*
* The movie people distribute their own Windows/Mac screensaver that does
* a similar thing, so I wrote one for Unix. However, that version (the
- * Windows/Mac version at http://www.whatisthematrix.com/) doesn't match my
- * memory of what the screens in the movie looked like, so my `xmatrix'
- * does things differently.
+ * Windows/Mac version at http://www.whatisthematrix.com/) doesn't match
+ * what the computer screens in the movie looked like, so my `xmatrix' does
+ * things differently.
+ *
+ * See also my `glmatrix' program, which does a 3D rendering of the similar
+ * effect that appeared in the title sequence of the movies.
*
*
* ==========================================================
* washed out. They also definitely scrolled a
* character at a time, not a pixel at a time.
*
+ * And keep in mind that this program emulates the
+ * behavior of the computer screens that were visible
+ * in the movies -- not the behavior of the effects in
+ * the title sequences.
+ *
* ==========================================================
*
*/
#include "screenhack.h"
+#include "xpm-pixmap.h"
#include <stdio.h>
#include <X11/Xutil.h>
-#ifdef HAVE_XPM
-# include <X11/xpm.h>
-# include "images/matrix0.xpm"
+#if defined(HAVE_GDK_PIXBUF) || defined(HAVE_XPM)
# include "images/matrix1.xpm"
# include "images/matrix2.xpm"
-# include "images/matrix0b.xpm"
# include "images/matrix1b.xpm"
# include "images/matrix2b.xpm"
#endif
-#include "images/matrix0.xbm"
#include "images/matrix1.xbm"
#include "images/matrix2.xbm"
-#include "images/matrix0b.xbm"
#include "images/matrix1b.xbm"
#include "images/matrix2b.xbm"
#define CHAR_COLS 16
#define CHAR_ROWS 13
#define CHAR_MAPS 3
-#define FADE_MAP 0
#define PLAIN_MAP 1
#define GLOW_MAP 2
176,177,178,195,180,181,182,183,184,185,186,187,188,189,190,191 /* 240 */
};
-typedef enum { TRACE0, TRACE1, TRACE2,
- KNOCK0, KNOCK1, KNOCK2, KNOCK3,
- KNOCK4, KNOCK5, KNOCK6, KNOCK7,
- MATRIX, DNA, BINARY, HEX } m_mode;
+#define CURSOR_GLYPH 97
+
+typedef enum { TRACEA1, TRACEA2,
+ TRACEB1, TRACEB2, SYSTEMFAILURE,
+ KNOCK, NMAP, MATRIX, DNA, BINARY, DEC, HEX } m_mode;
typedef struct {
Display *dpy;
Window window;
XWindowAttributes xgwa;
- GC draw_gc, erase_gc;
+ GC draw_gc, erase_gc, scratch_gc;
int grid_width, grid_height;
int char_width, char_height;
m_cell *cells;
+ m_cell *cursor;
m_feeder *feeders;
int nspinners;
+ Bool knock_knock_p;
Bool small_p;
Bool insert_top_p, insert_bottom_p;
m_mode mode;
int nglyphs;
int *glyph_map;
+ unsigned long colors[5];
} m_state;
static void
load_images_1 (m_state *state, int which)
{
-#ifdef HAVE_XPM
+#if defined(HAVE_GDK_PIXBUF) || defined(HAVE_XPM)
if (!get_boolean_resource ("mono", "Boolean") &&
state->xgwa.depth > 1)
{
-
-
- XpmAttributes xpmattrs;
- int result;
- xpmattrs.valuemask = 0;
-
-# ifdef XpmCloseness
- xpmattrs.valuemask |= XpmCloseness;
- xpmattrs.closeness = 40000;
-# endif
-# ifdef XpmVisual
- xpmattrs.valuemask |= XpmVisual;
- xpmattrs.visual = state->xgwa.visual;
-# endif
-# ifdef XpmDepth
- xpmattrs.valuemask |= XpmDepth;
- xpmattrs.depth = state->xgwa.depth;
-# endif
-# ifdef XpmColormap
- xpmattrs.valuemask |= XpmColormap;
- xpmattrs.colormap = state->xgwa.colormap;
-# endif
-
- result = XpmCreatePixmapFromData (state->dpy, state->window,
- (which == 0 ? (state->small_p ? matrix0b_xpm : matrix0_xpm) :
- which == 1 ? (state->small_p ? matrix1b_xpm : matrix1_xpm) :
- (state->small_p ? matrix2b_xpm : matrix2_xpm)),
- &state->images[which], 0 /* mask */,
- &xpmattrs);
- if (!state->images || (result != XpmSuccess && result != XpmColorError))
- state->images[which] = 0;
-
- state->image_width = xpmattrs.width;
- state->image_height = xpmattrs.height;
+ char **bits =
+ (which == 1 ? (state->small_p ? matrix1b_xpm : matrix1_xpm) :
+ (state->small_p ? matrix2b_xpm : matrix2_xpm));
+
+ state->images[which] =
+ xpm_data_to_pixmap (state->dpy, state->window, bits,
