--- /dev/null
+/* xscreensaver, Copyright (c) 1992, 1995, 1996, 1997
+ * Jamie Zawinski <jwz@netscape.com>
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation. No representations are made about the suitability of this
+ * software for any purpose. It is provided "as is" without express or
+ * implied warranty.
+ */
+
+/* Flying through an asteroid field. Based on TI Explorer Lisp code by
+ John Nguyen <johnn@hx.lcs.mit.edu>
+ */
+
+#include <stdio.h>
+#include <math.h>
+#include "screenhack.h"
+
+#define MIN_ROCKS 1
+#define MIN_DEPTH 2 /* rocks disappear when they get this close */
+#define MAX_DEPTH 60 /* this is where rocks appear */
+#define MIN_SIZE 3 /* how small where pixmaps are not used */
+#define MAX_SIZE 200 /* how big (in pixels) rocks are at depth 1 */
+#define DEPTH_SCALE 100 /* how many ticks there are between depths */
+#define SIN_RESOLUTION 1000
+
+#define MAX_DEP 0.3 /* how far the displacement can be (percent) */
+#define DIRECTION_CHANGE_RATE 60
+#define MAX_DEP_SPEED 5 /* Maximum speed for movement */
+#define MOVE_STYLE 0 /* Only 0 and 1. Distinguishes the fact that
+ these are the rocks that are moving (1)
+ or the rocks source (0). */
+
+/* there's not much point in the above being user-customizable, but those
+ numbers might want to be tweaked for displays with an order of magnitude
+ higher resolution or compute power.
+ */
+
+static double sins [SIN_RESOLUTION];
+static double coss [SIN_RESOLUTION];
+static double depths [(MAX_DEPTH + 1) * DEPTH_SCALE];
+
+static Display *dpy;
+static Window window;
+static int width, height, midx, midy;
+static int dep_x, dep_y;
+static float max_dep;
+static GC draw_gc, erase_gc;
+static Bool rotate_p;
+static Bool move_p;
+static int speed;
+static Bool threed;
+static GC threed_left_gc, threed_right_gc;
+static double threed_delta;
+
+#define GETZDIFF(z) \
+ (threed_delta * 40.0 * \
+ (1.0 - ((MAX_DEPTH * DEPTH_SCALE / 2) / \
+ ((z) + 20.0 * DEPTH_SCALE))))
+
+struct rock {
+ int real_size;
+ int r;
+ int theta;
+ int depth;
+ int size, x, y;
+ int diff;
+};
+
+static struct rock *rocks;
+static int nrocks;
+static Pixmap pixmaps [MAX_SIZE];
+static int delay;
+
+static void rock_compute (struct rock *);
+static void rock_draw (struct rock *, Bool draw_p);
+
+static void
+rock_reset (struct rock *rock)
+{
+ rock->real_size = MAX_SIZE;
+ rock->r = (SIN_RESOLUTION * 0.7) + (random () % (30 * SIN_RESOLUTION));
+ rock->theta = random () % SIN_RESOLUTION;
+ rock->depth = MAX_DEPTH * DEPTH_SCALE;
+ rock_compute (rock);
+ rock_draw (rock, True);
+}
+
+static void
+rock_tick (struct rock *rock, int d)
+{
+ if (rock->depth > 0)
+ {
+ rock_draw (rock, False);
+ rock->depth -= speed;
+ if (rotate_p)
+ {
+ rock->theta = (rock->theta + d) % SIN_RESOLUTION;
+ }
+ while (rock->theta < 0)
+ rock->theta += SIN_RESOLUTION;
+ if (rock->depth < (MIN_DEPTH * DEPTH_SCALE))
+ rock->depth = 0;
+ else
+ {
+ rock_compute (rock);
+ rock_draw (rock, True);
+ }
+ }
+ else if ((random () % 40) == 0)
+ rock_reset (rock);
+}
+
+static void
+rock_compute (struct rock *rock)
+{
+ double factor = depths [rock->depth];
+ double rsize = rock->real_size * factor;
+
+ rock->size = (int) (rsize + 0.5);
+ rock->diff = (int) GETZDIFF(rock->depth);
+ rock->x = midx + (coss [rock->theta] * rock->r * factor);
+ rock->y = midy + (sins [rock->theta] * rock->r * factor);
+
+ if (move_p)
+ {
+ double move_factor = (((double) MOVE_STYLE) -
+ (((double) rock->depth) /
+ (((double) (MAX_DEPTH + 1)) *
+ ((double) DEPTH_SCALE))));
+ /* move_factor is 0 when the rock is close, 1 when far */
+ rock->x += (((double) dep_x) * move_factor);
+ rock->y += (((double) dep_y) * move_factor);
+ }
+}
+
+static void
+rock_draw (rock, draw_p)
+ struct rock *rock;
+ Bool draw_p;
+{
+ GC gc = (draw_p
+ ? (threed ? erase_gc : draw_gc)
+ : erase_gc);
+
+ if (rock->x <= 0 || rock->y <= 0 || rock->x >= width || rock->y >= height)
+ {
+ /* this means that if a rock were to go off the screen at 12:00, but
+ would have been visible at 3:00, it won't come back once the observer
+ rotates around so that the rock would have been visible again.
