X-Git-Url: http://git.hungrycats.org/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=hacks%2Fglx%2Fbuildlwo.c;h=7ae9e5f575495c63eab6ec1eec432fec3bf36349;hb=96a411663168b0ba5432b407a83be55f3df0c802;hp=f405730de11a4f4b2258f1f13cb331f56cbfa0f5;hpb=f3e0240915ed9f9b3a61781f5c7002d587563fe0;p=xscreensaver diff --git a/hacks/glx/buildlwo.c b/hacks/glx/buildlwo.c index f405730d..7ae9e5f5 100644 --- a/hacks/glx/buildlwo.c +++ b/hacks/glx/buildlwo.c @@ -1,7 +1,6 @@ -#if !defined( lint ) && !defined( SABER ) +#if 0 static const char sccsid[] = "@(#)buildlwo.c 4.02 97/04/20 xlockmore"; - #endif /*- @@ -11,7 +10,7 @@ static const char sccsid[] = "@(#)buildlwo.c 4.02 97/04/20 xlockmore"; * objects created in NewTek's Lightwave 3D. The objects must * first be converted to C source with my converter "lw2ogl". * If other people are interested in this, I will put up a - * web page for it at http://www.early.com/~emackey/lw2ogl/ + * web page for it at http://www.netaxs.com/~emackey/lw2ogl/ * * by Ed Mackey, 4/19/97 *