+ &state->image_width, &state->image_height, 0);
}
else
-#endif /* !HAVE_XPM */
+#endif /* !HAVE_XPM && !HAVE_GDK_PIXBUF */
{
unsigned long fg, bg;
- state->image_width = (state->small_p ? matrix0b_width :matrix0_width);
- state->image_height = (state->small_p ? matrix0b_height:matrix0_height);
+ state->image_width = (state->small_p ? matrix1b_width :matrix1_width);
+ state->image_height = (state->small_p ? matrix1b_height:matrix1_height);
fg = get_pixel_resource("foreground", "Foreground",
state->dpy, state->xgwa.colormap);
bg = get_pixel_resource("background", "Background",
state->dpy, state->xgwa.colormap);
state->images[which] =
XCreatePixmapFromBitmapData (state->dpy, state->window, (char *)
- (which == 0 ? (state->small_p ? matrix0b_bits :matrix0_bits) :
- which == 1 ? (state->small_p ? matrix1b_bits :matrix1_bits) :
+ (which == 1 ? (state->small_p ? matrix1b_bits :matrix1_bits) :
(state->small_p ? matrix2b_bits :matrix2_bits)),
state->image_width, state->image_height,
bg, fg, state->xgwa.depth);
static void
load_images (m_state *state)
{
- load_images_1 (state, 0);
load_images_1 (state, 1);
load_images_1 (state, 2);
}
static void
flip_images (m_state *state)
{
- flip_images_1 (state, 0);
flip_images_1 (state, 1);
flip_images_1 (state, 2);
}
if (!s)
goto FAIL;
- state->tracing = (char *) malloc (strlen (s) + 1);
- s3 = state->tracing;
+ state->tracing = (signed char *) malloc (strlen (s) + 1);
+ s3 = (char *) state->tracing;
for (s2 = s; *s2; s2++)
if (*s2 >= '0' && *s2 <= '9')
if (s3 == (char *) state->tracing)
goto FAIL;
- for (i = 0; i < strlen(state->tracing); i++)
+ for (i = 0; i < strlen((char *) state->tracing); i++)
state->tracing[i] = -state->tracing[i];
state->glyph_map = decimal_encoding;
{
XGCValues gcv;
char *insert, *mode;
+ int i;
m_state *state = (m_state *) calloc (sizeof(*state), 1);
state->dpy = dpy;
state->erase_gc = XCreateGC (state->dpy, state->window,
GCForeground|GCBackground, &gcv);
+ state->scratch_gc = XCreateGC (state->dpy, state->window, 0, &gcv);
+
+ /* Allocate colors for SYSTEM FAILURE box */
+ {
+ XColor boxcolors[] = {
+ { 0, 0x0808, 0x1E1E, 0x0808, DoRed|DoGreen|DoBlue, 0 },
+ { 0, 0x5A5A, 0xD2D2, 0x5A5A, DoRed|DoGreen|DoBlue, 0 },
+ { 0, 0xE0E0, 0xF7F7, 0xE0E0, DoRed|DoGreen|DoBlue, 0 },
+ { 0, 0x5A5A, 0xD2D2, 0x5A5A, DoRed|DoGreen|DoBlue, 0 },
+ { 0, 0x0808, 0x1E1E, 0x0808, DoRed|DoGreen|DoBlue, 0 },
+ };
+ for (i = 0; i < countof(boxcolors); i++)
+ {
+ if (XAllocColor (state->dpy, state->xgwa.colormap, &boxcolors[i]))
+ state->colors[i] = boxcolors[i].pixel;
+ else
+ state->colors[i] = gcv.foreground; /* default black */
+ }
+ }
+
state->char_width = state->image_width / CHAR_COLS;
state->char_height = state->image_height / CHAR_ROWS;
state->grid_height = state->xgwa.height / state->char_height;
state->grid_width++;
state->grid_height++;
+ if (state->grid_width < 5) state->grid_width = 5;
+ if (state->grid_height < 5) state->grid_height = 5;
state->glyph_map = matrix_encoding;
state->nglyphs = countof(matrix_encoding);
state->cells = (m_cell *)
calloc (sizeof(m_cell), state->grid_width * state->grid_height);
+ state->cursor = NULL;
state->feeders = (m_feeder *) calloc (sizeof(m_feeder), state->grid_width);
state->density = get_integer_resource ("density", "Integer");
if (insert)
free (insert);
+ state->knock_knock_p = get_boolean_resource ("knockKnock", "KnockKnock");
+
mode = get_string_resource ("mode", "Mode");
if (mode && !strcasecmp(mode, "trace"))
- state->mode = TRACE0;
+ state->mode = (((random() % 3) == 0) ? TRACEB1 : TRACEA1);
+ else if (mode && !strcasecmp(mode, "crack"))
+ state->mode = NMAP;
else if (mode && !strcasecmp(mode, "dna"))
state->mode = DNA;
- else if (mode && !strcasecmp(mode, "binary"))
+ else if (mode && (!strcasecmp(mode, "bin") ||
+ !strcasecmp(mode, "binary")))
state->mode = BINARY;
else if (mode && (!strcasecmp(mode, "hex") ||
!strcasecmp(mode, "hexadecimal")))