+ Oh well.
+ */
+ if (!move_p)
+ rock->depth = 0;
+ return;
+ }
+ if (rock->size <= 1)
+ {
+ if (threed)
+ {
+ if (draw_p) gc = threed_left_gc;
+ XDrawPoint (dpy, window, gc, rock->x - rock->diff, rock->y);
+ if (draw_p) gc = threed_right_gc;
+ XDrawPoint (dpy, window, gc, rock->x + rock->diff, rock->y);
+ }
+ else
+ {
+ XDrawPoint (dpy, window, gc, rock->x, rock->y);
+ }
+ }
+ else if (rock->size <= MIN_SIZE || !draw_p)
+ {
+ if (threed)
+ {
+ if (draw_p) gc = threed_left_gc;
+ XFillRectangle(dpy, window, gc,
+ rock->x - rock->size / 2 - rock->diff,
+ rock->y - rock->size / 2,
+ rock->size, rock->size);
+ if (draw_p) gc = threed_right_gc;
+ XFillRectangle(dpy, window, gc,
+ rock->x - rock->size / 2 + rock->diff,
+ rock->y - rock->size / 2,
+ rock->size, rock->size);
+ }
+ else
+ {
+ XFillRectangle (dpy, window, gc,
+ rock->x - rock->size/2, rock->y - rock->size/2,
+ rock->size, rock->size);
+ }
+ }
+ else if (rock->size < MAX_SIZE)
+ {
+ if (threed)
+ {
+ gc = threed_left_gc;
+ XCopyPlane(dpy, pixmaps[rock->size], window, gc,
+ 0, 0, rock->size, rock->size,
+ rock->x - rock->size / 2 - rock->diff,
+ rock->y - rock->size / 2, 1L);
+ gc = threed_right_gc;
+ XCopyPlane(dpy, pixmaps[rock->size], window, gc,
+ 0, 0, rock->size, rock->size,
+ rock->x - rock->size / 2 + rock->diff,
+ rock->y - rock->size / 2, 1L);
+ }
+ else
+ {
+ XCopyPlane (dpy, pixmaps [rock->size], window, gc,
+ 0, 0, rock->size, rock->size,
+ rock->x - rock->size/2, rock->y - rock->size/2,
+ 1L);
+ }
+ }
+}
+
+
+static void
+init_pixmaps (Display *dpy, Window window)
+{
+ int i;
+ XGCValues gcv;
+ GC fg_gc = 0, bg_gc = 0;
+ pixmaps [0] = pixmaps [1] = 0;
+ for (i = MIN_DEPTH; i < MAX_SIZE; i++)
+ {
+ int w = (1+(i/32))<<5; /* server might be faster if word-aligned */
+ int h = i;
+ Pixmap p = XCreatePixmap (dpy, window, w, h, 1);
+ XPoint points [7];
+ pixmaps [i] = p;
+ if (! p)
+ {
+ fprintf (stderr, "%s: couldn't allocate pixmaps", progname);
+ exit (1);
+ }
+ if (! fg_gc)
+ { /* must use drawable of pixmap, not window (fmh) */
+ gcv.foreground = 1;
+ fg_gc = XCreateGC (dpy, p, GCForeground, &gcv);
+ gcv.foreground = 0;
+ bg_gc = XCreateGC (dpy, p, GCForeground, &gcv);
+ }
+ XFillRectangle (dpy, p, bg_gc, 0, 0, w, h);
+ points [0].x = i * 0.15; points [0].y = i * 0.85;
+ points [1].x = i * 0.00; points [1].y = i * 0.20;
+ points [2].x = i * 0.30; points [2].y = i * 0.00;
+ points [3].x = i * 0.40; points [3].y = i * 0.10;
+ points [4].x = i * 0.90; points [4].y = i * 0.10;
+ points [5].x = i * 1.00; points [5].y = i * 0.55;
+ points [6].x = i * 0.45; points [6].y = i * 1.00;
+ XFillPolygon (dpy, p, fg_gc, points, 7, Nonconvex, CoordModeOrigin);
+ }
+ XFreeGC (dpy, fg_gc);
+ XFreeGC (dpy, bg_gc);
+}
+
+
+static int
+compute_move(int axe) /* 0 for x, 1 for y */
