+++ /dev/null
-#include "colors.inc"
-#include "shapes.inc"
-#include "textures.inc"
-
-/* The following make the field of view as wide as it is high
- * Thus, you should have the -W and -H command line options
- * equal to each other. */
-camera {
- location <5.8, 0, 0>
- up <0, 1, 0>
- right <1, 0, 0>
- look_at <0, 0, 0>
-}
-
-sphere {
- <0,0,0>, 2.5
- texture { Blue_Agate
- scale <0.7, 0.7, 0.7> }
- finish { phong 1 }
-}
-
-light_source {<6, 1, 0> color White}