state->mode = HEX;
+ else if (mode && (!strcasecmp(mode, "dec") ||
+ !strcasecmp(mode, "decimal")))
+ state->mode = DEC;
else if (!mode || !*mode || !strcasecmp(mode, "matrix"))
state->mode = MATRIX;
else
state->mode = MATRIX;
}
- if (state->mode == DNA)
+ switch (state->mode)
{
+ case DNA:
state->glyph_map = dna_encoding;
state->nglyphs = countof(dna_encoding);
- }
- else if (state->mode == BINARY)
- {
+ break;
+ case BINARY:
state->glyph_map = binary_encoding;
state->nglyphs = countof(binary_encoding);
- }
- else if (state->mode == HEX)
- {
- state->glyph_map = hex_encoding;
- state->nglyphs = countof(hex_encoding);
- }
- else if (state->mode == HEX)
- {
+ break;
+ case DEC:
+ state->glyph_map = decimal_encoding;
+ state->nglyphs = countof(decimal_encoding);
+ break;
+ case HEX:
state->glyph_map = hex_encoding;
state->nglyphs = countof(hex_encoding);
- }
- else if (state->mode == TRACE0)
- init_trace (state);
- else
- {
+ break;
+ case TRACEA1: case TRACEB1:
+ init_trace (state);
+ break;
+ case NMAP:
+ break;
+ case MATRIX:
flip_images (state);
init_spinners (state);
+ break;
+ default:
+ abort();
}
return state;
if (!to->glyph)
;
else if (bottom_feeder_p)
- to->glow = 1 + (random() % 2);
+ to->glow = 1 + (random() % (state->tracing ? 4 : 2));
else
to->glow = 0;
}
switch (state->mode)
{
- case TRACE2: case MATRIX: case DNA: case BINARY: case HEX:
+ case TRACEA2: case TRACEB2:
+ case MATRIX: case DNA: case BINARY: case DEC: case HEX:
break;
default:
return;
}
}
+
+static void
+redraw_cells (m_state *state, Bool active)
+{
+ int x, y;
+ int count = 0;
+
+ for (y = 0; y < state->grid_height; y++)
+ for (x = 0; x < state->grid_width; x++)
+ {
+ m_cell *cell = &state->cells[state->grid_width * y + x];
+
+ if (cell->glyph)
+ count++;
+
+ if ((state->mode == TRACEA2 || state->mode == TRACEB2) && active)
+ {
+ int xx = x % strlen((char *) state->tracing);
+ Bool dead_p = state->tracing[xx] > 0;
+
+ if (y == 0 && x == xx)
+ cell->glyph = (dead_p
+ ? state->glyph_map[state->tracing[xx]-'0'] + 1
+ : 0);
+ else if (y == 0)
+ cell->glyph = 0;
+ else
+ cell->glyph = (dead_p ? 0 :
+ (state->glyph_map[(random()%state->nglyphs)]
+ + 1));
+
+ cell->changed = 1;
+ }
+
+ if (!cell->changed)
+ continue;
+
+ if (cell->glyph == 0 && cell != state->cursor)
+ XFillRectangle (state->dpy, state->window, state->erase_gc,
+ x * state->char_width,
+ y * state->char_height,
+ state->char_width,
+ state->char_height);
+ else
+ {
+ int g = (cell == state->cursor ? CURSOR_GLYPH : cell->glyph);
+ int cx = (g - 1) % CHAR_COLS;
+ int cy = (g - 1) / CHAR_COLS;
+ int map = ((cell->glow != 0 || cell->spinner) ? GLOW_MAP :
+ PLAIN_MAP);
+
+ XCopyArea (state->dpy, state->images[map],
+ state->window, state->draw_gc,
+ cx * state->char_width,
+ cy * state->char_height,
+ state->char_width,
+ state->char_height,
+ x * state->char_width,
+ y * state->char_height);
+ }
+
+ cell->changed = 0;
+
+ if (cell->glow > 0)
+ {
+ cell->glow--;
+ cell->changed = 1;
+ }
+ else if (cell->glow < 0)
+ abort();
+
+ if (cell->spinner && active)
+ {
+ cell->glyph = (state->glyph_map[(random()%state->nglyphs)] + 1);
+ cell->changed = 1;
+ }
+ }
+
+ if (state->cursor)
+ {
+ state->cursor->changed = 1;
+ }
+}
+
+
static int
densitizer (m_state *state)
{
}
+static void drain_matrix (m_state *);
+
static void
-hack_text (m_state *state)
+handle_events (m_state *state)
{
- int i;
- int x = 0;
- const char *s;
- switch (state->mode)
+ XSync (state->dpy, False);
+ while (XPending (state->dpy))
{
- case TRACE0: s = "Call trans opt: received.\n"
- "2-19-98 13:24:18 REC:Log>_"; break;
- case TRACE1: s = "Trace program: running_"; break;
-
- case KNOCK0: s = "Wake up, Neo..."; break;
- case KNOCK1: s = ""; break;
- case KNOCK2: s = "The Matrix has you..."; break;
- case KNOCK3: s = ""; break;
- case KNOCK4: s = "Follow the white rabbit..."; break;
- case KNOCK5: s = ""; break;