+{
+ static int current_dep[2] = {0, 0};
+ static int speed[2] = {0, 0};
+ static short direction[2] = {0, 0};
+ static int limit[2] = {0, 0};
+ int change = 0;
+
+ limit[0] = midx;
+ limit[1] = midy;
+
+ current_dep[axe] += speed[axe]; /* We adjust the displacement */
+
+ if (current_dep[axe] > (int) (limit[axe] * max_dep))
+ {
+ if (current_dep[axe] > limit[axe])
+ current_dep[axe] = limit[axe];
+ direction[axe] = -1;
+ } /* This is when we reach the upper screen limit */
+ if (current_dep[axe] < (int) (-limit[axe] * max_dep))
+ {
+ if (current_dep[axe] < -limit[axe])
+ current_dep[axe] = -limit[axe];
+ direction[axe] = 1;
+ } /* This is when we reach the lower screen limit */
+ if (direction[axe] == 1) /* We adjust the speed */
+ speed[axe] += 1;
+ else if (direction[axe] == -1)
+ speed[axe] -= 1;
+
+ if (speed[axe] > MAX_DEP_SPEED)
+ speed[axe] = MAX_DEP_SPEED;
+ else if (speed[axe] < -MAX_DEP_SPEED)
+ speed[axe] = -MAX_DEP_SPEED;
+
+ if (move_p && !(random() % DIRECTION_CHANGE_RATE))
+ {
+ /* We change direction */
+ change = random() & 1;
+ if (change != 1)
+ {
+ if (direction[axe] == 0)
+ direction[axe] = change - 1; /* 0 becomes either 1 or -1 */
+ else
+ direction[axe] = 0; /* -1 or 1 become 0 */
+ }
+ }
+ return (current_dep[axe]);
+}
+
+static void
+tick_rocks (int d)
+{
+ int i;
+
+ if (move_p)
+ {
+ dep_x = compute_move(0);
+ dep_y = compute_move(1);
+ }
+
+ for (i = 0; i < nrocks; i++)
+ rock_tick (&rocks [i], d);
+}
+
+
+static void
+rocks_once (void)
+{
+ static int current_delta = 0; /* observer Z rotation */
+ static int window_tick = 50;
+ static int new_delta = 0;
+ static int dchange_tick = 0;
+
+ if (window_tick++ == 50)
+ {
+ XWindowAttributes xgwa;
+ XGetWindowAttributes (dpy, window, &xgwa);
+ window_tick = 0;
+ width = xgwa.width;
+ height = xgwa.height;
+ midx = width/2;
+ midy = height/2;
+ }
+
+ if (current_delta != new_delta)
+ {
+ if (dchange_tick++ == 5)
+ {
+ dchange_tick = 0;
+ if (current_delta < new_delta)
+ current_delta++;
+ else
+ current_delta--;
+ }
+ }
+ else
+ {
+ if (! (random() % 50))
+ {
+ new_delta = ((random() % 11) - 5);
+ if (! (random() % 10))
+ new_delta *= 5;
+ }
+ }
+ tick_rocks (current_delta);
+}
+
+static void
+init_rocks (Display *d, Window w)
+{
+ int i;
+ XGCValues gcv;
+ Colormap cmap;
+ XWindowAttributes xgwa;
+ unsigned int fg, bg;
+ dpy = d;
+ window = w;
+ XGetWindowAttributes (dpy, window, &xgwa);
+ cmap = xgwa.colormap;
+ delay = get_integer_resource ("delay", "Integer");
+ if (delay < 0) delay = 0;
+ speed = get_integer_resource ("speed", "Integer");
+ if (speed < 1) speed = 1;
+ if (speed > 100) speed = 100;
+ rotate_p = get_boolean_resource ("rotate", "Boolean");
+ move_p = get_boolean_resource ("move", "Boolean");
