-/* xscreensaver, Copyright (c) 1992, 1993, 1994, 1997
- * Jamie Zawinski <jwz@jwz.org>
+/* xscreensaver, Copyright (c) 1992-2014 Jamie Zawinski <jwz@jwz.org>
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
#ifndef __GRABSCREEN_H__
#define __GRABSCREEN_H__
-/* This will write a snapshot of the screen image into the given window.
- Beware that the colormap of the window may also be changed (to match
- the bits that were drawn.)
+/* This will write an image onto the given Drawable.
+ The Drawable (arg 3) may be a Window or a Pixmap.
+
+ The Window must be the top-level window. The image *may or may not*
+ be written to the window, though it will definitely be written to
+ the drawable. It's fine for args 2 and 3 to be the same window, or
+ for arg 2 to be a Window, and arg 3 to be a Pixmap.
+
+ The loaded image might be from a file, or from a screen shot of the
+ desktop, or from the system's video input, depending on user
+ preferences.
+
+ When the callback is called, the image data will have been loaded
+ into the given drawable. Copy `name' if you want to keep it.
+
+ If it is from a file, then the `filename' argument will be the name
+ of the file. It may be NULL. If you want to keep this string, copy it.
+
+ The size and position of the image is in the `geometry' arg.
+ The image will generally have been scaled up to fit the window, but
+ if a loaded file had a different aspect ratio than the window, it
+ will have been centered, and the returned coords will describe that.
+
+ Many colors may be allocated from the window's colormap.
+ */
+extern void load_image_async (Screen *, Window, Drawable,
+ void (*callback) (Screen *, Window,
+ Drawable,
+ const char *name,
+ XRectangle *geometry,
+ void *closure),
+ void *closure);
+
+/* A utility wrapper around load_image_async() that is simpler if you
+ are only loading a single image at a time: just keep calling it
+ periodically until it returns NULL. When it does, the image has
+ been loaded.
*/
-extern void grab_screen_image (Screen *, Window);
+typedef struct async_load_state async_load_state;
+extern async_load_state *load_image_async_simple (async_load_state *,
+ Screen *,
+ Window top_level,
+ Drawable target,
+ char **filename_ret,
+ XRectangle *geometry_ret);
+
/* Whether one should use GCSubwindowMode when drawing on this window
(assuming a screen image has been grabbed onto it.) Yes, this is a
total kludge. */
extern Bool use_subwindow_mode_p(Screen *screen, Window window);
+/* Whether the given window is:
+ - the real root window;
+ - the virtual root window;
+ - a direct child of the root window;
+ - a direct child of the window manager's decorations.
+ */
+extern Bool top_level_window_p(Screen *screen, Window window);
+
+
+/* Don't call this: this is for the "xscreensaver-getimage" program only. */
+extern void grab_screen_image_internal (Screen *, Window);
+
+/* Don't use these: this is how "xscreensaver-getimage" and "grabclient.c"
+ pass the file name around. */
+#define XA_XSCREENSAVER_IMAGE_FILENAME "_SCREENSAVER_IMAGE_FILENAME"
+#define XA_XSCREENSAVER_IMAGE_GEOMETRY "_SCREENSAVER_IMAGE_GEOMETRY"
+
+/* For debugging: turn on verbosity. */
+extern void grabscreen_verbose (void);
+
+#ifdef HAVE_JWXYZ
+/* Don't use these: internal interface of grabclient.c. */
+extern Bool osx_grab_desktop_image (Screen *, Window, Drawable,
+ XRectangle *geom_ret);
+extern Bool osx_load_image_file (Screen *, Window, Drawable,
+ const char *filename, XRectangle *geom_ret);
+#endif /* HAVE_JWXYZ */
+
+#ifdef USE_IPHONE
+extern void ios_load_random_image (void (*callback) (void *uiimage,
+ const char *filename,
+ int w, int h,
+ void *closure),
+ void *closure,
+ int width, int height);
+#endif /* USE_IPHONE */
+
+#ifdef HAVE_ANDROID
+char *jwxyz_load_random_image (Display *dpy, /* utils/grabclient.c */
+ int *width_ret, int *height_ret,
+ char **name_ret);
+#endif
+
#endif /* __GRABSCREEN_H__ */