- case KNOCK6: s = "Knock knock, Neo."; break;
- case KNOCK7: s = ""; break;
-
- default: abort(); break;
+ XEvent event;
+ XNextEvent (state->dpy, &event);
+
+ if (event.xany.type == ConfigureNotify)
+ {
+ int ow = state->grid_width;
+ int oh = state->grid_height;
+ XGetWindowAttributes (state->dpy, state->window, &state->xgwa);
+ state->grid_width = state->xgwa.width / state->char_width;
+ state->grid_height = state->xgwa.height / state->char_height;
+ state->grid_width++;
+ state->grid_height++;
+ if (state->grid_width < 5) state->grid_width = 5;
+ if (state->grid_height < 5) state->grid_height = 5;
+
+ if (ow != state->grid_width ||
+ oh != state->grid_height)
+ {
+ m_cell *ncells = (m_cell *)
+ calloc (sizeof(m_cell),
+ state->grid_width * state->grid_height);
+ m_feeder *nfeeders = (m_feeder *)
+ calloc (sizeof(m_feeder), state->grid_width);
+ int x, y, i;
+
+ /* fprintf(stderr, "resize: %d x %d ==> %d x %d\n",
+ ow, oh, state->grid_width, state->grid_height); */
+
+ for (y = 0; y < oh; y++)
+ for (x = 0; x < ow; x++)
+ if (x < ow && x < state->grid_width &&
+ y < oh && y < state->grid_height)
+ ncells[y * state->grid_width + x] =
+ state->cells[y * ow + x];
+ free (state->cells);
+ state->cells = ncells;
+
+ x = (ow < state->grid_width ? ow : state->grid_width);
+ for (i = 0; i < x; i++)
+ nfeeders[i] = state->feeders[i];
+ free (state->feeders);
+ state->feeders = nfeeders;
+ }
+ }
+ else if (event.xany.type == KeyPress)
+ {
+ KeySym keysym;
+ char c = 0;
+ XLookupString (&event.xkey, &c, 1, &keysym, 0);
+ if (c == '0' && !state->tracing)
+ {
+ drain_matrix (state);
+ return;
+ }
+ else if (c == '+' || c == '=' || c == '>' || c == '.')
+ {
+ state->density += 10;
+ if (state->density > 100)
+ state->density = 100;
+ else
+ return;
+ }
+ else if (c == '-' || c == '_' || c == '<' || c == ',')
+ {
+ state->density -= 10;
+ if (state->density < 0)
+ state->density = 0;
+ else
+ return;
+ }
+ else if (c == '[' || c == '(' || c == '{')
+ {
+ state->insert_top_p = True;
+ state->insert_bottom_p = False;
+ return;
+ }
+ else if (c == ']' || c == ')' || c == '}')
+ {
+ state->insert_top_p = False;
+ state->insert_bottom_p = True;
+ return;
+ }
+ else if (c == '\\' || c == '|')
+ {
+ state->insert_top_p = True;
+ state->insert_bottom_p = True;
+ return;
+ }
+ else if ((c == 't' || c == 'T') && state->mode == MATRIX)
+ {
+ state->mode = (c == 't' ? TRACEA1 : TRACEB1);
+ flip_images (state);
+ init_trace (state);
+ return;
+ }
+ else if ((c == 'c' || c == 'k') && state->mode == MATRIX)
+ {
+ drain_matrix (state);
+ state->mode = (c == 'c' ? NMAP : KNOCK);
+ flip_images (state);
+ return;
+ }
+ }
+
+ screenhack_handle_event (state->dpy, &event);
}
+}
- for (i = 0; i < state->grid_height * state->grid_width; i++)
+
+static void
+matrix_usleep (m_state *state, unsigned long delay)
+{
+ if (!delay) return;
+
+ if (state->cursor)
{
- m_cell *cell = &state->cells[i];
- cell->changed = (cell->glyph != 0);
- cell->glyph = 0;
+ int blink_delay = 333000;
+ int tot_delay = 0;
+ m_cell *cursor = state->cursor;
+ while (tot_delay < delay)
+ {
+ if (state->cursor)
+ {
+ usleep (blink_delay * 2);
+ tot_delay += (2 * blink_delay);
+ state->cursor = NULL;
+ }
+ else
+ {
+ usleep (blink_delay);
+ tot_delay += blink_delay;
+ state->cursor = cursor;
+ }
+ cursor->changed = 1;
+ redraw_cells (state, False);
+ XSync (state->dpy, False);
+ handle_events (state);
+ }
}
-
- if (state->mode == TRACE0 || state->mode == TRACE1)
- i = 0;
else
{
- int y;
- x = ((int)state->grid_width - (int)strlen(s)) / 2;
- y = (state->grid_height / 2) - 1;
- if (y < 0) y = 0;
- if (x < 0) x = 0;
- i = (y * state->grid_width) + x;
+ XSync (state->dpy, False);
+ handle_events (state);
+ usleep (delay);
}
+}
+
+
+static void
+hack_text_1 (m_state *state,
+ int *xP, int *yP,
+ const char *s,
+ Bool typing_delay,
+ Bool transmit_delay,
+ Bool long_delay,
+ Bool visible_cursor,
+ Bool scroll_p)
+{
