X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=OSX%2FXScreenSaverGLView.m;h=da77021c89f63f489970a054f7b1d8e30d03edcb;hb=7edd66e6bd3209013ee059819747b10b5835635b;hp=3d3aeeaba4b438fb84d0b57eeeaac642e4b79533;hpb=c141c2b05e374757b6499d12bb8a6d4d943b1529;p=xscreensaver diff --git a/OSX/XScreenSaverGLView.m b/OSX/XScreenSaverGLView.m index 3d3aeeab..da77021c 100644 --- a/OSX/XScreenSaverGLView.m +++ b/OSX/XScreenSaverGLView.m @@ -1,13 +1,13 @@ -/* xscreensaver, Copyright (c) 2006-2012 Jamie Zawinski -* -* Permission to use, copy, modify, distribute, and sell this software and its -* documentation for any purpose is hereby granted without fee, provided that -* the above copyright notice appear in all copies and that both that -* copyright notice and this permission notice appear in supporting -* documentation. No representations are made about the suitability of this -* software for any purpose. It is provided "as is" without express or -* implied warranty. -*/ +/* xscreensaver, Copyright (c) 2006-2014 Jamie Zawinski + * + * Permission to use, copy, modify, distribute, and sell this software and its + * documentation for any purpose is hereby granted without fee, provided that + * the above copyright notice appear in all copies and that both that + * copyright notice and this permission notice appear in supporting + * documentation. No representations are made about the suitability of this + * software for any purpose. It is provided "as is" without express or + * implied warranty. + */ /* This is a subclass of Apple's ScreenSaverView that knows how to run xscreensaver programs without X11 via the dark magic of the "jwxyz" @@ -87,7 +87,13 @@ extern void check_gl_error (const char *type); */ - (CGFloat) hackedContentScaleFactor { - return [self contentScaleFactor]; + NSSize ssize = [[[UIScreen mainScreen] currentMode] size]; + NSSize bsize = [self bounds].size; + + // Ratio of screen size in pixels to view size in points. + GLfloat s = ((ssize.width > ssize.height ? ssize.width : ssize.height) / + (bsize.width > bsize.height ? bsize.width : bsize.height)); + return s; } #endif // USE_IPHONE @@ -207,13 +213,13 @@ extern void check_gl_error (const char *type); { # ifdef USE_IPHONE UIGraphicsPushContext (backbuffer); -#endif +# endif [self render_x11]; # ifdef USE_IPHONE UIGraphicsPopContext(); -#endif +# endif } @@ -223,31 +229,31 @@ extern void check_gl_error (const char *type); and discarded. That's ok, though, because mostly it's just calls to XClearWindow and housekeeping stuff like that. So we make a tiny one. */ -- (void) createBackbuffer +- (void) createBackbuffer:(CGSize)new_size { - // Don't resize the X11 window to match rotation. - // Rotation and scaling are handled in GL. - // -# ifdef USE_IPHONE - double s = [self hackedContentScaleFactor]; -# else - double s = 1; -# endif - NSRect f = [self bounds]; - backbuffer_size.width = (int) (s * f.size.width); - backbuffer_size.height = (int) (s * f.size.height); + backbuffer_size = new_size; if (! backbuffer) { CGColorSpaceRef cs = CGColorSpaceCreateDeviceRGB(); int w = 8; int h = 8; - backbuffer = CGBitmapContextCreate (NULL, w, h, + backbuffer = CGBitmapContextCreate (NULL, w, h, // yup, only 8px x 8px. 8, w*4, cs, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease (cs); } } -# endif // USE_IPHONE +# endif // USE_BACKBUFFER + + +/* When changing the device orientation, leave the X11 Window and glViewport + in portrait configuration. OpenGL hacks examine current_device_rotation() + within the scene as needed. + */ +- (BOOL)reshapeRotatedWindow +{ + return NO; +} - (void)dealloc { @@ -338,6 +344,7 @@ init_GL (ModeInfo *mi) NSAssert (pixfmt, @"unable to create NSOpenGLPixelFormat"); + // #### Analyze says: "Potential leak of an object stored into pixfmt" ctx = [[NSOpenGLContext alloc] initWithFormat:pixfmt shareContext:nil]; @@ -349,9 +356,8 @@ init_GL (ModeInfo *mi) [ctx setValues:&r forParameter:NSOpenGLCPSwapInterval]; // check_gl_error ("NSOpenGLCPSwapInterval"); // SEGV sometimes. Too early? - // #### "Build and Analyze" says that ctx leaks, because it doesn't - // seem to realize that makeCurrentContext retains it (right?) - // Not sure what to do to make this warning go away. + // #### Analyze says: "Potential leak of an object stored into "ctx" + // But makeCurrentContext retains it (right?) [ctx makeCurrentContext]; check_gl_error ("makeCurrentContext"); @@ -397,9 +403,9 @@ init_GL (ModeInfo *mi) eagl_layer.opaque = TRUE; eagl_layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: - kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, - [NSNumber numberWithBool:!dbuf_p], kEAGLDrawablePropertyRetainedBacking, - nil]; + kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, + [NSNumber numberWithBool:!dbuf_p], kEAGLDrawablePropertyRetainedBacking, + nil]; // Without this, the GL frame buffer is half the screen resolution! eagl_layer.contentsScale = [UIScreen mainScreen].scale; @@ -410,11 +416,25 @@ init_GL (ModeInfo *mi) if (!ogl_ctx) return 0; [view setOglContext:ogl_ctx]; + // #### Analyze says "Potential leak of an object stored into ogl_ctx" check_gl_error ("OES_init"); + jwzgles_reset (); + # endif // USE_IPHONE + // I don't know why this is necessary, but it beats randomly having some + // textures be upside down. + // + glMatrixMode(GL_TEXTURE); + glLoadIdentity(); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + // Caller expects a pointer to an opaque struct... which it dereferences. // Don't ask me, it's historical... static int blort = -1;