int height;
unsigned int length;
unsigned int reset;
+ Bool reset_p;
unsigned int size;
int width;
int delay;
st->color_map = attributes.colormap;
if (st->color_count)
{
- free_colors (st->dpy, st->color_map, st->colors, st->color_count);
+ free_colors (attributes.screen, st->color_map,
+ st->colors, st->color_count);
st->color_count = 0;
}
st->context = XCreateGC (st->dpy, st->window, 0, &values);
st->color_count = MAXIMUM_COLOR_COUNT;
- make_color_loop (st->dpy, st->color_map,
+ make_color_loop (attributes.screen, attributes.visual, st->color_map,
0, 1, 1,
120, 1, 1,
240, 1, 1,
}
}
- if ((random () % st->reset_limit) == 0)
+ if (st->reset_p || (random () % st->reset_limit) == 0)
{
+ st->reset_p = 0;
st->eraser = erase_window (st->dpy, st->window, st->eraser);
st->color = st->colors [random () % st->color_count].pixel;
st->x = random () % st->width;
wander_reshape (Display *dpy, Window window, void *closure,
unsigned int w, unsigned int h)
{
+ struct state *st = (struct state *) closure;
+ st->width = w / st->size;
+ st->height = h / st->size;
+ st->width_1 = st->width - 1;
+ st->height_1 = st->height - 1;
}
static Bool
wander_event (Display *dpy, Window window, void *closure, XEvent *event)
{
+ struct state *st = (struct state *) closure;
+ if (screenhack_event_helper (dpy, window, event))
+ {
+ st->reset_p = 1;
+ return True;
+ }
return False;
}
".reset: 2500000",
".circles: False",
".size: 1",
+#ifdef USE_IPHONE
+ "*ignoreRotation: True",
+#endif
0
};