X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=OSX%2FXScreenSaverGLView.m;h=3d3aeeaba4b438fb84d0b57eeeaac642e4b79533;hb=c141c2b05e374757b6499d12bb8a6d4d943b1529;hp=da155211a3c058f32d5f7a5424179cf519be41c8;hpb=c70f94f648d51bb4828193124f325fa52b0e57f3;p=xscreensaver diff --git a/OSX/XScreenSaverGLView.m b/OSX/XScreenSaverGLView.m index da155211..3d3aeeab 100644 --- a/OSX/XScreenSaverGLView.m +++ b/OSX/XScreenSaverGLView.m @@ -47,6 +47,8 @@ extern void check_gl_error (const char *type); # ifndef USE_IPHONE [NSOpenGLContext clearCurrentContext]; # endif // !USE_IPHONE + + clear_gl_error(); // This hack is defunct, don't let this linger. } @@ -80,6 +82,16 @@ extern void check_gl_error (const char *type); } +#ifdef USE_IPHONE +/* With GL programs, drawing at full resolution isn't a problem. + */ +- (CGFloat) hackedContentScaleFactor +{ + return [self contentScaleFactor]; +} +#endif // USE_IPHONE + + - (void) setOglContext: (NSOpenGLContext *) ctx { ogl_ctx = ctx; @@ -87,9 +99,9 @@ extern void check_gl_error (const char *type); # ifdef USE_IPHONE [EAGLContext setCurrentContext: ogl_ctx]; - double s = self.contentScaleFactor; - int w = s * [self frame].size.width; - int h = s * [self frame].size.height; + double s = [self hackedContentScaleFactor]; + int w = s * [self bounds].size.width; + int h = s * [self bounds].size.height; if (gl_framebuffer) glDeleteFramebuffersOES (1, &gl_framebuffer); if (gl_renderbuffer) glDeleteRenderbuffersOES (1, &gl_renderbuffer); @@ -171,11 +183,21 @@ extern void check_gl_error (const char *type); return [CAEAGLLayer class]; } +- (void) swapBuffers +{ + glBindRenderbufferOES (GL_RENDERBUFFER_OES, gl_renderbuffer); + [ogl_ctx presentRenderbuffer:GL_RENDERBUFFER_OES]; +} +#endif // USE_IPHONE + + +#ifdef USE_BACKBUFFER + +- (void) initLayer +{ + // Do nothing. +} -/* On MacOS: drawRect does nothing, and animateOneFrame renders. - On iOS GL: drawRect does nothing, and animateOneFrame renders. - On iOS X11: drawRect renders, and animateOneFrame marks the view dirty. - */ - (void)drawRect:(NSRect)rect { } @@ -183,9 +205,15 @@ extern void check_gl_error (const char *type); - (void) animateOneFrame { +# ifdef USE_IPHONE UIGraphicsPushContext (backbuffer); +#endif + [self render_x11]; + +# ifdef USE_IPHONE UIGraphicsPopContext(); +#endif } @@ -200,8 +228,12 @@ extern void check_gl_error (const char *type); // Don't resize the X11 window to match rotation. // Rotation and scaling are handled in GL. // - NSRect f = [self frame]; - double s = self.contentScaleFactor; +# ifdef USE_IPHONE + double s = [self hackedContentScaleFactor]; +# else + double s = 1; +# endif + NSRect f = [self bounds]; backbuffer_size.width = (int) (s * f.size.width); backbuffer_size.height = (int) (s * f.size.height); @@ -215,13 +247,6 @@ extern void check_gl_error (const char *type); CGColorSpaceRelease (cs); } } - - -- (void) swapBuffers -{ - glBindRenderbufferOES (GL_RENDERBUFFER_OES, gl_renderbuffer); - [ogl_ctx presentRenderbuffer:GL_RENDERBUFFER_OES]; -} # endif // USE_IPHONE @@ -240,14 +265,19 @@ extern void check_gl_error (const char *type); */ -// redefine these now since they don't work when not inside an ObjC method. +// redefine NSAssert, etc. here since they don't work when not inside +// an ObjC method. #undef NSAssert #undef NSAssert1 #undef NSAssert2 -#define NSAssert(CC,S) do { if (!(CC)) { NSLog(S); abort();}} while(0) -#define NSAssert1(CC,S,A) do { if (!(CC)) { NSLog(S,A); abort();}} while(0) -#define NSAssert2(CC,S,A,B) do { if (!(CC)) { NSLog(S,A,B);abort();}} while(0) +#define NSASS(S) \ + jwxyz_abort ("%s", [(S) cStringUsingEncoding:NSUTF8StringEncoding]) +#define NSAssert(CC,S) do { if (!(CC)) { NSASS((S)); }} while(0) +#define NSAssert1(CC,S,A) do { if (!(CC)) { \ + NSASS(([NSString stringWithFormat: S, A])); }} while(0) +#define NSAssert2(CC,S,A,B) do { if (!(CC)) { \ + NSASS(([NSString stringWithFormat: S, A, B])); }} while(0) /* Called by OpenGL savers using the XLockmore API.