* ***************************************************************************
*
* Revision History:
- * 30-May-97: jwz@netscape.com: made it go vertically as well as horizontally.
- * 27-May-97: jwz@netscape.com: turned into a standalone program.
+ * 30-May-97: jwz@jwz.org: made it go vertically as well as horizontally.
+ * 27-May-97: jwz@jwz.org: turned into a standalone program.
* 2-Sep-93: xlock version (David Bagley bagleyd@bigfoot.com)
* 1988: Revised to use SunView canvas instead of gfxsw Sun Microsystems
* 1982: Orignal Algorithm Tom Duff Lucasfilm Ltd.
Display *display = MI_DISPLAY(mi);
GC gc = MI_GC(mi);
spherestruct *sp = &spheres[MI_SCREEN(mi)];
- register minx = 0, maxx = 0, miny = 0, maxy = 0, npts = 0;
+ int minx = 0, maxx = 0, miny = 0, maxy = 0, npts = 0;
if ((sp->dirx && ABS(sp->x) >= sp->radius) ||
(sp->diry && ABS(sp->y) >= sp->radius)) {