+/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*-
* Copyright (c) 2002 by Edwin de Jong <mauddib@gmx.net>.
*
#ifndef __PACMAN_H__
#define __PACMAN_H__
-#include "config.h"
+#ifdef HAVE_CONFIG_H
+# include "config.h"
+#endif
+
#include "xlockmoreI.h"
-#if defined(HAVE_GDK_PIXBUF) || defined(HAVE_XPM)
-#define USE_PIXMAP
+#if defined(HAVE_GDK_PIXBUF) || defined(HAVE_XPM) || defined(HAVE_COCOA)
+# define USE_PIXMAP
#include "xpm-pixmap.h"
-#else
-#if defined(USE_PIXMAP)
-#undef USE_PIXMAP
-#endif
+# else
+# if defined(USE_PIXMAP)
+# undef USE_PIXMAP
+# endif
#endif
#define LEVHEIGHT 32U
#define LEVWIDTH 40U
+#define TILEWIDTH 5U
+#define TILEHEIGHT 5U
+
#define GETNB(n) ((1 << (n)) - 1)
#define TESTNB(v, n) (((1 << (n)) & v) != 0x00)
#define SNB(v, n) ((v) |= (1 << (n)))
#define MAXGPOS 2
#define MAXGDIR 4
#define MAXGWAG 2
+#define MAXGFLASH 2
#define MINGRIDSIZE 4
#define MINSIZE 3
#define NOWHERE 16383
#define GETFACTOR(x, y) ((x) > (y) ? 1 : ((x) < (y) ? -1 : 0))
#define SIGN(x) GETFACTOR((x), 0)
#define TRACEVECS 40
+#define PAC_DEATH_FRAMES 8
+
+#define GHOST_TRACE ( LEVWIDTH * LEVHEIGHT )
+
+#define DIRVECS 4
+#define NUM_BONUS_DOTS 4
+
+typedef struct
+{
+ int vx, vy;
+} tracevec_struct;
+
+typedef enum
+ { inbox = 0, goingout, randdir, chasing, hiding, goingin } GhostState;
+typedef enum
+ { ps_eating = 0, ps_chasing, ps_hiding, ps_random, ps_dieing } PacmanState;
+typedef enum
+{ GHOST_DANGER, GHOST_EATEN } GameState;
+
+typedef struct
+{
+ volatile unsigned int col, row;
+ unsigned int lastbox, nextcol, nextrow;
+ int dead;
+ int cfactor, rfactor;
+ int cf, rf;
+ int oldcf, oldrf;
+ volatile int timeleft;
+ GhostState aistate;
+ int speed;
+ XPoint delta;
+ XPoint err;
+ int flash_scared;
+ int trace_idx;
+ tracevec_struct trace[GHOST_TRACE];
+ int home_idx;
+ volatile int home_count;
+ tracevec_struct way_home[GHOST_TRACE];
+ volatile int wait_pos; /* a cycle before calculating the position */
+#if 0 /* Used for debugging */
+ int ndirs;
+ int oldndirs;
+#endif
+
+#if 0 /* Used for debugging */
+ char last_stat[1024];
+#endif
-typedef struct { int vx, vy; } tracevec_struct;
-
-typedef enum { inbox = 0, goingout, randdir, chasing, hiding } GhostState;
-typedef enum { ps_eating = 0, ps_chasing, ps_hiding, ps_random } PacmanState;
-typedef enum { GHOST_DANGER, GHOST_EATEN } GameState;
-
-typedef struct {
- unsigned int col, row;
- unsigned int lastbox, nextcol, nextrow;
- int dead;
- int cfactor, rfactor;
- int cf, rf;
- int oldcf, oldrf;
- int timeleft;
- GhostState aistate;
- /*int color; */
- int speed;
- XPoint delta;
- XPoint err;
} ghoststruct;
-typedef struct {
- unsigned int col, row;
- unsigned int lastbox, nextcol, nextrow;
- int mouthstage, mouthdirection;
- int cfactor, rfactor;
- int cf, rf;
- int oldcf, oldrf;