+ fg = get_pixel_resource ("foreground", "Foreground", dpy, cmap);
+ bg = get_pixel_resource ("background", "Background", dpy, cmap);
+ gcv.foreground = fg;
+ gcv.background = bg;
+ draw_gc = XCreateGC (dpy, window, GCForeground|GCBackground, &gcv);
+ gcv.foreground = bg;
+ gcv.background = fg;
+ erase_gc = XCreateGC (dpy, window, GCForeground|GCBackground, &gcv);
+
+ max_dep = (move_p ? MAX_DEP : 0);
+
+ for (i = 0; i < SIN_RESOLUTION; i++)
+ {
+ sins [i] = sin ((((double) i) / (SIN_RESOLUTION / 2)) * M_PI);
+ coss [i] = cos ((((double) i) / (SIN_RESOLUTION / 2)) * M_PI);
+ }
+ /* we actually only need i/speed of these, but wtf */
+ for (i = 1; i < (sizeof (depths) / sizeof (depths[0])); i++)
+ depths [i] = atan (((double) 0.5) / (((double) i) / DEPTH_SCALE));
+ depths [0] = M_PI/2; /* avoid division by 0 */
+
+ threed = get_boolean_resource("use3d", "Boolean");
+ if (threed)
+ {
+ gcv.background = bg;
+ gcv.foreground = get_pixel_resource ("left3d", "Foreground", dpy, cmap);
+ threed_left_gc = XCreateGC (dpy, window, GCForeground|GCBackground,&gcv);
+ gcv.foreground = get_pixel_resource ("right3d", "Foreground", dpy, cmap);
+ threed_right_gc = XCreateGC (dpy, window,GCForeground|GCBackground,&gcv);
+ threed_delta = get_float_resource("delta3d", "Integer");
+ }
+
+ /* don't want any exposure events from XCopyPlane */
+ XSetGraphicsExposures (dpy, draw_gc, False);
+ XSetGraphicsExposures (dpy, erase_gc, False);
+
+ nrocks = get_integer_resource ("count", "Count");
+ if (nrocks < 1) nrocks = 1;
+ rocks = (struct rock *) calloc (nrocks, sizeof (struct rock));
+ init_pixmaps (dpy, window);
+ XClearWindow (dpy, window);
+}
+
+
+\f
+char *progclass = "Rocks";
+
+char *defaults [] = {
+ "Rocks.background: Black", /* to placate SGI */
+ "Rocks.foreground: #E9967A",
+ "*count: 100",
+ "*delay: 50000",
+ "*speed: 100",
+ "*rotate: true",
+ "*move: true",
+ "*use3d: False",
+ "*left3d: Blue",
+ "*right3d: Red",
+ "*delta3d: 1.5",
+ 0
+};
+
+XrmOptionDescRec options [] = {
+ { "-count", ".count", XrmoptionSepArg, 0 },
+ { "-rotate", ".rotate", XrmoptionNoArg, "true" },
+ { "-norotate", ".rotate", XrmoptionNoArg, "false" },
+ { "-move", ".move", XrmoptionNoArg, "true" },
+ { "-nomove", ".move", XrmoptionNoArg, "false" },
+ { "-delay", ".delay", XrmoptionSepArg, 0 },
+ { "-speed", ".speed", XrmoptionSepArg, 0 },
+ {"-3d", ".use3d", XrmoptionNoArg, "True"},
+ {"-no-3d", ".use3d", XrmoptionNoArg, "False"},
+ {"-left3d", ".left3d", XrmoptionSepArg, 0 },
+ {"-right3d", ".right3d", XrmoptionSepArg, 0 },
+ {"-delta3d", ".delta3d", XrmoptionSepArg, 0 },
+ { 0, 0, 0, 0 }
+};
+
+void
+screenhack (Display *dpy, Window window)
+{
+ init_rocks (dpy, window);
+ while (1)
+ {
+ rocks_once ();
+ XSync (dpy, True);
+ if (delay) usleep (delay);
+ }
+}