+ int x = *xP;
+ int y = *yP;
+ int i = state->grid_width * y + x;
+ Bool glow_p = False;
+ int long_delay_usecs = 1000000;
+
+ if (long_delay == -1)
+ long_delay = 0, long_delay_usecs /= 6;
+
+ if (y >= state->grid_height-1) return;
while (*s)
{
- if (*s == '\n')
+ m_cell *cell;
+ Bool done_p = s[1] == '\000';
+
+ long_delay = done_p;
+
+ if (*s == '\n' || x >= state->grid_width - 1)
{
- i = ((i / state->grid_width) + 1) * state->grid_width;
+ if (*s != '\n')
+ s--;
x = 0;
+ y++;
+ i = state->grid_width * y + x;
+
+ if (scroll_p)
+ {
+ int xx, yy;
+ for (yy = 0; yy < state->grid_height-1; yy++)
+ for (xx = 0; xx < state->grid_width; xx++)
+ {
+ int ii = yy * state->grid_width + xx;
+ int jj = (yy+1) * state->grid_width + xx;
+ state->cells[ii] = state->cells[jj];
+ state->cells[ii].changed = 1;
+ }
+ /* clear bottom row */
+ for (xx = 0; xx < state->grid_width; xx++)
+ {
+ int ii = yy * state->grid_width + xx;
+ state->cells[ii].glyph = 0;
+ state->cells[ii].changed = 1;
+ }
+ y--; /* move it back */
+ i = state->grid_width * y + x;
+ }
+
+ if (y >= state->grid_height) return;
+
+ cell = &state->cells[i];
+ if (visible_cursor)
+ {
+ cell->changed = 1;
+ state->cursor = cell;
+ }
}
+ else if (*s == '\010')
+ ;
+ else if (*s == '\002')
+ glow_p = True;
else
{
- m_cell *cell = &state->cells[i];
+ cell = &state->cells[i];
if (x < state->grid_width-1)
{
cell->glyph = char_map[(unsigned char) *s] + 1;
if (*s == ' ' || *s == '\t') cell->glyph = 0;
cell->changed = 1;
+ cell->glow = (glow_p ? 100 : 0);
+ if (visible_cursor)
+ {
+ m_cell *next = &state->cells[i + 1];
+ next->changed = 1;
+ state->cursor = next;
+ }
i++;
}
x++;
}
s++;
+ if (typing_delay || transmit_delay || long_delay)
+ {
+ redraw_cells (state, False);
+ XSync (state->dpy, False);
+ handle_events (state);
+ if (typing_delay)
+ {
+ usleep (50000);
+ if (typing_delay && 0 == random() % 3)
+ usleep (0xFFFFFF & ((random() % 250000) + 1));
+ }
+ else
+ if (long_delay)
+ matrix_usleep (state, long_delay_usecs);
+ else
+ usleep (20000);
+ }
+ }
+
+ *xP = x;
+ *yP = y;
+}
+
+
+static void
+zero_cells (m_state *state)
+{
+ int i;
+ for (i = 0; i < state->grid_height * state->grid_width; i++)
+ {
+ m_cell *cell = &state->cells[i];
+ cell->changed = (cell->glyph != 0);
+ cell->glyph = 0;
+ cell->glow = 0;
+ cell->spinner = 0;
+ }
+}
+
+
+static void
+hack_text (m_state *state)
+{
+ Bool typing_delay = False;
+ Bool transmit_delay = False;
+ Bool long_delay = False;
+ Bool visible_cursor = False;
+
+ switch (state->mode)
+ {
+ case KNOCK:
+ {
+ const char *blocks[] = {
+ "Wake up, Neo...",
+ "The Matrix has you...",
+ "Follow the white rabbit.",
+ " ",
+ "Knock, knock, Neo."
+ };
+ int nblocks = countof(blocks);
+ int j;
+ typing_delay = True;
+ transmit_delay = False;
+ long_delay = False;
+ visible_cursor = True;
+ for (j = 0; j < nblocks; j++)
+ {
+ int x = 3;
+ int y = 2;
+ const char *s = blocks[j];
+ if (!s[0] || !s[1]) typing_delay = False;
+ zero_cells (state);
+ hack_text_1 (state, &x, &y, s,
+ typing_delay, transmit_delay, -1,
+ visible_cursor, True);
+ matrix_usleep (state, 2000000);
+ }
+ }
+ break;
+
+ case TRACEA1: case TRACEB1:
+ {
+ const char *blocks[10];
+ int j, n = 0;
+
+ if (state->mode == TRACEA1)
+ blocks[n++] =
+ (state->grid_width >= 52
+ ? "Call trans opt: received. 2-19-98 13:24:18 REC:Log>"
+ : "Call trans opt: received.\n2-19-98 13:24:18 REC:Log>");
+ else
+ blocks[n++] =
+ (state->grid_width >= 52
+ ? "Call trans opt: received. 9-18-99 14:32:21 REC:Log>"
+ : "Call trans opt: received.\n9-18-99 14:32:21 REC:Log>");
+
+ if (state->mode == TRACEB1)
+ blocks[n++] = "WARNING: carrier anomaly";
+ blocks[n++] = "Trace program: running";
+
+ typing_delay = False;
+ transmit_delay = True;
+ long_delay = True;
+ visible_cursor = True;
+ for (j = 0; j < n; j++)
+ {
+ const char *s = blocks[j];
+ int x = 0;
+ int y = 0;
+ zero_cells (state);
+ hack_text_1 (state, &x, &y, s,
