout seconds
+.B \-timeout \fIseconds\fP
How many seconds we should generate for before clearing the screen
and starting over. Default 20.
.TP 8
-.B \-delay microseconds
+.B \-delay \fImicroseconds\fP
How long we should wait between drawing each pixel. Default 0.
.SH ENVIRONMENT
.PP