wander_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
+ struct state *st = (struct state *) closure;
+ st->width = w / st->size;
+ st->height = h / st->size;
+ st->width_1 = st->width - 1;
+ st->height_1 = st->height - 1;
}
static Bool
{
".background: black",
".foreground: white",
+ ".fpsSolid: true",
".advance: 1",
".density: 2",
".length: 25000",