+ typing_delay, transmit_delay, long_delay,
+ visible_cursor, True);
+ }
+ matrix_usleep (state, 1000000);
+ }
+ break;
+
+ case SYSTEMFAILURE:
+ {
+ const char *s = "SYSTEM FAILURE";
+ int i;
+ float cx = ((int)state->grid_width - (int)strlen(s)) / 2 - 0.5;
+ float cy = (state->grid_height / 2) - 1.3;
+ int x, y;
+
+ if (cy < 0) cy = 0;
+ if (cx < 0) cx = 0;
+
+ XFillRectangle (state->dpy, state->window, state->erase_gc,
+ cx * state->char_width,
+ cy * state->char_height,
+ (strlen(s) + 1) * state->char_width,
+ state->char_height * 1.6);
+
+ for (i = -2; i < 3; i++)
+ {
+ XGCValues gcv;
+ gcv.foreground = state->colors[i + 2];
+ XChangeGC (state->dpy, state->scratch_gc, GCForeground, &gcv);
+ XDrawRectangle (state->dpy, state->window, state->scratch_gc,
+ cx * state->char_width - i,
+ cy * state->char_height - i,
+ (strlen(s) + 1) * state->char_width + (2 * i),
+ (state->char_height * 1.6) + (2 * i));
+ }
+
+ /* If we don't clear these out, part of the box may get overwritten */
+ for (i = 0; i < state->grid_height * state->grid_width; i++)
+ {
+ m_cell *cell = &state->cells[i];
+ cell->changed = 0;
+ }
+
+ x = ((int)state->grid_width - (int)strlen(s)) / 2;
+ y = (state->grid_height / 2) - 1;
+ if (y < 0) y = 0;
+ if (x < 0) x = 0;
+ hack_text_1 (state, &x, &y, s,
+ typing_delay, transmit_delay, long_delay,
+ visible_cursor, False);
+ }
+ break;
+
+ case NMAP:
+ {
+ /* Note that what Trinity is using here is moderately accurate:
+ She runs nmap (http://www.insecure.org/nmap/) then breaks in
+ with a (hypothetical) program called "sshnuke" that exploits
+ the (very real) SSHv1 CRC32 compensation attack detector bug
+ (http://staff.washington.edu/dittrich/misc/ssh-analysis.txt).
+
+ The command syntax of the power grid control software looks a
+ lot like Cisco IOS to me. (IOS is a descendant of VMS.)
+ */
+ const char *blocks[] = {
+ "# ",
+
+ "\001nmap 10.2.2.2\n",
+ "Starting nmap V. 2.54BETA25\n"
+
+ "\010", "\010", "\010",
+
+ "Insufficient responses for TCP sequencing (3), OS detection "
+ "may be less accurate\n"
+ "Interesting ports on 10.2.2.2:\n"
+ "(The 1538 ports scanned but not shown below are in state: "
+ "filtered)\n"
+ "Port state service\n"
+ "22/tcp open ssh\n"
+ "\n"
+ "No exact OS matches for host\n"
+ "\n"
+ "Nmap run completed -- 1 IP address (1 host up) scanned\n"
+ "# ",
+
+ "\001sshnuke 10.2.2.2 -rootpw=\"Z1ON0101\"\n",
+
+ "Connecting to 10.2.2.2:ssh ... ",
+
+ "successful.\n"
+ "Attempting to exploit SSHv1 CRC32 ... ",
+
+ "successful.\n"
+ "Resetting root password to \"Z1ON0101\".\n",
+
+ "System open: Access Level <9>\n"
+ "# ",
+
+ "\001ssh 10.2.2.2 -l root\n",
+
+ "root@10.2.2.2's password: ",
+
+ "\001\010\010\010\010\010\010\010\010\n",
+
+ "\n"
+ "RRF-CONTROL> ",
+
+ "\001disable grid nodes 21 - 48\n",
+
+ "\002Warning: Disabling nodes 21-48 will disconnect sector 11 "
+ "(27 nodes)\n"
+ "\n"
+ "\002 ARE YOU SURE? (y/n) ",
+
+ "\001\010\010y\n",
+ "\n"
+ };
+
+ int nblocks = countof(blocks);
+ int y = state->grid_height - 2;
+ int x, j;
+
+ visible_cursor = True;
+ x = 0;
+ zero_cells (state);
+ for (j = 0; j < nblocks; j++)
+ {
+ const char *s = blocks[j];
+ typing_delay = (*s == '\001');
+ if (typing_delay) s++;
+
+ long_delay = False;
+ hack_text_1 (state, &x, &y, s,
+ typing_delay, transmit_delay, long_delay,
+ visible_cursor, True);
+ }
+
+ typing_delay = False;
+ long_delay = False;
+ for (j = 21; j <= 48; j++)
+ {
+ char buf[100];
+ sprintf (buf, "\002Grid Node %d offline...\n", j);
+ hack_text_1 (state, &x, &y, buf,
+ typing_delay, transmit_delay, -1,
+ visible_cursor, True);
+
+ }
+ long_delay = True;
+ hack_text_1 (state, &x, &y, "\nRRF-CONTROL> ",
+ typing_delay, transmit_delay, long_delay,
+ visible_cursor, True);
+
+ /* De-glow all cells before draining them... */
+ for (j = 0; j < state->grid_height * state->grid_width; j++)
+ {
+ m_cell *cell = &state->cells[j];
