X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fb_lockglue.c;h=90880d17fa9fe06ae52b5489342989c5df848fda;hb=aa75c7476aeaa84cf3abc192b376a8b03c325213;hp=22c723a338ac8daa82a6d3461bfd2f548f0aebab;hpb=49f5b54f312fe4ac2e9bc47581a72451bd0e8439;p=xscreensaver diff --git a/hacks/glx/b_lockglue.c b/hacks/glx/b_lockglue.c index 22c723a3..90880d17 100644 --- a/hacks/glx/b_lockglue.c +++ b/hacks/glx/b_lockglue.c @@ -34,16 +34,7 @@ struct glb_config glb_config = 1.5, /* scale_factor */ -4, /* screen_bottom */ 4, /* screen_top */ -#if 0 - {0.1, 0.0, 0.4, 0.0}, /* bg_colour */ -#else - {0.0, 0.0, 0.0, 0.0}, /* bg_colour */ -#endif -#if 0 - {0.7, 0.7, 0.0, 0.3} /* bubble_colour */ -#else {0.0, 0.0, 0.7, 0.3} /* bubble_colour */ -#endif }; #ifdef STANDALONE @@ -62,7 +53,7 @@ struct glb_config glb_config = #define DEF_TRANSPARENT "True" -#define DEF_COLOR "random" +#define DEF_BUBBLECOLOR "random" static Bool transparent_p; static char *bubble_color_str; @@ -73,12 +64,12 @@ static char *bubble_color_str; static XrmOptionDescRec opts[] = { { "-transparent", ".transparent", XrmoptionNoArg, "True" }, { "+transparent", ".transparent", XrmoptionNoArg, "False" }, - { "-color", ".bubble3d.bubblecolor", XrmoptionSepArg, 0 }, + { "-color", ".bubblecolor", XrmoptionSepArg, 0 }, }; static argtype vars[] = { {&transparent_p, "transparent", "Transparent", DEF_TRANSPARENT, t_Bool}, - {&bubble_color_str, "bubblecolor", "BubbleColor", DEF_COLOR, t_String}, + {&bubble_color_str, "bubblecolor", "BubbleColor", DEF_BUBBLECOLOR, t_String}, }; ENTRYPOINT ModeSpecOpt bubble3d_opts = {countof(opts), opts, countof(vars), vars, NULL}; @@ -206,7 +197,20 @@ draw_bubble3d(ModeInfo * mi) glXMakeCurrent(display, window, *(c->glx_context)); glb_config.polygon_count = 0; + glPushMatrix(); + +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi); + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (1/h, 1/h, 1/h); + glRotatef(o, 0, 0, 1); + } +# endif + do_display(c); + glPopMatrix(); mi->polygon_count = glb_config.polygon_count; if (mi->fps_p) do_fps (mi);