--- /dev/null
+#include "colors.inc"
+#include "shapes.inc"
+#include "textures.inc"
+
+/* The following make the field of view as wide as it is high
+ * Thus, you should have the -W and -H command line options
+ * equal to each other. */
+camera {
+ location <5.8, 0, 0>
+ up <0, 1, 0>
+ right <1, 0, 0>
+ look_at <0, 0, 0>
+}
+
+sphere {
+ <0,0,0>, 2.5
+ texture { Blue_Agate
+ scale <0.7, 0.7, 0.7> }
+ finish { phong 1 }
+}
+
+light_source {<6, 1, 0> color White}