+ cell->changed = (cell->glow != 0);
+ cell->glow = 0;
+ }
+ }
+ break;
+
+ default:
+ abort();
+ break;
+ }
+}
+
+
+static void
+drain_matrix (m_state *state)
+{
+ int delay = get_integer_resource ("delay", "Integer");
+ int i;
+
+ /* Fill the top row with empty top-feeders, to clear the screen. */
+ for (i = 0; i < state->grid_width; i++)
+ {
+ m_feeder *f = &state->feeders[i];
+ f->y = -1;
+ f->remaining = 0;
+ f->throttle = 0;
+ }
+
+ /* Turn off all the spinners, else they never go away. */
+ for (i = 0; i < state->grid_width * state->grid_height; i++)
+ if (state->cells[i].spinner)
+ {
+ state->cells[i].spinner = 0;
+ state->cells[i].changed = 1;
+ }
+
+ /* Run the machine until there are no live cells left. */
+ while (1)
+ {
+ Bool any_cells_p = False;
+ for (i = 0; i < state->grid_width * state->grid_height; i++)
+ if (state->cells[i].glyph)
+ {
+ any_cells_p = True;
+ goto FOUND;
+ }
+ FOUND:
+ if (! any_cells_p)
+ return;
+
+ feed_matrix (state);
+ redraw_cells (state, True);
+ XSync (state->dpy, False);
+ handle_events (state);
+ if (delay) usleep (delay);
}
}
+
static void
roll_state (m_state *state)
{
int delay = 0;
switch (state->mode)
{
- case TRACE0:
- delay = 3;
- state->mode = TRACE1;
+ case TRACEA1:
+ state->mode = TRACEA2;
break;
-
- case TRACE1:
- delay = 2;
- state->mode = TRACE2;
+ case TRACEB1:
+ state->mode = TRACEB2;
break;
- case TRACE2:
+ case TRACEA2:
{
Bool any = False;
int i;
- for (i = 0; i < strlen(state->tracing); i++)
+ for (i = 0; i < strlen((char *) state->tracing); i++)
if (state->tracing[i] < 0) any = True;
if (!any)
{
XSync (state->dpy, False);
- sleep (3);
+ matrix_usleep (state, 3000000);
state->mode = MATRIX;
state->glyph_map = matrix_encoding;
state->nglyphs = countof(matrix_encoding);
free (state->tracing);
state->tracing = 0;
}
- else if ((random() % 10) == 0)
+ else if ((random() % 20) == 0) /* how fast numbers are discovered */
{
- int x = random() % strlen(state->tracing);
+ int x = random() % strlen((char *) state->tracing);
if (state->tracing[x] < 0)
state->tracing[x] = -state->tracing[x];
}
break;
}
- case KNOCK0: delay = 1; state->mode++; break; /* wake */
- case KNOCK1: delay = 4; state->mode++; break;
- case KNOCK2: delay = 2; state->mode++; break; /* has */
- case KNOCK3: delay = 4; state->mode++; break;
- case KNOCK4: delay = 2; state->mode++; break; /* rabbit */
- case KNOCK5: delay = 4; state->mode++; break;
- case KNOCK6: delay = 4; state->mode++; break; /* knock */
- case KNOCK7:
+ case TRACEB2:
+ {
+ /* reversed logic from TRACEA2 */
+ Bool any = False;
+ int i;
+ for (i = 0; i < strlen((char *) state->tracing); i++)
+ if (state->tracing[i] > 0) any = True;
+
+ if ((random() % 15) == 0) {
+ if (any)
+ state->mode = SYSTEMFAILURE;
+ else
+ {
+ int x = random() % strlen((char *) state->tracing);
+ if (state->tracing[x] < 0)
+ state->tracing[x] = -state->tracing[x];
+ }
+ }
+ break;
+ }
+
+ case SYSTEMFAILURE:
+ XSync (state->dpy, False);
+ matrix_usleep (state, 6000000);
+ state->mode = MATRIX;
+ state->glyph_map = matrix_encoding;
+ state->nglyphs = countof(matrix_encoding);
+ flip_images (state);
+ drain_matrix (state);
+ matrix_usleep (state, 2000000);
+ if (state->tracing) {
+ free (state->tracing);
+ state->tracing = 0;
+ }
+ break;
+
+ case KNOCK:
+ case NMAP:
state->mode = MATRIX;
state->glyph_map = matrix_encoding;
state->nglyphs = countof(matrix_encoding);
break;
case MATRIX:
- if (! (random() % 5000))
+ if (state->knock_knock_p && (! (random() % 3500)))
{
- state->mode = KNOCK0;
+ drain_matrix (state);
+ if (! (random() % 5))
+ state->mode = NMAP;
+ else
+ state->mode = KNOCK;
+
flip_images (state);
}
break;
- case DNA: case BINARY: case HEX:
+ case DNA: case BINARY: case DEC: case HEX:
break;
default:
break;
}
- if (delay)
- {
- XSync (state->dpy, False);
- sleep (delay);
- }
+ matrix_usleep (state, delay * 1000000);
+ state->cursor = NULL;
}
switch (state->mode)
{
