X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fb_lockglue.c;h=cdc829e1b476a5927757e872e0a115ae3ce29c9c;hb=39809ded547bdbb08207d3e514950425215b4410;hp=22c723a338ac8daa82a6d3461bfd2f548f0aebab;hpb=49f5b54f312fe4ac2e9bc47581a72451bd0e8439;p=xscreensaver diff --git a/hacks/glx/b_lockglue.c b/hacks/glx/b_lockglue.c index 22c723a3..cdc829e1 100644 --- a/hacks/glx/b_lockglue.c +++ b/hacks/glx/b_lockglue.c @@ -34,24 +34,15 @@ struct glb_config glb_config = 1.5, /* scale_factor */ -4, /* screen_bottom */ 4, /* screen_top */ -#if 0 - {0.1, 0.0, 0.4, 0.0}, /* bg_colour */ -#else - {0.0, 0.0, 0.0, 0.0}, /* bg_colour */ -#endif -#if 0 - {0.7, 0.7, 0.0, 0.3} /* bubble_colour */ -#else {0.0, 0.0, 0.7, 0.3} /* bubble_colour */ -#endif }; #ifdef STANDALONE # define DEFAULTS "*delay: 10000 \n" \ "*showFPS: False \n" -# define refresh_bubble3d 0 -# define bubble3d_handle_event 0 +# define release_bubble3d 0 +# define bubble3d_handle_event xlockmore_no_events #include "xlockmore.h" #else #include "xlock.h" @@ -62,7 +53,7 @@ struct glb_config glb_config = #define DEF_TRANSPARENT "True" -#define DEF_COLOR "random" +#define DEF_BUBBLECOLOR "random" static Bool transparent_p; static char *bubble_color_str; @@ -73,12 +64,12 @@ static char *bubble_color_str; static XrmOptionDescRec opts[] = { { "-transparent", ".transparent", XrmoptionNoArg, "True" }, { "+transparent", ".transparent", XrmoptionNoArg, "False" }, - { "-color", ".bubble3d.bubblecolor", XrmoptionSepArg, 0 }, + { "-color", ".bubblecolor", XrmoptionSepArg, 0 }, }; static argtype vars[] = { {&transparent_p, "transparent", "Transparent", DEF_TRANSPARENT, t_Bool}, - {&bubble_color_str, "bubblecolor", "BubbleColor", DEF_COLOR, t_String}, + {&bubble_color_str, "bubblecolor", "BubbleColor", DEF_BUBBLECOLOR, t_String}, }; ENTRYPOINT ModeSpecOpt bubble3d_opts = {countof(opts), opts, countof(vars), vars, NULL}; @@ -88,10 +79,10 @@ ModStruct bubbles3d_description = {"bubbles3d", "init_bubble3d", "draw_bubble3d", - "release_bubble3d", + NULL, "change_bubble3d", "init_bubble3d", - NULL, + "free_bubble3d", &bubble3d_opts, 1000, 1, 2, 1, 64, 1.0, "", "Richard Jones's GL bubbles", @@ -147,15 +138,23 @@ init(struct context *c) } ENTRYPOINT void -reshape_bubble3d(ModeInfo *mi, int w, int h) +reshape_bubble3d(ModeInfo *mi, int width, int height) { - glViewport(0, 0, (GLsizei) w, (GLsizei) h); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45, (GLdouble) w / (GLdouble) h, 3, 8); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0, 0, -5); + double h = (GLfloat) height / (GLfloat) width; + int y = 0; + + if (width > height * 5) { /* tiny window: show middle */ + height = width * 9/16; + y = -height/2; + h = height / (GLfloat) width; + } + glViewport(0, 0, width, height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(45, 1/h, 3, 8); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glTranslatef(0, 0, -5); } static void @@ -172,12 +171,7 @@ init_bubble3d(ModeInfo * mi) int screen = MI_SCREEN(mi); struct context *c; - if (contexts == 0) { - contexts = (struct context *) calloc(sizeof (struct context), MI_NUM_SCREENS(mi)); - - if (contexts == 0) - return; - } + MI_INIT (mi, contexts); c = &contexts[screen]; c->glx_context = init_GL(mi); init_colors(mi); @@ -206,7 +200,20 @@ draw_bubble3d(ModeInfo * mi) glXMakeCurrent(display, window, *(c->glx_context)); glb_config.polygon_count = 0; + glPushMatrix(); + +# ifdef HAVE_MOBILE /* Keep it the same relative size when rotated. */ + { + GLfloat h = MI_HEIGHT(mi) / (GLfloat) MI_WIDTH(mi); + int o = (int) current_device_rotation(); + if (o != 0 && o != 180 && o != -180) + glScalef (1/h, 1/h, 1/h); + glRotatef(o, 0, 0, 1); + } +# endif + do_display(c); + glPopMatrix(); mi->polygon_count = glb_config.polygon_count; if (mi->fps_p) do_fps (mi); @@ -223,19 +230,11 @@ change_bubble3d(ModeInfo * mi) #endif /* !STANDALONE */ ENTRYPOINT void -release_bubble3d(ModeInfo * mi) +free_bubble3d(ModeInfo * mi) { - if (contexts) { - int screen; - for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) { - struct context *c = &contexts[screen]; - if (c->draw_context) - glb_draw_end(c->draw_context); - } - free (contexts); - contexts = 0; - } - FreeAllGL(mi); + struct context *c = &contexts[MI_SCREEN(mi)]; + if (c->draw_context) + glb_draw_end(c->draw_context); } XSCREENSAVER_MODULE ("Bubble3D", bubble3d)