X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fb_lockglue.c;h=90880d17fa9fe06ae52b5489342989c5df848fda;hb=aa75c7476aeaa84cf3abc192b376a8b03c325213;hp=4f24c53f117c32e3913ef373b6646b45ea333386;hpb=3f438031d610c7e15fd33876a879b97e290e05fb;p=xscreensaver diff --git a/hacks/glx/b_lockglue.c b/hacks/glx/b_lockglue.c index 4f24c53f..90880d17 100644 --- a/hacks/glx/b_lockglue.c +++ b/hacks/glx/b_lockglue.c @@ -34,31 +34,15 @@ struct glb_config glb_config = 1.5, /* scale_factor */ -4, /* screen_bottom */ 4, /* screen_top */ -#if 0 - {0.1, 0.0, 0.4, 0.0}, /* bg_colour */ -#else - {0.0, 0.0, 0.0, 0.0}, /* bg_colour */ -#endif -#if 0 - {0.7, 0.7, 0.0, 0.3} /* bubble_colour */ -#else {0.0, 0.0, 0.7, 0.3} /* bubble_colour */ -#endif }; #ifdef STANDALONE -#define PROGCLASS "Bubble3D" -#define HACK_INIT init_bubble3d -#define HACK_RESHAPE reshape_bubble3d -#define HACK_DRAW draw_bubble3d -#define bubble3d_opts xlockmore_opts - # define DEFAULTS "*delay: 10000 \n" \ "*showFPS: False \n" -#define DEF_TRANSPARENT "False" -#define DEF_COLOR "random" - +# define refresh_bubble3d 0 +# define bubble3d_handle_event 0 #include "xlockmore.h" #else #include "xlock.h" @@ -67,6 +51,10 @@ struct glb_config glb_config = #ifdef USE_GL + +#define DEF_TRANSPARENT "True" +#define DEF_BUBBLECOLOR "random" + static Bool transparent_p; static char *bubble_color_str; @@ -76,15 +64,15 @@ static char *bubble_color_str; static XrmOptionDescRec opts[] = { { "-transparent", ".transparent", XrmoptionNoArg, "True" }, { "+transparent", ".transparent", XrmoptionNoArg, "False" }, - { "-color", ".bubble3d.bubblecolor", XrmoptionSepArg, 0 }, + { "-color", ".bubblecolor", XrmoptionSepArg, 0 }, }; static argtype vars[] = { {&transparent_p, "transparent", "Transparent", DEF_TRANSPARENT, t_Bool}, - {&bubble_color_str, "bubblecolor", "BubbleColor", DEF_COLOR, t_String}, + {&bubble_color_str, "bubblecolor", "BubbleColor", DEF_BUBBLECOLOR, t_String}, }; -ModeSpecOpt bubble3d_opts = {countof(opts), opts, countof(vars), vars, NULL}; +ENTRYPOINT ModeSpecOpt bubble3d_opts = {countof(opts), opts, countof(vars), vars, NULL}; #ifdef USE_MODULES ModStruct bubbles3d_description = @@ -149,7 +137,7 @@ init(struct context *c) c->draw_context = glb_draw_init(); } -void +ENTRYPOINT void reshape_bubble3d(ModeInfo *mi, int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); @@ -167,7 +155,7 @@ do_display(struct context *c) glb_draw_step(c->draw_context); } -void +ENTRYPOINT void init_bubble3d(ModeInfo * mi) { Display *display = MI_DISPLAY(mi); @@ -176,7 +164,7 @@ init_bubble3d(ModeInfo * mi) struct context *c; if (contexts == 0) { - contexts = (struct context *) malloc(sizeof (struct context) * MI_NUM_SCREENS(mi)); + contexts = (struct context *) calloc(sizeof (struct context), MI_NUM_SCREENS(mi)); if (contexts == 0) return; @@ -194,7 +182,7 @@ init_bubble3d(ModeInfo * mi) MI_CLEARWINDOW(mi); } -void +ENTRYPOINT void draw_bubble3d(ModeInfo * mi) { struct context *c = &contexts[MI_SCREEN(mi)]; @@ -209,7 +197,20 @@ draw_bubble3d(ModeInfo * mi) glXMakeCurrent(display, window, *(c->glx_context)); glb_config.polygon_count = 0; + glPushMatrix(); + +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi); + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (1/h, 1/h, 1/h); + glRotatef(o, 0, 0, 1); + } +# endif + do_display(c); + glPopMatrix(); mi->polygon_count = glb_config.polygon_count; if (mi->fps_p) do_fps (mi); @@ -217,23 +218,30 @@ draw_bubble3d(ModeInfo * mi) glXSwapBuffers(display, window); } -void +#ifndef STANDALONE +ENTRYPOINT void change_bubble3d(ModeInfo * mi) { /* nothing */ } +#endif /* !STANDALONE */ -void +ENTRYPOINT void release_bubble3d(ModeInfo * mi) { - struct context *c = &contexts[MI_SCREEN(mi)]; - - if (contexts != 0) { - glb_draw_end(c->draw_context); - (void) free((void *) contexts); - contexts = 0; - } - FreeAllGL(mi); + if (contexts) { + int screen; + for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) { + struct context *c = &contexts[screen]; + if (c->draw_context) + glb_draw_end(c->draw_context); + } + free (contexts); + contexts = 0; + } + FreeAllGL(mi); } +XSCREENSAVER_MODULE ("Bubble3D", bubble3d) + #endif /* USE_GL */