m->splits = 0;
if (m->jenis < 50) {
int j = ylim * 0.4;
- if (j)
+ if (j) {
m->splits = random() % j;
if (m->splits < ylim * 0.08)
m->splits = 0;
+ }
}
/* special if we're from another missile */
struct state *st = (struct state *) calloc (1, sizeof(*st));
int i;
const char *levelfont = "-*-courier-*-r-*-*-*-380-*-*-*-*-*-*";
- const char *scorefont = "-*-times-*-r-*-*-*-180-*-*-*-*-*-*";
+ const char *scorefont = "-*-helvetica-*-r-*-*-*-180-*-*-*-*-*-*";
XGCValues gcv;
XWindowAttributes xgwa;
gcv.foreground = get_pixel_resource(st->dpy, st->cmap, "background", "Background");
st->erase_gc = XCreateGC(st->dpy, st->window, GCForeground, &gcv);
-# ifdef HAVE_COCOA
+# ifdef HAVE_JWXYZ
jwxyz_XSetAntiAliasing (st->dpy, st->erase_gc, False);
jwxyz_XSetAntiAliasing (st->dpy, st->draw_gc, False);
# endif
penetrate_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
+ XClearWindow (dpy, window);
}
static Bool
static const char *penetrate_defaults [] = {
".background: black",
".foreground: white",
+ "*fpsTop: true",
+ "*fpsSolid: true",
"*bgrowth: 5",
"*lrate: 80",
"*smart: False",
- "*geometry: 800x500",
0
};