dr = floor(maxradius * h) - r0 + 1;
for (i=0;i<n;i++) {
- c[i].r = r0 + random() % dr;
+ c[i].r = r0 + ((dr > 0) ? random() % dr : 0);
c[i].x = c[i].r + frand(w - 1 - 2 * c[i].r);
c[i].y = c[i].r + frand(h - 1 - 2 * c[i].r);
c[i].visible = random() & 1;
/******** fringe intersection */
+#if 0
static inline int check_fringe_intersection(double ye, fringe *lo, fringe *hi, double x, double y)
{
return ye <= y && ((x < lo->c->x) ^ lo->side) && ((x < hi->c->x) ^ hi->side);
}
+#endif /* 0 */
static void fringe_intersect(struct state *st, event **eq, double y, fringe *lo, fringe *hi)
{
/******** toplevel */
+#if 0
static void
check_for_leaks (void)
{
}
#endif /* HAVE_SBRK */
}
+#endif
static void *
piecewise_init (Display *dd, Window ww)
st->colorspeed = get_integer_resource(st->dpy, "colorspeed", "Integer");
st->dbuf = get_boolean_resource(st->dpy, "doubleBuffer", "Boolean");
-# ifdef HAVE_COCOA /* Don't second-guess Quartz's double-buffering */
+# ifdef HAVE_JWXYZ /* Don't second-guess Quartz's double-buffering */
st->dbuf = False;
# endif
st->colors[0].pixel = get_pixel_resource(st->dpy, st->xgwa.colormap, "foreground", "Foreground");
}
else {
- make_color_loop(st->dpy, st->xgwa.colormap, 0, 1, 1, 120, 1, 1, 240, 1, 1, st->colors, &st->ncolors, True, False);
+ make_color_loop(st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap,
+ 0, 1, 1, 120, 1, 1, 240, 1, 1,
+ st->colors, &st->ncolors, True, False);
if (st->ncolors < 2)
goto MONO;
}
st->b = (st->b == st->ba ? st->bb : st->ba);
}
- check_for_leaks();
+/* check_for_leaks(); */
return st->delay;
}
piecewise_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
+ struct state *st = (struct state *) closure;
+ XGetWindowAttributes(st->dpy, st->window, &st->xgwa);
}
static Bool
static const char *piecewise_defaults [] = {
".background: black",
".foreground: white",
- "*delay: 5000",
+ "*delay: 10000",
"*speed: 15",
"*ncolors: 256",
".colorspeed: 10",
#ifdef HAVE_DOUBLE_BUFFER_EXTENSION
"*useDBE: True",
#endif /* HAVE_DOUBLE_BUFFER_EXTENSION */
+#ifdef HAVE_MOBILE
+ "*ignoreRotation: True",
+#endif
0
};