}
spline*
-make_spline (u_int size)
+make_spline (unsigned int size)
{
spline* s = (spline*)calloc (1, sizeof (spline));
if (!s)
rectangle_out->width = max_x - min_x;
rectangle_out->height = max_y - min_y;
}
+
+void
+free_spline(spline * s)
+{
+ free ((void *) s->control_x);
+ free ((void *) s->control_y);
+ free ((void *) s->points);
+ free ((void *) s);
+}