- case TRACE0: case TRACE1:
- case KNOCK0: case KNOCK1: case KNOCK2: case KNOCK3:
- case KNOCK4: case KNOCK5: case KNOCK6: case KNOCK7:
+ case TRACEA1: case TRACEB1: case SYSTEMFAILURE:
+ case KNOCK: case NMAP:
hack_text (state);
return;
- case TRACE2: case MATRIX: case DNA: case BINARY: case HEX:
+ case TRACEA2: case TRACEB2:
+ case MATRIX: case DNA: case BINARY: case DEC: case HEX:
break;
default:
abort(); break;
int i = random() % (state->grid_width / 2);
while (--i > 0)
{
- int x = random() % state->grid_width;
- int y = random() % state->grid_height;
- m_cell *cell = &state->cells[state->grid_width * y + x];
+ int yy = random() % state->grid_height;
+ int xx = random() % state->grid_width;
+ m_cell *cell = &state->cells[state->grid_width * yy + xx];
if (cell->glyph && cell->glow == 0)
{
cell->glow = random() % 10;
if ((random() % 4) != 0)
f->remaining = 0;
- if (state->mode == TRACE2)
+ if (state->mode == TRACEA2 || state->mode == TRACEB2)
bottom_feeder_p = True;
if (state->insert_top_p && state->insert_bottom_p)
bottom_feeder_p = (random() & 1);
f->y = -1;
}
- if (!state->mode == TRACE2 &&
+ if (!state->mode == TRACEA2 && !state->mode == TRACEB2 &&
! (random() % 500))
init_spinners (state);
}
static void
draw_matrix (m_state *state)
{
- int x, y;
- int count = 0;
-
feed_matrix (state);
hack_matrix (state);
-
- for (y = 0; y < state->grid_height; y++)
- for (x = 0; x < state->grid_width; x++)
- {
- m_cell *cell = &state->cells[state->grid_width * y + x];
-
- if (cell->glyph)
- count++;
-
- if (state->mode == TRACE2)
- {
- int xx = x % strlen(state->tracing);
- Bool dead_p = state->tracing[xx] > 0;
-
- if (y == 0 && x == xx)
- cell->glyph = (dead_p
- ? state->glyph_map[state->tracing[xx]-'0'] + 1
- : 0);
- else if (y == 0)
- cell->glyph = 0;
- else
- cell->glyph = (dead_p ? 0 :
- (state->glyph_map[(random()%state->nglyphs)]
- + 1));
-
- cell->changed = 1;
- }
-
- if (!cell->changed)
- continue;
-
- if (cell->glyph == 0)
- XFillRectangle (state->dpy, state->window, state->erase_gc,
- x * state->char_width,
- y * state->char_height,
- state->char_width,
- state->char_height);
- else
- {
- int cx = (cell->glyph - 1) % CHAR_COLS;
- int cy = (cell->glyph - 1) / CHAR_COLS;
- int map = ((cell->glow > 0 || cell->spinner) ? GLOW_MAP :
- (cell->glow == 0) ? PLAIN_MAP :
- GLOW_MAP);
-
- XCopyArea (state->dpy, state->images[map],
- state->window, state->draw_gc,
- cx * state->char_width,
- cy * state->char_height,
- state->char_width,
- state->char_height,
- x * state->char_width,
- y * state->char_height);
- }
-
- cell->changed = 0;
-
- if (cell->glow > 0)
- {
- cell->glow--;
- cell->changed = 1;
- }
- else if (cell->glow < 0)
- {
- cell->glow++;
- if (cell->glow == 0)
- cell->glyph = 0;
- cell->changed = 1;
- }
-
- if (cell->spinner)
- {
- cell->glyph = (state->glyph_map[(random()%state->nglyphs)] + 1);
- cell->changed = 1;
- }
- }
-
+ redraw_cells (state, True);
roll_state (state);
#if 0
char *defaults [] = {
".background: black",
- ".foreground: green",
+ ".foreground: #00AA00",
"*small: ",
"*delay: 10000",
"*insert: both",
"*mode: Matrix",
- "*tracePhone: (212) 555-0690",
+ "*tracePhone: (312) 555-0690",
"*spinners: 5",
"*density: 75",
+ "*knockKnock: False",
+ "*geometry: 800x600",
0
};
{ "-both", ".insert", XrmoptionNoArg, "both" },
{ "-density", ".density", XrmoptionSepArg, 0 },
{ "-trace", ".mode", XrmoptionNoArg, "trace" },
+ { "-crack", ".mode", XrmoptionNoArg, "crack"},
{ "-phone", ".tracePhone", XrmoptionSepArg, 0 },
{ "-dna", ".mode", XrmoptionNoArg, "DNA" },
{ "-binary", ".mode", XrmoptionNoArg, "binary" },
{ "-hexadecimal", ".mode", XrmoptionNoArg, "hexadecimal"},
+ { "-decimal", ".mode", XrmoptionNoArg, "decimal"},
+ { "-knock-knock", ".knockKnock", XrmoptionNoArg, "True" },
{ 0, 0, 0, 0 }
};
{
draw_matrix (state);
XSync (dpy, False);
- screenhack_handle_events (dpy);
+ handle_events (state);
if (delay) usleep (delay);
}
}