-.TH XScreenSaver 1 "05-Jul-2000" "X Version 11"
+.TH XScreenSaver 1 "11-Aug-2000" "X Version 11"
.SH NAME
nerverot - induces edginess in the viewer
.SH SYNOPSIS
.B nerverot
-[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install] [\-visual \fIvisual\fP] [\-colors \fIinteger\fP] [\-delay \fImicroseconds\fP] [\-count \fIinteger\fP] [\-line-width \fIinteger\fP] [\-event-chance \fIfraction\fP] [\-iter-amt \fIfraction\fP] [\-nervousness \fIfraction\fP] [\-max-nerve-radius \fIfraction\fP] [\-min-radius \fIinteger\fP] [\-max-radius \fIinteger\fP] [\-min-scale \fIfraction\fP] [\-max-scale \fIfraction\fP]
+[\-display \fIhost:display.screen\fP] [\-foreground \fIcolor\fP] [\-background \fIcolor\fP] [\-window] [\-root] [\-mono] [\-install] [\-visual \fIvisual\fP] [\-db] [\-no-db] [\-colors \fIinteger\fP] [\-delay \fImicroseconds\fP] [\-count \fIinteger\fP] [\-line-width \fIinteger\fP] [\-event-chance \fIfraction\fP] [\-iter-amt \fIfraction\fP] [\-nervousness \fIfraction\fP] [\-max-nerve-radius \fIfraction\fP] [\-min-radius \fIinteger\fP] [\-max-radius \fIinteger\fP] [\-min-scale \fIfraction\fP] [\-max-scale \fIfraction\fP]
.SH DESCRIPTION
The goal of \fInerverot\fP is to be interesting and compelling to
-watch, yet induce a state of nervous edginess in the viewer.
+watch, yet induce a state of nervous edginess in the viewer. This manpage
+describes v1.2 of the program.
.SH OPTIONS
.I nerverot
accepts the following options:
Which visual to use. Legal values are the name of a visual class,
or the id number (decimal or hex) of a specific visual.
.TP 8
+.B \-db
+.B \-no-db
+Use double-buffering (or not, respectively). Double-buffering may make
+things look better for larger line widths and/or larger numbers of
+blots, but "better" may equate to yielding less of the desired edginess
+effect. You'll be calmer after watching the double-buffered variant;
+you're more likely to go into epileptic fits with it off. Hence, it
+is off (false) by default, resource \fIdoubleBuffer\fP.
+.TP 8
.B \-colors \fIinteger\fP
How many colors should be used (if possible). The colors
form a smooth ramp between two randomly-chosen colors. Defaults to 4,