/******************************************************************************
* [ maze ] ...
*
- * modified: [ 3-7-93 ] Jamie Zawinski <jwz@mcom.com>
+ * modified: [ 8-11-95 ] Ed James <james@mml.mmc.com>
+ * added fill of dead-end box to solve_maze while loop.
+ * modified: [ 3-7-93 ] Jamie Zawinski <jwz@netscape.com>
* added the XRoger logo, cleaned up resources, made
* grid size a parameter.
* modified: [ 3-3-93 ] Jim Randell <jmr@mddjmr.fc.hp.com>
#include <stdio.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
-#ifndef VMS
#include <X11/bitmaps/gray1>
-#else
-#include "sys$common:[decw$include.bitmaps]gray1.xbm"
-#endif
#define MAX_MAZE_SIZE_X 500
#define MAX_MAZE_SIZE_Y 500
# define logo_width 128
# define logo_height 128
#else
-#ifndef VMS
# include <X11/bitmaps/xlogo64>
-#else
-# include "sys$common:[decw$include.bitmaps]xlogo64.xbm"
-#endif
# define logo_width xlogo64_width
# define logo_height xlogo64_height
# define logo_bits xlogo64_bits
static void
create_maze() /* create a maze layout given the intiialized maze */
{
- register int i, newdoor;
+ register int i, newdoor = 0;
do {
move_list[sqnum].x = cur_sq_x;
/* do it */
while (1) {
if ( ++path[i].dir >= 4 ) {
+ XFillRectangle(dpy, win, cgc,
+ border_x + bw + grid_width * (int)(path[i].x),
+ border_y + bw + grid_height * (int)(path[i].y),
+ grid_width - (bw+bw), grid_height - (bw+bw));
i--;
draw_solid_square( (int)(path[i].x), (int)(path[i].y),
(int)(path[i].dir), cgc);
/*
- * jmr additions for Jamie Zawinski's <jwz@mcom.com> screensaver stuff,
+ * jmr additions for Jamie Zawinski's <jwz@netscape.com> screensaver stuff,
* note that the code above this has probably been hacked about in some
* arbitrary way.
*/