st->color_map = attributes.colormap;
if (st->color_count)
{
- free_colors (st->dpy, st->color_map, st->colors, st->color_count);
+ free_colors (attributes.screen, st->color_map,
+ st->colors, st->color_count);
st->color_count = 0;
}
st->context = XCreateGC (st->dpy, st->window, 0, &values);
st->color_count = MAXIMUM_COLOR_COUNT;
- make_color_loop (st->dpy, st->color_map,
+ make_color_loop (attributes.screen, attributes.visual, st->color_map,
0, 1, 1,
120, 1, 1,
240, 1, 1,
wander_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
+ struct state *st = (struct state *) closure;
+ st->width = w / st->size;
+ st->height = h / st->size;
+ st->width_1 = st->width - 1;
+ st->height_1 = st->height - 1;
}
static Bool
{
".background: black",
".foreground: white",
+ ".fpsSolid: true",
".advance: 1",
".density: 2",
".length: 25000",
".reset: 2500000",
".circles: False",
".size: 1",
+#ifdef USE_IPHONE
+ "*ignoreRotation: True",
+#endif
0
};