X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fbuildlwo.c;fp=hacks%2Fglx%2Fbuildlwo.c;h=0000000000000000000000000000000000000000;hb=41fae2ad67bc37e31c4d967bae81e4f3f50fa55a;hp=1aa86edaaf2cb719e0e8ce80b2de24b98003de58;hpb=278c59e14c53fd412b734e699bd4f314f766f804;p=xscreensaver diff --git a/hacks/glx/buildlwo.c b/hacks/glx/buildlwo.c deleted file mode 100644 index 1aa86eda..00000000 --- a/hacks/glx/buildlwo.c +++ /dev/null @@ -1,101 +0,0 @@ - -#if !defined( lint ) && !defined( SABER ) -static const char sccsid[] = "@(#)buildlwo.c 4.02 97/04/20 xlockmore"; - -#endif - -/*- - * buildlwo.c: Lightwave Object Display List Builder for OpenGL - * - * This module can be called by any GL mode wishing to use - * objects created in NewTek's Lightwave 3D. The objects must - * first be converted to C source with my converter "lw2ogl". - * If other people are interested in this, I will put up a - * web page for it at http://www.netaxs.com/~emackey/lw2ogl/ - * - * by Ed Mackey, 4/19/97 - * - */ - -#ifndef STANDALONE -#include "xlock.h" -#endif - -#ifdef USE_GL - -#ifdef STANDALONE -#include -#endif -#include -#include -#include "buildlwo.h" - -GLuint -BuildLWO(int wireframe, struct lwo *object) -{ - GLuint dl_num; - GLfloat *pnts, *normals, three[3], *grab; - unsigned short int *pols; - int p, num_pnts = 0; - - dl_num = glGenLists(1); - if (!dl_num) - return (0); - - pnts = object->pnts; - normals = object->normals; - pols = object->pols; - - glNewList(dl_num, GL_COMPILE); - - if (!pols) { - num_pnts = object->num_pnts; - glBegin(GL_POINTS); - for (p = 0; p < num_pnts; ++p) { - three[0] = *(pnts++); - three[1] = *(pnts++); - three[2] = *(pnts++); - glVertex3fv(three); - } - glEnd(); - } else - for (;;) { - if (num_pnts <= 0) { - num_pnts = *pols + 2; - if (num_pnts < 3) - break; - if (num_pnts == 3) { - glBegin(GL_POINTS); - } else if (num_pnts == 4) { - glBegin(GL_LINES); - } else { - three[0] = *(normals++); - three[1] = *(normals++); - three[2] = *(normals++); - glNormal3fv(three); - if (wireframe) - glBegin(GL_LINE_LOOP); - else - glBegin(GL_POLYGON); - } - } else if (num_pnts == 1) { - glEnd(); - } else { - grab = pnts + ((int) (*pols) * 3); - three[0] = *(grab++); - three[1] = *(grab++); - three[2] = *(grab++); - glVertex3fv(three); - } - --num_pnts; - ++pols; - } - - glEndList(); - - return (dl_num); -} - -#endif /* USE_GL */ - -/* End of buildlwo.c */