/* -*- Mode: C; tab-width: 4 -*- */
/* juggle */
-#if !defined( lint ) && !defined( SABER )
+#if 0
static const char sccsid[] = "@(#)juggle.c 5.10 2003/09/02 xlockmore";
-
#endif
/*-
"*count: 200 \n" \
"*cycles: 1000 \n" \
"*ncolors: 32 \n" \
- "*font: -*-times-bold-r-normal-*-180-*\n"
+ "*font: -*-helvetica-bold-r-normal-*-180-*\n" \
+ "*fpsSolid: true\n" \
+
# define refresh_juggle 0
# define juggle_handle_event 0
# undef SMOOTH_COLORS
MI_IS_DRAWN(mi) = True;
-#ifdef HAVE_COCOA
+#ifdef HAVE_JWXYZ
/* Don't worry about flicker, trust Quartz's double-buffering.
This is a fast fix for the pixel-turds I can't track down...
*/