- int oldlx, oldly;
- int justate;
- PacmanState aistate;
- tracevec_struct trace[TRACEVECS];
- int cur_trace;
- int state_change;
- int roundscore;
- int speed;
- int lastturn;
- XPoint delta;
- XPoint err;
+typedef struct
+{
+ unsigned int col, row;
+ unsigned int lastbox, nextcol, nextrow;
+ int mouthstage, mouthdirection;
+ int cfactor, rfactor;
+ int cf, rf;
+ int oldcf, oldrf;
+ int oldlx, oldly;
+ int justate;
+ PacmanState aistate;
+ tracevec_struct trace[TRACEVECS];
+ int cur_trace;
+ int state_change;
+ int roundscore;
+ int speed;
+ int lastturn;
+ XPoint delta;
+ XPoint err;
+ int deaths;
+ int init_row;
} pacmanstruct;
-typedef struct {
- unsigned short width, height;
- unsigned short nrows, ncols;
- short xs, ys, xb, yb;
- short incx, incy;
- GC stippledGC;
- int graphics_format;
- pacmanstruct pacman;
- ghoststruct *ghosts;
- unsigned int nghosts;
- Pixmap pacmanPixmap[4][MAXMOUTH];
- Pixmap pacmanMask[4][MAXMOUTH];
- Pixmap ghostPixmap[4][MAXGDIR][MAXGWAG];
- Pixmap ghostMask;
- char level[LEVHEIGHT * LEVWIDTH];
- unsigned int wallwidth;
- unsigned int dotsleft;
- int spritexs, spriteys, spritedx, spritedy;
-
- GameState gamestate;
- unsigned int timeleft;
-} pacmangamestruct;
-#define DIRVECS 4
+typedef struct
+{
+ unsigned int x, y;
+ int eaten;
+} bonus_dot;
+
+
+/* This are tiles which can be placed to create a level. */
+struct tiles {
+ char block[TILEWIDTH * TILEHEIGHT + 1];
+ unsigned dirvec[4];
+ unsigned ndirs;
+ unsigned simular_to;
+};
+
+typedef struct
+{
+ unsigned short width, height;
+ unsigned short nrows, ncols;
+ short xs, ys, xb, yb;
+ short incx, incy;
+ GC stippledGC;
+ int graphics_format;
+ pacmanstruct pacman;
+ ghoststruct *ghosts;
+ unsigned int nghosts;
+ Pixmap pacmanPixmap[4][MAXMOUTH];
+ Pixmap pacmanMask[4][MAXMOUTH];
+ Pixmap pacman_ds[PAC_DEATH_FRAMES]; /* pacman death sequence */
+ Pixmap pacman_ds_mask[PAC_DEATH_FRAMES];
+ Pixmap ghostPixmap[4][MAXGDIR][MAXGWAG];
+ Pixmap ghostMask;
+ Pixmap s_ghostPixmap[MAXGFLASH][MAXGWAG]; /* Scared ghost Pixmaps */
+ Pixmap ghostEyes[MAXGDIR];
+ char level[LEVHEIGHT * LEVWIDTH];
+ unsigned int wallwidth;
+ unsigned int dotsleft;
+ int spritexs, spriteys, spritedx, spritedy;
+
+ GameState gamestate;
+ unsigned int timeleft;
+
+ char last_pac_stat[1024];
+
+ /* draw_pacman_sprite */
+ int pm_mouth;
+ int pm_mouth_delay;
+ int pm_open_mouth;
+ int pm_death_frame;
+ int pm_death_delay;
+
+ /* draw_ghost_sprite */
+ int gh_wag;
+ int gh_wag_count;
+
+ /* flash_bonus_dots */
+ int bd_flash_count;
+ int bd_on;
+
+ /* pacman_tick */
+ int ghost_scared_timer;
+ int flash_timer;
+ PacmanState old_pac_state;
+
+ /* pacman_level.c */
+ bonus_dot bonus_dots[NUM_BONUS_DOTS];
+ struct tiles *tiles;
+
+} pacmangamestruct;
extern pacmangamestruct *pacmangames;
extern Bool trackmouse;