/* xlockmore.h --- xscreensaver compatibility layer for xlockmore modules.
- * xscreensaver, Copyright (c) 1997-2008 Jamie Zawinski <jwz@jwz.org>
+ * xscreensaver, Copyright (c) 1997-2014 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
# endif /* !HAVE_MESA_GL */
# ifdef HAVE_COCOA
-# include <OpenGL/gl.h>
+# ifndef USE_IPHONE
+# include <OpenGL/gl.h>
+# include <OpenGL/glu.h>
+# endif
+# elif defined(HAVE_ANDROID)
+# include <GLES/gl.h>
# else
# include <GL/gl.h>
+# include <GL/glu.h>
# include <GL/glx.h>
# endif
+# ifdef HAVE_JWZGLES
+# include "jwzgles.h"
+# endif /* HAVE_JWZGLES */
+
+
extern GLXContext *init_GL (ModeInfo *);
+ extern void xlockmore_reset_gl_state(void);
extern void clear_gl_error (void);
extern void check_gl_error (const char *type);
extern void xlockmore_setup (struct xscreensaver_function_table *, void *);
+extern void xlockmore_do_fps (Display *, Window, fps_state *, void *);
-/* Compatibility with the xlockmore RNG API
- (note that the xlockmore hacks never expect negative numbers.)
- */
-#define LRAND() ((long) (random() & 0x7fffffff))
-#define NRAND(n) ((int) (LRAND() % (n)))
-#define MAXRAND (2147483648.0) /* unsigned 1<<31 as a float */
-#define SRAND(n) /* already seeded by screenhack.c */
+/* The xlockmore RNG API is implemented in utils/yarandom.h. */
struct ModeInfo {
/* Used only by OpenGL programs, since FPS is tricky there. */
fps_state *fpst;
Bool fps_p;
- unsigned long polygon_count;
+ unsigned long polygon_count; /* These values are for -fps display only */
+ double recursion_depth;
#ifdef HAVE_XSHM_EXTENSION
Bool use_shm;
void (*hack_free) (ModeInfo *);
Bool (*hack_handle_events) (ModeInfo *, XEvent *);
ModeSpecOpt *opts;
+
+ unsigned int screen_count; /* Only used on the OS X and iOS ports. */
};
#endif /* __XLOCKMORE_INTERNAL_H__ */